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Godot 4.4 beta2 crashes when pasting (no MRP) not sure exactly what is causing it yet #102319

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Cigam-HFden opened this issue Feb 2, 2025 · 7 comments

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@Cigam-HFden
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Cigam-HFden commented Feb 2, 2025

Tested versions

v4.4.beta2.official [a013481]

System information

Godot v4.4.beta2 - Windows 10 (build 19045) - Multi-window, 9 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6636) - 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz (16 threads)

Issue description

In 4.4 beta 1 I did not have these crashes, but in beta 2 I have been. At first it happened a few different times, but I did not have verbose on. This time I did, but does not say much. These are the last lines where it crashed:

Loading resource: res://classes/Cigam_HFden/cigam_const.gd
GDScript: Reloading: res://classes/Cigam_HFden/cigam_const.gd
Loading resource: res://classes/Cigam_HFden/cigam_const.gd
Generated 'res://classes/Cigam_HFden/cigam_const.gd' preview in 95445 usec
Generated 'res://scenes2/app_settings.tscn' preview in 25719 usec
Loading resource: res://classes/Cigam_HFden/cigam_const.gd
ERROR: FATAL: Condition "!exists" is true.
   at: operator[] (./core/templates/hash_map.h:581)

================================================================
CrashHandlerException: Program crashed with signal 4
Engine version: Godot Engine v4.4.beta2.official (a013481b0911e59cc3f3dea7ebb732450c3e1460)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
PS 

(The PS was before my location in the terminal prompt, but I assume it was part of the crash dump)

I do not know where the backtrace is. What is the file location?
I have not opened godot since then yet. I will check later on and see if there is something else to post.

Steps to reproduce

I had been trying to figure out how to produce the error before I did the verbose output, but do not have a repeatable method yet.

However, each time it happened, was when I copied some variable name and then pasted it. The crash would happen directly after the paste.

This last time when it crashed I copied and pasted the variable name of Cigam_Const which is a resource class that is storing all of my const currently.

It is inconsistent though, because I was copying and pasting that variable for hours, and no crash and then all of a sudden it crashes.

Thoughts?

Minimal reproduction project (MRP)

Cannot reproduce yet...

@Cigam-HFden
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Is there any log or file I need to copy? Or can I use godot again?
Just want to make sure I do not lose anything yall might need, before working on stuff.

@akien-mga
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The backtrace should have been in the terminal prompt directly, but it seems it failed to print it. I don't think it's saved in a log by default either. Official builds don't include debug symbols so it wouldn't be very useful anyway.

So you can keep using Godot, and keep an eye out for what steps might trigger this crash if it comes again.

@Cigam-HFden
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I wondered if the backtrace was just that output, but thank you for the information. I will keep working to see if I can find a way to repeat that issue.

Cheers!

@Cigam-HFden
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I really should get a debug symbol build somehow, since I had it happen again.

I was adding and changing variables to the Cigam_Const class and then went back to another script and tried copying and pasting the Cigam_Const I had written on another variable, and after pasting it crashed with the same error output as before. I tried adjusting the script and doing the steps again after the crash but no crash this time. So still do not have a repeatable yet...

So maybe it is some conflict with it not having the newest changes to the file when it is trying to read the properties it has? Not sure, but that is the newest connection I can gather.

@Cigam-HFden
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And now I am not sure, because I was trying to repeat the process, doing various copy and paste tests before writing my prior comment. I had the godot window in the background to write the prior comment, then went back to it to do more work, and it crashed with me just clicking into the window... I will keep testing to see what else I can gather. Or maybe work at getting the debug build now.

Here is the full dump of this latest one, which has the same ending error code, but maybe there is more in there that is helpful

20250202 crash when clicking on window after testing.txt

@Cigam-HFden
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Is a build of 4.4 beta 2 with the debug symbols available or do I need to compile it?

@Cigam-HFden
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Well I have not gotten the debug symbol version yet, but went back to work on code and it happened again. I have it recorded of me doing it, but not sure how helpful it is. It was also while I had OBS in my stream mode, so had to cut the audio and crop the video so it is a bit blurry, but should still be readable. I reduced them to 10MB since I think that was the github limit.

at about 3 minutes you can see the crash (pardon the weird code, am refactoring a project to release, but it is the project I have been having the crashes in):

2025-02-03.17-48-23.crash.happened_noaudio264.mp4

--- Below here is not about the crash issue, but a script renaming issue, that I noticed when trying to make an MRP for the crash issue

(I can make a separate bug report if you want with it)

After that happened I thought it was because of me adding the new variable and I thought I could make an MRP with all of the things I have seen happen with it. I was not able to recreate it, but in so doing I noticed another bug, but not sure if it is related. Where I had the script named one thing, renamed it, then renamed it again, and it went into this unsaved state, even though the file was saved. The rest of the video was me trying to recreate the crash issue.

I stop the video after a time, to save on file size for the upload, but I just test without success trying to recreate the crash.

2025-02-03.17-53-10.script.rename.glitch_noaudio264.mp4

The first output for the weird script glitch was this. I had opened my other project, quit to list and then created a new project, this is just the output from the new project:

WorkerThreadPool: 16 threads, 4 max low-priority.
Remote Debugger: Connected!
Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.org
TextServer: Added interface "Dummy"
Generated 'res://main.tscn' preview in 18992 usec
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070
NVAPI: Init OK!
NVAPI: Profile not found, creating...
NVAPI: Application not found in profile, creating...
NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4
Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257
Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2
Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516
Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349b
Shader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420
Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162e
Shader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781be
Shader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767f
Shader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9
Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4
Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889c
Shader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8f
OpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 1762917512
EDITOR API HASH: 3242883666
Loaded system CA certificates
Loading resource: res://main.tscn
Loading resource: res://main.gd
Generated 'res://main.tscn' preview in 15878 usec
Generated 'res://somename.gd' preview in 10040 usec
GDScript: Reloading: res://main.gd
ERROR: Attempt to open script 'res://my_class.gd' resulted in error 'File not found'.
   at: (modules/gdscript/gdscript.cpp:1135)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://main.gd:0)
Generated 'res://main.gd' preview in 22991 usec
Generated 'res://main.tscn' preview in 14055 usec
Running: D:/user/Downloads/godotstuff/Godot_v4.4-beta2_win64.exe/Godot_v4.4-beta2_win64.exe
 %s --verbose
 %s --path
 %s D:/root/GodotProjects/mrp_crash_copy_paste
 %s --remote-debug
 %s tcp://127.0.0.1:6007
 %s --editor-pid
 %s 21860
 %s uid://bphq6migobdyu
 %s --wid
 %s 2754168
 %s --position
 %s 2304,1296
 %s --resolution
 %s 1152x648
WorkerThreadPool: 16 threads, 4 max low-priority.
Remote Debugger: Connected!
Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.org
TextServer: Added interface "Dummy"
Generated 'res://main.tscn' preview in 20215 usec
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070
NVAPI: Init OK!
NVAPI: Profile not found, creating...
NVAPI: Application not found in profile, creating...
NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4
Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257
Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2
Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516
Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349b
Shader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420
Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162e
Shader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781be
Shader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767f
Shader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9
Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4
Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889c
Shader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8f
OpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 1762917512
EDITOR API HASH: 3242883666
Loaded system CA certificates
Loading resource: res://main.tscn
Loading resource: res://main.gd
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
GDScript: Reloading: res://main.gd
Generated 'res://main.gd' preview in 20096 usec
Generated 'res://main.tscn' preview in 13336 usec
Running: D:/user/Downloads/godotstuff/Godot_v4.4-beta2_win64.exe/Godot_v4.4-beta2_win64.exe
 %s --verbose
 %s --path
 %s D:/root/GodotProjects/mrp_crash_copy_paste
 %s --remote-debug
 %s tcp://127.0.0.1:6007
 %s --editor-pid
 %s 21860
 %s uid://bphq6migobdyu
 %s --wid
 %s 6817950
 %s --position
 %s 2304,1296
 %s --resolution
 %s 1152x648
WorkerThreadPool: 16 threads, 4 max low-priority.
Remote Debugger: Connected!
Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.org
TextServer: Added interface "Dummy"
Generated 'res://main.tscn' preview in 15738 usec
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070
NVAPI: Init OK!
NVAPI: Profile not found, creating...
NVAPI: Application not found in profile, creating...
NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4
Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257
Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2
Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516
Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349b
Shader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420
Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162e
Shader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781be
Shader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767f
Shader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9
Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4
Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889c
Shader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8f
OpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 1762917512
EDITOR API HASH: 3242883666
Loaded system CA certificates
Loading resource: res://main.tscn
Loading resource: res://main.gd
6
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
GDScript: Reloading: res://somename.gd
Generated 'res://main.tscn' preview in 14201 usec
Generated 'res://somename.gd' preview in 19352 usec
GDScript: Reloading: res://somename.gd
Generated 'res://main.tscn' preview in 22695 usec
Generated 'res://somename.gd' preview in 13880 usec
EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
ERROR: 1 resources still in use at exit.
   at: clear (core/io/resource.cpp:609)

================================================================
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.4.beta2.official (a013481b0911e59cc3f3dea7ebb732450c3e1460)
Dumping the backtrace.
PS D:\user\Downloads\godotstuff>

The other error I showed in that second video was this, but is a bit blurry:

D:\user\Downloads\godotstuff>powershell -noexit d:\user\Downloads\godotstuff\Godot_v4.4-beta2_win64.exe\Godot_v4.4-beta2_win64_console.exe --verbose
WorkerThreadPool: 16 threads, 4 max low-priority.
Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070
NVAPI: Init OK!
NVAPI: Disabled OpenGL threaded optimization successfully
NVAPI: Disabled G-SYNC for windowed mode successfully
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4
Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257
Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2
Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516
Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349b
Shader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420
Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162e
Shader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781be
Shader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767f
Shader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9
Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4
Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889c
Shader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8f
OpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 1762917512
EDITOR API HASH: 3242883666
Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tres
EditorSettings: Load OK!
EditorTheme: Generating new theme for the config '1310344483'.
EditorTheme: Generating new icons.
EditorTheme: Generating new fonts.
EditorTheme: Generating new styles.
Loading resource: res://Cigam001
Failed loading resource: res://Cigam001
ERROR: Resource file not found: res://Cigam001 (expected type: )
   at: (core/io/resource_loader.cpp:344)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1499211166752
     at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)
Devices:
  #0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete
  #1: Intel Intel(R) UHD Graphics 750 - Unsupported, Integrated
Optional extension VK_EXT_astc_decode_mode not found
Optional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
  Pipeline fragment shading rate
  Primitive fragment shading rate
  Attachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Project is missing: C:/GodotProjects/chat_chapters/project.godot
Project is missing: C:/GodotProjects/mrp_restricted_region_scroll/project.godot
Project is missing: C:/GodotProjects/chapter_edit/project.godot
Project is missing: C:/GodotProjects/mrp_script_sidepanel_state/project.godot
Project is missing: C:/GodotProjects/mrp_apply_number_int_and_float_field_entry_edit_before_running_game/project.godot
Loaded system CA certificates
EditorSettings: Save OK!
thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.
thirdparty/mbedtls/library/ssl_tls13_client.c:1949: Switch to handshake keys for inbound traffic
thirdparty/mbedtls/library/ssl_msg.c:5070: Ignore ChangeCipherSpec in TLS 1.3 compatibility mode
thirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)
thirdparty/mbedtls/library/ssl_tls13_client.c:2638: Switch to handshake traffic keys for outbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:1235: Switch to application keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:1238: Switch to application keys for outbound traffic
Editing project: D:/root/GodotProjects/mrp_crash_copy_paste
WorkerThreadPool: 16 threads, 12 max low-priority.
Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070
NVAPI: Init OK!
NVAPI: Profile not found, creating...
NVAPI: Application not found in profile, creating...
NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4
Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257
Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2
Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516
Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349b
Shader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420
Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162e
Shader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781be
Shader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767f
Shader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9
Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4
Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889c
Shader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8f
OpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 1762917512
EDITOR API HASH: 3242883666
Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tres
EditorSettings: Load OK!
EditorTheme: Generating new theme for the config '1310344483'.
EditorTheme: Generating new icons.
EditorTheme: Generating new fonts.
EditorTheme: Generating new styles.
Loading resource: res://Cigam001
Failed loading resource: res://Cigam001
ERROR: Resource file not found: res://Cigam001 (expected type: )
   at: (core/io/resource_loader.cpp:344)
EditorSettings: Save OK!
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1688422779056
     at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)
Devices:
  #0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete
  #1: Intel Intel(R) UHD Graphics 750 - Unsupported, Integrated
Optional extension VK_EXT_astc_decode_mode not found
Optional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
  Pipeline fragment shading rate
  Primitive fragment shading rate
  Attachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Loading resource: C:/Users/censored/AppData/Local/Godot/editor_doc_cache-4.4.res
Loaded system CA certificates
Loading resource: res://main.tscn
Loading resource: res://main.gd
SCRIPT ERROR: Parse Error: Identifier "Consts" not declared in the current scope.
          at: GDScript::reload (res://main.gd:3)
ERROR: Failed to load script "res://main.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript.cpp:3036)
Loading resource: res://main.gd
SCRIPT ERROR: Parse Error: Identifier "Consts" not declared in the current scope.
          at: GDScript::reload (res://main.gd:3)
ERROR: Failed to load script "res://main.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript.cpp:3036)
Loading resource: res://somename.gd
Generated 'res://consts.gd' preview in 10309 usec
Generated 'ID:-9223369871100658657' preview in 72 usec
Loading resource: res://consts.gd
Loading resource: res://consts.gd
GDScript: Reloading: res://main.gd
Loading resource: res://main.gd
Generated 'res://main.gd' preview in 20803 usec
Generated 'res://main.tscn' preview in 17387 usec
GDScript: Reloading: res://main.gd
Loading resource: res://main.gd
Generated 'res://main.gd' preview in 20055 usec
Generated 'res://main.tscn' preview in 15126 usec
Loading resource: res://consts.gd
Loading resource: res://somename.gd
Loading resource: res://somename.gd
Loading resource: res://consts.gd
Loading resource: res://somename.gd
GDScript: Reloading: res://main.gd
Loading resource: res://main.gd
Generated 'res://main.gd' preview in 26364 usec
Generated 'res://main.tscn' preview in 15864 usec
Loading resource: res://consts.gd
Loading resource: res://somename.gd
Loading resource: res://consts.gd
Loading resource: res://somename.gd
GDScript: Reloading: res://somename.gd
Loading resource: res://somename.gd
Generated 'res://main.tscn' preview in 15670 usec
Generated 'res://somename.gd' preview in 21855 usec
GDScript: Reloading: res://main.gd
Loading resource: res://main.gd
Generated 'res://main.gd' preview in 26397 usec
Generated 'res://main.tscn' preview in 20998 usec
Loading resource: res://somename.gd
EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
WARNING: 2 RIDs of type "CanvasItem" were leaked.
     at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object/object.cpp:2378)
ERROR: Cannot get path of node as it is not in a scene tree.
   at: (scene/main/node.cpp:2345)
Leaked instance: Control:2530406907186 - Node path:
ERROR: Cannot get path of node as it is not in a scene tree.
   at: (scene/main/node.cpp:2345)
Leaked instance: Control:2530742451567 - Node path:
Leaked instance: Object:2530423684464
Leaked instance: Object:2530759228804
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
Orphan StringName: _make_custom_tooltip (static: 0, total: 2)
Orphan StringName: _enter_tree (static: 0, total: 2)
Orphan StringName: _unhandled_input (static: 0, total: 2)
Orphan StringName: _ready (static: 0, total: 2)
Orphan StringName: _has_point (static: 0, total: 2)
Orphan StringName: _exit_tree (static: 0, total: 2)
Orphan StringName: _drop_data (static: 0, total: 2)
Orphan StringName: _input (static: 0, total: 2)
Orphan StringName: _shortcut_input (static: 0, total: 2)
Orphan StringName: _process (static: 0, total: 2)
Orphan StringName: Node (static: 5, total: 6)
Orphan StringName: _unhandled_key_input (static: 0, total: 2)
Orphan StringName: _gui_input (static: 0, total: 2)
Orphan StringName: _get_tooltip (static: 0, total: 2)
Orphan StringName: _can_drop_data (static: 0, total: 2)
Orphan StringName: _get_configuration_warnings (static: 0, total: 2)
Orphan StringName: _draw (static: 0, total: 2)
Orphan StringName: _get_minimum_size (static: 0, total: 2)
Orphan StringName: _structured_text_parser (static: 0, total: 2)
Orphan StringName: _get_drag_data (static: 0, total: 2)
Orphan StringName: _physics_process (static: 0, total: 2)
StringName: 21 unclaimed string names at exit.
PS D:\user\Downloads\godotstuff>

The third opening (which I do not show in the video) was to test some more, but nothing of importance in this one though, pasting it just encase:

D:\user\Downloads\godotstuff>powershell -noexit d:\user\Downloads\godotstuff\Godot_v4.4-beta2_win64.exe\Godot_v4.4-beta2_win64_console.exe --verbose
WorkerThreadPool: 16 threads, 4 max low-priority.
Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070
NVAPI: Init OK!
NVAPI: Disabled OpenGL threaded optimization successfully
NVAPI: Disabled G-SYNC for windowed mode successfully
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4
Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257
Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2
Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516
Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349b
Shader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420
Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162e
Shader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781be
Shader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767f
Shader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9
Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4
Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889c
Shader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8f
OpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 1762917512
EDITOR API HASH: 3242883666
Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tres
EditorSettings: Load OK!
EditorTheme: Generating new theme for the config '1310344483'.
EditorTheme: Generating new icons.
EditorTheme: Generating new fonts.
EditorTheme: Generating new styles.
Loading resource: res://Cigam001
Failed loading resource: res://Cigam001
ERROR: Resource file not found: res://Cigam001 (expected type: )
   at: (core/io/resource_loader.cpp:344)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1796139307104
     at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)
Devices:
  #0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete
  #1: Intel Intel(R) UHD Graphics 750 - Unsupported, Integrated
Optional extension VK_EXT_astc_decode_mode not found
Optional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
  Pipeline fragment shading rate
  Primitive fragment shading rate
  Attachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Project is missing: C:/GodotProjects/chat_chapters/project.godot
Project is missing: C:/GodotProjects/mrp_restricted_region_scroll/project.godot
Project is missing: C:/GodotProjects/chapter_edit/project.godot
Project is missing: C:/GodotProjects/mrp_script_sidepanel_state/project.godot
Project is missing: C:/GodotProjects/mrp_apply_number_int_and_float_field_entry_edit_before_running_game/project.godot
Loaded system CA certificates
EditorSettings: Save OK!
thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.
thirdparty/mbedtls/library/ssl_tls13_client.c:1949: Switch to handshake keys for inbound traffic
thirdparty/mbedtls/library/ssl_msg.c:5070: Ignore ChangeCipherSpec in TLS 1.3 compatibility mode
thirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)
thirdparty/mbedtls/library/ssl_tls13_client.c:2638: Switch to handshake traffic keys for outbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:1235: Switch to application keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:1238: Switch to application keys for outbound traffic
Editing project: D:/root/GodotProjects/mrp_crash_copy_paste
WorkerThreadPool: 16 threads, 12 max low-priority.
Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070
NVAPI: Init OK!
NVAPI: Profile not found, creating...
NVAPI: Application not found in profile, creating...
NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4
Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257
Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2
Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516
Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349b
Shader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420
Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162e
Shader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781be
Shader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767f
Shader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9
Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4
Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889c
Shader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8f
OpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 1762917512
EDITOR API HASH: 3242883666
Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tres
EditorSettings: Load OK!
EditorTheme: Generating new theme for the config '1310344483'.
EditorTheme: Generating new icons.
EditorTheme: Generating new fonts.
EditorTheme: Generating new styles.
Loading resource: res://Cigam001
Failed loading resource: res://Cigam001
ERROR: Resource file not found: res://Cigam001 (expected type: )
   at: (core/io/resource_loader.cpp:344)
EditorSettings: Save OK!
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2774322083696
     at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)
Devices:
  #0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete
  #1: Intel Intel(R) UHD Graphics 750 - Unsupported, Integrated
Optional extension VK_EXT_astc_decode_mode not found
Optional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
  Pipeline fragment shading rate
  Primitive fragment shading rate
  Attachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Loading resource: C:/Users/censored/AppData/Local/Godot/editor_doc_cache-4.4.res
Loaded system CA certificates
Loading resource: res://main.tscn
Loading resource: res://main.gd
Loading resource: res://main.gd
Loading resource: res://somename.gd
Loading resource: res://consts.gd
Generated 'ID:-9223369871234876385' preview in 83 usec
Loading resource: res://somename.gd
GDScript: Reloading: res://somename.gd
Loading resource: res://somename.gd
Generated 'res://main.tscn' preview in 13629 usec
Generated 'res://somename.gd' preview in 21362 usec
Loading resource: res://somename.gd
EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
Orphan StringName: Node (static: 5, total: 6)
StringName: 1 unclaimed string names at exit.
PS D:\user\Downloads\godotstuff>

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