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refactor reaction system #88

Closed
11 of 13 tasks
srliao opened this issue Dec 5, 2021 · 4 comments
Closed
11 of 13 tasks

refactor reaction system #88

srliao opened this issue Dec 5, 2021 · 4 comments

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@srliao
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srliao commented Dec 5, 2021

Refactor reaction system to properly implement freeze + chain freeze and update electrocharge code.

Also allow for non enemy targetables such as player and player spawn objects (guoba etc...)

  • overload
  • superconduct
  • melt
  • vaporize
  • electrocharged
  • swirl
  • crystallize
  • refactor target
  • update damage formula + remove reactionDamage
  • update onReaction hooks
  • shatter
  • target acquiring api (i.e. return list of target sorted by distance for specified x,y coord)
  • electrocharged aoe
@srliao
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srliao commented Dec 6, 2021

need to fix #65 as well

@srliao
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srliao commented Dec 8, 2021

also #83 should be improved by this

@srliao
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srliao commented Dec 8, 2021

#60 to be fixed as well while fixing eula snapshot

@srliao srliao mentioned this issue Dec 22, 2021
@srliao
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srliao commented Dec 31, 2021

this is mostly done in #105 , closing this in favour of #123 and #124

@srliao srliao closed this as completed Dec 31, 2021
theqp pushed a commit to theqp/gcsim that referenced this issue Aug 9, 2022
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