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The text was updated successfully, but these errors were encountered:
60/70 have no explored zones, 80 has explored all.
Sorry, something went wrong.
May be able to use something like this.
Gonna need to use some variation of
player->SetUInt32Value(PLAYER_EXPLORED_ZONES_1)
Pretty much every existing instance of it uses an offset of some ilk, gotta figure out what that's supposed to be for.
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The text was updated successfully, but these errors were encountered: