Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Render Spline Transformations #414

Open
ilan-gold opened this issue Apr 9, 2021 · 0 comments
Open

Render Spline Transformations #414

ilan-gold opened this issue Apr 9, 2021 · 0 comments
Labels
investigation If you're not quite sure how/if something will work and it needs to be investigated

Comments

@ilan-gold
Copy link
Collaborator

User story
I don't have a super strong grasp on this, but I think that in theory should be able to render non-affine transformations with some additional development.

See this part of deck.gl for how to create a mesh for a raster layer. Then we would likely need special shader to handle the spline transformation applied to the mesh. There is likely more involved in this, so this is as much investigation as implementation.

@ilan-gold ilan-gold added the investigation If you're not quite sure how/if something will work and it needs to be investigated label Apr 9, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
investigation If you're not quite sure how/if something will work and it needs to be investigated
Projects
None yet
Development

No branches or pull requests

1 participant