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model.py
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model.py
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import numpy as np
import random
# I implemented Schmidhuber's "Compressed Network Search" but didn't use it.
# ndded for the compress/decompress functions.
#from scipy.fftpack import dct
import json
import sys
import config
from env import make_env
import time
from gym.wrappers import Monitor
from nn import sigmoid, relu, passthru, softmax, sample, RNNModel
final_mode = False
render_mode = True
RENDER_DELAY = False
record_video = False
MEAN_MODE = False
def compress_2d(w, shape=None):
s = w.shape
if shape:
s = shape
c = dct(dct(w, axis=0, type=2, norm='ortho'), axis=1, type=2, norm='ortho')
return c[0:s[0], 0:s[1]]
def decompress_2d(c, shape):
c_out = np.zeros(shape)
c_out[0:c.shape[0], 0:c.shape[1]] = c
w = dct(dct(c_out.T, type=3, norm='ortho').T, type=3, norm='ortho')
return w
def compress_1d(w, shape=None, axis=0):
s = w.shape
if shape:
s = shape
c = dct(w, axis=axis, type=2, norm='ortho')
return c[0:s[0], 0:s[1]]
def decompress_1d(c, shape, axis=0):
c_out = np.zeros(shape)
c_out[0:c.shape[0], 0:c.shape[1]] = c
w = dct(c_out, axis=axis, type=3, norm='ortho')
return w
def make_model(game):
# can be extended in the future.
if game.rnn_mode:
model = RNNModel(game)
else:
model = Model(game)
return model
class Model:
''' simple feedforward model '''
def __init__(self, game):
self.output_noise = game.output_noise
self.env_name = game.env_name
self.layer_1 = game.layers[0]
self.layer_2 = game.layers[1]
self.rnn_mode = False # in the future will be useful
self.time_input = 0 # use extra sinusoid input
self.sigma_bias = game.noise_bias # bias in stdev of output
self.sigma_factor = 0.5 # multiplicative in stdev of output
if game.time_factor > 0:
self.time_factor = float(game.time_factor)
self.time_input = 1
self.input_size = game.input_size
self.output_size = game.output_size
if self.layer_2 > 0:
self.shapes = [ (self.input_size + self.time_input, self.layer_1),
(self.layer_1, self.layer_2),
(self.layer_2, self.output_size)]
elif self.layer_2 == 0:
self.shapes = [ (self.input_size + self.time_input, self.layer_1),
(self.layer_1, self.output_size)]
else:
assert False, "invalid layer_2"
self.sample_output = False
if game.activation == 'relu':
self.activations = [relu, relu, passthru]
elif game.activation == 'sigmoid':
self.activations = [np.tanh, np.tanh, sigmoid]
elif game.activation == 'softmax':
self.activations = [np.tanh, np.tanh, softmax]
self.sample_output = True
elif game.activation == 'passthru':
self.activations = [np.tanh, np.tanh, passthru]
else:
self.activations = [np.tanh, np.tanh, np.tanh]
self.weight = []
self.bias = []
self.bias_log_std = []
self.bias_std = []
self.param_count = 0
idx = 0
for shape in self.shapes:
self.weight.append(np.zeros(shape=shape))
self.bias.append(np.zeros(shape=shape[1]))
self.param_count += (np.product(shape) + shape[1])
if self.output_noise[idx]:
self.param_count += shape[1]
log_std = np.zeros(shape=shape[1])
self.bias_log_std.append(log_std)
out_std = np.exp(self.sigma_factor*log_std + self.sigma_bias)
self.bias_std.append(out_std)
idx += 1
self.render_mode = False
def make_env(self, seed=-1, render_mode=False):
self.render_mode = render_mode
self.env = make_env(self.env_name, seed=seed, render_mode=render_mode)
def get_action(self, x, t=0, mean_mode=False):
# if mean_mode = True, ignore sampling.
h = np.array(x).flatten()
if self.time_input == 1:
time_signal = float(t) / self.time_factor
h = np.concatenate([h, [time_signal]])
num_layers = len(self.weight)
for i in range(num_layers):
w = self.weight[i]
b = self.bias[i]
h = np.matmul(h, w) + b
if (self.output_noise[i] and (not mean_mode)):
out_size = self.shapes[i][1]
out_std = self.bias_std[i]
output_noise = np.random.randn(out_size)*out_std
h += output_noise
h = self.activations[i](h)
if self.sample_output:
h = sample(h)
return h
def set_model_params(self, model_params):
pointer = 0
for i in range(len(self.shapes)):
w_shape = self.shapes[i]
b_shape = self.shapes[i][1]
s_w = np.product(w_shape)
s = s_w + b_shape
chunk = np.array(model_params[pointer:pointer+s])
self.weight[i] = chunk[:s_w].reshape(w_shape)
self.bias[i] = chunk[s_w:].reshape(b_shape)
pointer += s
if self.output_noise[i]:
s = b_shape
self.bias_log_std[i] = np.array(model_params[pointer:pointer+s])
self.bias_std[i] = np.exp(self.sigma_factor*self.bias_log_std[i] + self.sigma_bias)
if self.render_mode:
print("bias_std, layer", i, self.bias_std[i])
pointer += s
def load_model(self, filename):
with open(filename) as f:
data = json.load(f)
print('loading file %s' % (filename))
self.data = data
model_params = np.array(data[0]) # assuming other stuff is in data
self.set_model_params(model_params)
def get_random_model_params(self, stdev=0.1):
return np.random.randn(self.param_count)*stdev
def evaluate(model):
# run 100 times and average score, according to the reles.
model.env.seed(0)
total_reward = 0.0
N = 100
for i in range(N):
reward, t = simulate(model, train_mode=False, render_mode=False, num_episode=1)
total_reward += reward[0]
return (total_reward / float(N))
def compress_input_dct(obs):
new_obs = np.zeros((8, 8))
for i in range(obs.shape[2]):
new_obs = +compress_2d(obs[:, :, i] / 255., shape=(8, 8))
new_obs /= float(obs.shape[2])
return new_obs.flatten()
def simulate(model, train_mode=False, render_mode=True, num_episode=5, seed=-1, max_len=-1):
reward_list = []
t_list = []
is_biped = (model.env_name.find("BipedalWalker") >= 0)
orig_mode = True # hack for bipedhard's reward augmentation during training (set to false for hack)
if is_biped:
orig_mode = False
dct_compress_mode = False
max_episode_length = 3000
if train_mode and max_len > 0:
if max_len < max_episode_length:
max_episode_length = max_len
if (seed >= 0):
random.seed(seed)
np.random.seed(seed)
model.env.seed(seed)
for episode in range(num_episode):
if model.rnn_mode:
model.reset()
obs = model.env.reset()
if dct_compress_mode and obs is not None:
obs = compress_input_dct(obs)
if obs is None:
obs = np.zeros(model.input_size)
total_reward = 0.0
stumbled = False # hack for bipedhard's reward augmentation during training. turned off.
reward_threshold = 300 # consider we have won if we got more than this
for t in range(max_episode_length):
if render_mode:
model.env.render("human")
if RENDER_DELAY:
time.sleep(0.01)
if model.rnn_mode:
action = model.get_action(obs)
else:
if MEAN_MODE:
action = model.get_action(obs, t=t, mean_mode=(not train_mode))
else:
action = model.get_action(obs, t=t, mean_mode=False)
prev_obs = obs
#noise = np.random.randn(len(action))
#action += noise
obs, reward, done, info = model.env.step(action)
if dct_compress_mode:
obs = compress_input_dct(obs)
if train_mode and reward == -100 and (not orig_mode):
# hack for bipedhard's reward augmentation during training. turned off.
reward = 0
stumbled = True
if (render_mode):
pass
#print("action", action, "step reward", reward)
#print("step reward", reward)
total_reward += reward
if done:
if train_mode and (not stumbled) and (total_reward > reward_threshold) and (not orig_mode):
# hack for bipedhard's reward augmentation during training. turned off.
total_reward += 100
break
if render_mode:
print("reward", total_reward, "timesteps", t)
reward_list.append(total_reward)
t_list.append(t)
return reward_list, t_list
def main():
global RENDER_DELAY
assert len(sys.argv) > 1, 'python model.py gamename path_to_mode.json'
gamename = sys.argv[1]
if gamename.startswith("bullet"):
RENDER_DELAY = True
use_model = False
game = config.games[gamename]
if len(sys.argv) > 2:
use_model = True
filename = sys.argv[2]
print("filename", filename)
the_seed = 721
if len(sys.argv) > 3:
the_seed = int(sys.argv[3])
print("seed", the_seed)
model = make_model(game)
print('model size', model.param_count)
model.make_env(render_mode=render_mode)
if use_model:
model.load_model(filename)
else:
params = model.get_random_model_params(stdev=1.0)
model.set_model_params(params)
if final_mode:
rewards = []
for i in range(1000):
reward, steps_taken = simulate(model, train_mode=False, render_mode=False, num_episode=1, seed=the_seed+i)
print(i, reward)
rewards.append(reward[0])
print("seed", the_seed, "average_reward", np.mean(rewards), "standard_deviation", np.std(rewards))
else:
if record_video:
model.env = Monitor(model.env, directory='/tmp/'+gamename,video_callable=lambda episode_id: True, write_upon_reset=True, force=True)
for i in range(5):
reward, steps_taken = simulate(model,
train_mode=False, render_mode=render_mode, num_episode=1, seed=the_seed+i)
print ("terminal reward", reward, "average steps taken", np.mean(steps_taken)+1)
if __name__ == "__main__":
main()