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User story
I don't have a super strong grasp on this, but I think that in theory should be able to render non-affine transformations with some additional development.
See this part of deck.gl for how to create a mesh for a raster layer. Then we would likely need special shader to handle the spline transformation applied to the mesh. There is likely more involved in this, so this is as much investigation as implementation.
The text was updated successfully, but these errors were encountered:
User story
I don't have a super strong grasp on this, but I think that in theory should be able to render non-affine transformations with some additional development.
See this part of deck.gl for how to create a mesh for a raster layer. Then we would likely need special shader to handle the spline transformation applied to the mesh. There is likely more involved in this, so this is as much investigation as implementation.
The text was updated successfully, but these errors were encountered: