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Any 2D project.
It's not a limitation, i'd rather call it a good improvement for new game tab.
It would be really helpful to be able to change nodes position, scale, rotation like in editor but in game tab (game workspace).
Exactly like changing transform looks like in-editor.
I think this feature is going to be used really often by beginners, and implementing it in few lines of code won't be easy.
This is about improving the usability of the editor and should be a core feature.
The text was updated successfully, but these errors were encountered:
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Describe the project you are working on
Any 2D project.
Describe the problem or limitation you are having in your project
It's not a limitation, i'd rather call it a good improvement for new game tab.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be really helpful to be able to change nodes position, scale, rotation like in editor but in game tab (game workspace).
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Exactly like changing transform looks like in-editor.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I think this feature is going to be used really often by beginners, and implementing it in few lines of code won't be easy.
Is there a reason why this should be core and not an add-on in the asset library?
This is about improving the usability of the editor and should be a core feature.
The text was updated successfully, but these errors were encountered: