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It would be nice if a TexturePack could have a flag so that it's internal Texture was a RenderTarget. This would allow us to draw directly into the TexturePacks Texture.
Just as I am review open issues today, this is still an interesting request, but the difficulty here is bridging RenderTarget API with Texture API. What would be great and I think the cleanest way would be to allow a RenderTarget to be built using an existing Texture. For this Textures would need to be made readwrite/readonly internally depending on the use case.
It would be nice if a TexturePack could have a flag so that it's internal Texture was a RenderTarget. This would allow us to draw directly into the TexturePacks Texture.
http://forum.giderosmobile.com/discussion/8214/textuepack-enhancement#latest
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