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Fix Yelan Burst frames and add N0 frames #2291

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just1ce5 opened this issue Dec 8, 2024 · 0 comments
Open

Fix Yelan Burst frames and add N0 frames #2291

just1ce5 opened this issue Dec 8, 2024 · 0 comments

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@just1ce5
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just1ce5 commented Dec 8, 2024

The issue of "N2C Arlecchino combo being almost impossible in-game, but possible in gcsim" is quite popular. I did my investigation and I think that inaccurate Yelan's burst frames may be the reason of that issue.

One may observe that time between Arlecchino N1 animation start and Yelan's burst hitmark is ~23 frames in-game and ~32 frames in gcsim https://gcsim.app/db/WhmPKDGpLq6q

The 7-9 frames difference is Yelan N0 animation start delay, which is "added" to the Yelan burst hitmark frame count.

TODO:

  • Subtract Yelan N0 frames from burst hitmarks
  • Add Yelan N0
  • (optional) Add option travel for burst projectiles since in some scenarios N2C Arlecchino may work when the enemy is moving and travel time is long enough.

Evidence:
https://youtu.be/fIgO3E2dQs4

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