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STYLEGUIDE.md

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Style Guide

This is the official stork style guide for golang code. This is in addition to the official style guide at https://github.com/golang/go/wiki/CodeReviewComments.

This is just a rough outline for now, we will formalize this as we go.

Items

  • Use dlog for logging.

  • File order:

package pkg

const (
  ...
)

var (
  ...
)

// but init should generally be not used
func init() {
}

// public struct

// public struct functions

// private struct functions

// private functions but only if they just apply to this struct, otherwise in a common file
  • All new code must pass go vet, errcheck, golint. For errcheck, this means no more unchecked errors. Use of _ = someFnThatReturnsError() will be audited soon, and in general should not be used anymore. golint means all public types need comments to pass, which means both (A) we will have better code documentation and (B) we will think more about what should actually be public. errcheck and golint are great deterrents.

  • All packages have a file named name_of_package.go, ie in api/server, we have server.go.

  • Packages are named after their directory, ie api/ is package api.

  • ALL PUBLIC TYPES GO IN name_of_package.go. Every other file is just a helper file that implements the types.

  • Variable names should reflect the type, ie an instance of Runner should be runner. This is in contrast to golang's official recommendation, but has been found to make code more readable. Heh. So this means api.Volume is not v, vol, whatever, it's volume, a request is not req, createReq, r, it's request. Only exception is the receiver argument on a function, ie func (s *server) Foo(...) { ... }.

  • Structs without a corresponding interface are data holders. Structs with functions attached have a public interface wrapper, and then the struct becomes private. Example:

// foo.go
package foo

type Runner interace {
  Run(one string, i int) error
}

func NewRunner(something bar.Something) Runner {
  return newRunner(something)
}

// runner.go
package foo

type runner struct{
  something bar.Something
}

func newRunner(something bar.Something) *runner {
  return &runner{something}
}

func (r *runner) Run(one string, i int) error {
  r.hello(i)
  return r.something.Bar(one, i+1)
}

func (r *runner) hello(i int) {
  return r.something.Hello(i)
}
  • Most structs that have functions attached have a separate file with the private struct definition, private constructor, and public functions, then private functions. The runner struct above is an example.

  • Use struct pointers in general instead of structs. It's a debate, but not for now.

  • Function parameters/struct initialization/function calls etc are either on one line or each parameter/field has a new line for it. Example:

// yes
function oneLine(a string, b string, c string) {
}

//yes
function multiLine(
  a string,
  b string,
  c string,
) {
}

//no
function multiLineNo(
  a string,
  b string,
  c string) {
}

// no
function multiLineNo2(a string,
  b string, c string) {
}
  • NO CALLING os.Exit(...) OR panic(...) IN LIBRARY CODE. Ie nowhere but a main package.

  • New introductions of global variables and init functions have to be vetted extensively by project owners (and existing ones should be deleted as much as we can).

  • No reliance on freeform string matching for errors.

  • No typing dynamic value primitives. Example:

// no
type VolumeID string

type Volume struct {
  VolumeID VolumeID
  ...
}

//yes
type Volume struct {
  VolumeID string  
}
// no
err := foo()
if err != nil {
  return nil, err
}

// yes
if err := foo(); err != nil {
  return nil, err
}

// yes, if ignoring return value
// if _, err := bar(); err != nil {
  return nil, err
}
  • Empty structs:
// no
type EmptyStruct {
}
// yes
type EmptyStruct {}