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Describe the bug
When the One Hit Knock Out effect is active (in my case, it is permanent as a community goal reward on stream) any friendly NPC's on a mission with me are also affected by it. It makes the longer on rail shooting sections particularly difficult as they have no self of self preservation in scripted sequences and will attempt to tank hits from enemies, dying immediately and sending me to a never ending mission failed screen loop.
To Reproduce
Play any mission with an NPC present where combat is any way heavy, I managed to make it up to "Hood Safari" Trevor and Lamar just die instantly once the initial cutscene in grove street concludes.
My suggestion, is to adjust OHKO so that only the player controlled character is affected and not on mission allied NPC's. It's too difficult otherwise with viewer voted effects happening concurrently. I fully believe later missions, would very likely be downright impossible.
Crash Dump (if a game crash)
Attach the latest .dmp file (names are Year-Month-Day-Hour-Minute.dmp) located in chaosmod/crashes/, ignore if bug doesn't cause a game crash
The text was updated successfully, but these errors were encountered:
Describe the bug
When the One Hit Knock Out effect is active (in my case, it is permanent as a community goal reward on stream) any friendly NPC's on a mission with me are also affected by it. It makes the longer on rail shooting sections particularly difficult as they have no self of self preservation in scripted sequences and will attempt to tank hits from enemies, dying immediately and sending me to a never ending mission failed screen loop.
To Reproduce
Play any mission with an NPC present where combat is any way heavy, I managed to make it up to "Hood Safari" Trevor and Lamar just die instantly once the initial cutscene in grove street concludes.
My suggestion, is to adjust OHKO so that only the player controlled character is affected and not on mission allied NPC's. It's too difficult otherwise with viewer voted effects happening concurrently. I fully believe later missions, would very likely be downright impossible.
Crash Dump (if a game crash)
Attach the latest .dmp file (names are Year-Month-Day-Hour-Minute.dmp) located in chaosmod/crashes/, ignore if bug doesn't cause a game crash
The text was updated successfully, but these errors were encountered: