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index.js
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index.js
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import {fromEvent, map, merge, switchMap, takeUntil} from "./operators.js";
const canvas = document.getElementById("canvas");
const clearBtn = document.getElementById('clearBtn');
const ctx = canvas.getContext('2d');
const mouseEvents = {
down: 'mousedown',
move: 'mousemove',
up: 'mouseup',
leave: 'mouseleave',
touchStart: 'touchstart',
touchmove: 'touchmove',
touchend: 'touchend',
click: 'click'
}
const getMousePosition = (canvasDom, eventValue) => {
const rect = canvasDom.getBoundingClientRect();
return {
x: eventValue.clientX - rect.left,
y: eventValue.clientY - rect.top
}
}
const resetCanvas = (width, height) => {
const parent = canvas.parentElement;
canvas.width = width || parent.clientWidth * 0.9;
canvas.height = height || parent.clientHeight * 1.5;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.strokeStyle = 'green';
ctx.lineWidth = 4;
}
resetCanvas();
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
const store = {
db: [],
get() {
return this.db;
},
set(item) {
this.db.unshift(item)
},
clear() {
this.db.length = 0;
}
}
const touchToMouse = (touchEvent, mouseEvent) => {
const [touch] = touchEvent.touches.length ? touchEvent.touches : touchEvent.changedTouches;
return new MouseEvent(mouseEvent, {
clientX: touch.clientX,
clientY: touch.clientY
});
}
merge([
fromEvent(canvas, mouseEvents.down),
fromEvent(canvas, mouseEvents.touchStart).pipeThrough(map(e => touchToMouse(e, mouseEvents.touchStart))),
])
.pipeThrough(switchMap(e => {
return merge([
fromEvent(canvas, mouseEvents.move),
fromEvent(canvas, mouseEvents.touchmove).pipeThrough(map(e => touchToMouse(e, mouseEvents.move))),
]).pipeThrough(takeUntil(
merge([
fromEvent(canvas, mouseEvents.up),
fromEvent(canvas, mouseEvents.leave),
fromEvent(canvas, mouseEvents.touchend)
.pipeThrough(map(e => touchToMouse(e, mouseEvents.up))),
])
))
}))
.pipeThrough(map(function([mouseDown, mouseMove]) {
this._lastPosition = this._lastPosition ?? mouseDown;
const [from, to] = [this._lastPosition, mouseMove]
.map(item => getMousePosition(canvas, item));
this._lastPosition = mouseMove.type === mouseEvents.up? null : mouseMove;
return {from, to};
}))
.pipeTo(new WritableStream({
write({from, to}) {
store.set({ from, to });
ctx.moveTo(from.x,from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
}));
fromEvent(clearBtn, mouseEvents.click)
.pipeTo(new WritableStream({
async write(chunk) {
ctx.beginPath();
ctx.strokeStyle = 'white';
for(const {from, to} of store.get()) {
ctx.moveTo(from.x,from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
await sleep(5);
}
store.clear();
resetCanvas(canvas.width, canvas.height);
}
}))