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createGameEnvironment.js
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/**
* Created by Gergo on 9/19/2015.
*/
var WHITE = 'white';
var CONSTANTS = new Constants();
var gameCanvas = document.getElementById('gameboard');
var dx = 2;
var dy = -2;
var x = gameCanvas.width / 2;
var y = gameCanvas.height - 30;
var intervalHolder = null;
var leftUp = false;
var leftDown = false;
var rightUp = false;
var rightDown = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
switch (e.keyCode) {
case CONSTANTS.KEY_UP:
{
rightUp = true;
break;
}
case CONSTANTS.KEY_DOWN:
{
rightDown = true;
break;
}
case CONSTANTS.KEY_W:
{
leftUp = true;
break;
}
case CONSTANTS.KEY_S:
{
leftDown = true;
break;
}
}
}
function keyUpHandler(e) {
switch (e.keyCode) {
case CONSTANTS.KEY_UP:
{
rightUp = false;
break;
}
case CONSTANTS.KEY_DOWN:
{
rightDown = false;
break;
}
case CONSTANTS.KEY_W:
{
leftUp = false;
break;
}
case CONSTANTS.KEY_S:
{
leftDown = false;
break;
}
}
}
function getColor(key) {
switch (key) {
case WHITE:
{
return '#FFF';
}
}
}
function drawBall(ctx, x, y, color) {
if (ctx) {
ctx.beginPath();
ctx.arc(x, y, CONSTANTS.BALL_RADIUS, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.fill();
ctx.closePath();
}
}
var rightPaddleX = (gameCanvas.width - CONSTANTS.PADDLE_WIDTH);
var rightPaddleY = (gameCanvas.height - CONSTANTS.PADDLE_HEIGHT) / 2;
function addRightPaddle(ctx) {
if (rightUp && rightPaddleY > 0) {
rightPaddleY -= CONSTANTS.PADDLE_STEP;
} else if (rightDown && rightPaddleY < gameCanvas.height - CONSTANTS.PADDLE_HEIGHT) {
rightPaddleY += CONSTANTS.PADDLE_STEP;
}
ctx.beginPath();
ctx.rect(rightPaddleX, rightPaddleY, CONSTANTS.PADDLE_WIDTH, CONSTANTS.PADDLE_HEIGHT);
ctx.fillStyle = getColor(WHITE);
ctx.fill();
ctx.closePath();
}
var leftPaddleX = 0;
var leftPaddleY = (gameCanvas.height - CONSTANTS.PADDLE_HEIGHT) / 2;
function addLeftPaddle(ctx) {
if (leftUp && leftPaddleY > 0) {
leftPaddleY -= CONSTANTS.PADDLE_STEP;
} else if (leftDown && leftPaddleY < gameCanvas.height - CONSTANTS.PADDLE_HEIGHT) {
leftPaddleY += CONSTANTS.PADDLE_STEP;
}
ctx.beginPath();
ctx.rect(leftPaddleX, leftPaddleY, CONSTANTS.PADDLE_WIDTH, CONSTANTS.PADDLE_HEIGHT);
ctx.fillStyle = getColor(WHITE);
ctx.fill();
ctx.closePath();
}
function drawPlayerWin(ctx, player) {
ctx.font = "18px SegoeUI";
ctx.fillStyle = getColor(WHITE);
ctx.fillText("Player on the [" + player + "] wins!",
(gameCanvas.width - 200) / 2, (gameCanvas.height - 70) / 2);
}
function mainLoop() {
var context = gameCanvas.getContext('2d');
context.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
addLeftPaddle(context);
addRightPaddle(context);
drawBall(context, x, y, getColor(WHITE));
//
// bounce off the walls
//
//right wall
if (x + dx > gameCanvas.width - CONSTANTS.BALL_RADIUS) {
// y should between the paddle y coordinate values
if (y > rightPaddleY && y < rightPaddleY + CONSTANTS.PADDLE_HEIGHT) {
dx = -dx;
}
else {
drawPlayerWin(context, "Left");
clearInterval(intervalHolder);
}
}
// left wall
else if (x + dx < CONSTANTS.BALL_RADIUS) {
if (y > leftPaddleY && y < leftPaddleY + CONSTANTS.PADDLE_HEIGHT) {
dx = -dx;
}
else {
drawPlayerWin(context, "Right");
clearInterval(intervalHolder);
}
}
if (y + dy > gameCanvas.height - CONSTANTS.BALL_RADIUS) {
dy = -dy;
}
else if (y + dy < CONSTANTS.BALL_RADIUS) {
dy = -dy;
}
x += dx;
y += dy;
}
if (gameCanvas) {
var context = gameCanvas.getContext('2d');
if (context) {
intervalHolder = setInterval(mainLoop, 15);
}
}
else {
console.error('Could not load the gameboard canvas.');
}