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CHANGELOG.md

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23.12.16:
Code cleanup, camera and light sources class loaders updated.

11.12.16:
Large update, physics engine migrated to box2d, performance incrased, code cleaned.

4.12.16:
Finaly, struct serialization full support!

13.11.16:
Bugfixes, Shaderes error logging and physics update.

5.11.16:
Bugfixes, lights got behavior handling.

30.10.16:
Starting worked on changing physics engine. Added support 2d collisions, force, momentum, etc etc.
Also fixed normal mapping shaders.

20.10.16:
Added particle system and weather via WeatherExecutor.
-> WeatherExecutor .Struct file.
-> Weather video example.


17.10.16:
Fixed lights and incraced performance, also light executor got new features.
-> See config files.

15.10.16:
Reworked camera system and light executor, now its part of layer container (again).

12.10.16:
Game initialization reworked, now it uses enter config file to load source data and load other config files.
-> .Struct game initialization config files.

6.10.16:
LightExecutor and LightContainer now is a part of new game object layer system.
-> .Struct game layer initialization file.

27.09.16:
Support normal mapping via LightExecutor (uses Struct for initialization).
-> About light executor

24.09.16:
Has been reworked light system (again), now game engine use .Struct for initialization.
-> .Struct lights file example
-> About .Struct lights in 5 sec
-> .Struct lights "built in" fields

-> Dynamic shadows video