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Compile SVG assets at runtime based on preferred scaling #21

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gtensha opened this issue Nov 15, 2019 · 0 comments
Open

Compile SVG assets at runtime based on preferred scaling #21

gtensha opened this issue Nov 15, 2019 · 0 comments

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@gtensha
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gtensha commented Nov 15, 2019

In order to get scalable GUIs without texture degradation, we need to be able to compile the SVGs into loadable textures at runtime. So the SVGs need some work to be easier to "compile", and we need a library or utility to do the job.

@gtensha gtensha added this to the 0.2.2 milestone Nov 15, 2019
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