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PerformanceGenerationStrategy.cs
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PerformanceGenerationStrategy.cs
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using System.ComponentModel;
namespace GeneticSharp
{
/// <summary>
/// An IGenerationStrategy's implementation which takes into account the performance and just keep the last one generations in the population.
/// <remarks>
/// This strategy is not good for tracking all the generations, for this case use TrackingGenerationStrategy,
/// but is the best one when you have a very long term termination.
/// </remarks>
/// </summary>
[DisplayName("Performance")]
public class PerformanceGenerationStrategy : IGenerationStrategy
{
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="PerformanceGenerationStrategy"/> class.
/// </summary>
public PerformanceGenerationStrategy()
{
GenerationsNumber = 1;
}
/// <summary>
/// Initializes a new instance of the <see cref="PerformanceGenerationStrategy"/> class.
/// </summary>
/// <param name="generationsNumber">The number of generations to keep in the population</param>
public PerformanceGenerationStrategy(int generationsNumber)
{
GenerationsNumber = generationsNumber;
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the number of generations to keep in the population.
/// <remars>The default is 1.</remars>
/// </summary>
public int GenerationsNumber { get; set; }
#endregion
#region Methods
/// <summary>
/// Register that a new generation has been created.
/// </summary>
/// <param name="population">The population where the new generation has been created.</param>
public void RegisterNewGeneration(IPopulation population)
{
ExceptionHelper.ThrowIfNull("population", population);
if (population.Generations.Count > GenerationsNumber)
{
population.Generations.RemoveAt(0);
}
}
#endregion
}
}