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The infinite lazily-generated puzzle is possible, but
it's a significant engineering and algorithmic challenge
it would probably be unsatisfying as a game
Another possibility, as suggested by @gereleth in email, is to only require the player to solve the part of a larger puzzle within a region.
That region of the puzzle would need to be connected, so this might require a change to the generator. If any tiles outside the region are generated, they are not used.
"Region" (or section, area, portion - pick one) would be a third topology of grid, along nowrap and wrap.
Visually, the border tiles could fade out to transparent toward the border sides to indicate that those sides don't matter.
The text was updated successfully, but these errors were encountered:
Penrose pipes is too easy because of the border.
The infinite lazily-generated puzzle is possible, but
Another possibility, as suggested by @gereleth in email, is to only require the player to solve the part of a larger puzzle within a region.
That region of the puzzle would need to be connected, so this might require a change to the generator. If any tiles outside the region are generated, they are not used.
"Region" (or section, area, portion - pick one) would be a third topology of grid, along nowrap and wrap.
Visually, the border tiles could fade out to transparent toward the border sides to indicate that those sides don't matter.
The text was updated successfully, but these errors were encountered: