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PrototypingUI does not update the values of ValueBehaviors in Spawners #161
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Connect a value_changed from the value to a Label's text. Changing the value does not change the text (yesterday at least :)). |
I think with the current changes from Finn the Value gets changed. I tried this with the "game_car" example (updated version committed just now). Those changes currently change the ValueBehaviors initial values during runtime, meaning that after playing the game, the previous values will also be overwritten by those changed during runtime. |
I've just re-checked, indeed the original description was incorrect: the update only does not occur if the ValueBehavior is in a Spawner (which makes sense, it willl only update the value for its offscreen template). I would say the expectation is that the PrototypingUI will be aware of the fact that a ValueBehavior belongs to a Spawner's template and consequently updates all instances as well. I would be optimistic that this is comparatively easy to do, especially with @jgrenda 's recent changes? (updated issue title to better reflect problem) |
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