From e5f41c13cd23db9cb23c036a2a6df125fac2c556 Mon Sep 17 00:00:00 2001 From: skippi Date: Thu, 6 Oct 2022 17:54:42 -0500 Subject: [PATCH] change bloom dendro core delay to 20f Based off these videos, the dendro core is counted as a gadget starting at ~20f from the bloom reaction trigger. This is also the time when the 5 dendro core limit is checked. The delay on damage is likely caused by the 12f linger of the core after being ruptured, hyperbloomed, or burgeoned. The spawn delay is probably not always 20f. My hypothesis is that it is variable depending on the spawn location of the gadget. However for the sim, 20f suffices. https://discord.com/channels/845087716541595668/869210750596554772/1027611051124064356 --- pkg/reactable/bloom.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pkg/reactable/bloom.go b/pkg/reactable/bloom.go index d9c290a4b..05e42ff98 100644 --- a/pkg/reactable/bloom.go +++ b/pkg/reactable/bloom.go @@ -10,7 +10,7 @@ import ( "github.com/genshinsim/gcsim/pkg/gadget" ) -const DendroCoreDelay = 45 +const DendroCoreDelay = 20 func (r *Reactable) tryBloom(a *combat.AttackEvent) { //can be hydro bloom, dendro bloom, or quicken bloom