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input.h
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#ifndef EVINPUT_H
#define EVINPUT_H
#include <linux/input.h>
#define HID_LED_NUM_LOCK 1
#define HID_LED_CAPS_LOCK 2
#define HID_LED_SCROLL_LOCK 4
#define HID_LED_MASK 7
#define NONE 0xFF
#define LCTRL 0x000100
#define LSHIFT 0x000200
#define LALT 0x000400
#define LGUI 0x000800
#define RCTRL 0x001000
#define RSHIFT 0x002000
#define RALT 0x004000
#define RGUI 0x008000
#define MODMASK 0x00FF00
#define OSD 0x010000 // to be used by OSD, not the core itself
#define OSD_OPEN 0x020000 // OSD key not forwarded to core, but queued in arm controller
#define CAPS_TOGGLE 0x040000 // caps lock toggle behaviour
#define EXT 0x080000
#define EMU_SWITCH_1 0x100000
#define EMU_SWITCH_2 0x200000
#define UPSTROKE 0x400000
void set_kbdled(int mask, int state);
int get_kbdled(int mask);
int toggle_kbdled(int mask);
void input_notify_mode();
int input_poll(int getchar);
int is_key_pressed(int key);
void start_map_setting(int cnt);
int get_map_button();
int get_map_type();
void finish_map_setting(int dismiss);
uint16_t get_map_vid();
uint16_t get_map_pid();
uint32_t get_key_mod();
uint32_t get_ps2_code(uint16_t key);
uint32_t get_amiga_code(uint16_t key);
uint32_t get_atari_code(uint16_t key);
uint32_t get_archie_code(uint16_t key);
#endif