Releases: getnamo/SocketIOClient-Unreal
Releases · getnamo/SocketIOClient-Unreal
0.12.7mp Draft Release for Marketplace
Changes
- 0.10-0.12 android-work merge, refactor to include third party sources as a new module
- cleanup of IWYU for 4.21 mp build
- misc bugfixes for refactor
- win32 compile fixes
- platform define includes
- default platform ndk-19 workaround fixes
0.10.2mp Draft Release for Marketplace
marketplace build changes - disabled android
v0.10.0 for UE 4.21 & 4.22
Changes
- Updated for Unreal Engine 4.21
- Added 4.22 release as fallback due to #126
0.10.0mp Draft Release for Marketplace
Changes
- Plugin Formatting for MP
v0.9.5 for UE 4.20
0.9.3mp Draft Release for Marketplace
Changes
- Engine plugin specific include fixes for 4.20. These can be retained for project plugins.
v0.9.0 for UE 4.20
Changes
- Recompile for 4.20
- Re-enabled mac builds for dev
- Fixed #81
- Partially fixed #82
- Updated for IWYU
- Formatting changes for marketplace, kept in git version for maintenance
- Changed lambda threading to unreal's native Async
- Compile fixes and
libsioclient.a
update to clang 5.0 for Linux - Compile fixes for Win32
- Image conversion utility to/from bytes
- overloaded connect function for SocketIONative with no headers
0.9.0mp Draft Release for Marketplace
Changes
- Modified release is stripped of mac support for marketplace 4.20 release as it's not mature enough.
0.8.9 Draft Release for Marketplace
Changes
- Image conversion utility to/from bytes
- Mac platform removed until mature (for marketplace)
- Future based fully asynchronous image bytes conversion (c++)
- IWYU fixes for json conversion when using in external c++ projects/plugins
- overloaded connect function for SocketIONative with no headers
0.8.6 Draft Release for Marketplace
Changes
- Compile fixes for Win32
- Compile fixes and
libsioclient.a
update to clang 5.0 for Linux