• FIX: Force update when delta patching failed
- Made the requests to get unit data from MasterServer to be more parallel. • FIX: CoopMission may have started without the armies units receiving their data from the MasterServer.
• FIX: CTRL+G is now working again to swap between client and launcher. • FIX: Clients can now be relaunched again after it get closed.
- Authentification with Discord.
- Added an error for wrong connections. • Fixed a crash when entering the Input Settings interface.
• Modified 'Test Scenar' to restart the mission when one entity is left alive. • Modified 'Test Scenar' to stop the AI from attacking once dead.
• Fixed a freezing issue when closing the game while the client is active • Applied a non-knowing fix on non loading models for units
This version is an official release
- Fixed embedding/integration of the client in the game window.
- Launcher Visual overhaul (work in progress)
- Added Settings pages
- Updates are now not downloaded automatically, the users need to manually click on a notification to download it.
- Update Channels (release, beta)
- Masterserver connection added throught the launcher (work in progress) • (Temporary) Removed 64 Yarida gamemode to have a simple gamemode with simple enemies and destructible stuff.
- The client is now integrated in the game window. (there are still some optimizations to make since the launcher is also getting rendered along with the client)
- Upgraded to NET 5.0