From 34380238ca36c04da6257a3098c872ac69fe2370 Mon Sep 17 00:00:00 2001 From: Colin E <5352197+Kewlan@users.noreply.github.com> Date: Mon, 20 Nov 2023 17:55:18 +0100 Subject: [PATCH] Random GS Locations: Adjust pos of FoT first room emblem loc (#707) The wall this one is on is flat even though graphically there's an indent. Move it out so it can be hit easier. --- source/gold_skulltulas/gs_forest_temple.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/source/gold_skulltulas/gs_forest_temple.cpp b/source/gold_skulltulas/gs_forest_temple.cpp index 1207ec3a..65fb0765 100644 --- a/source/gold_skulltulas/gs_forest_temple.cpp +++ b/source/gold_skulltulas/gs_forest_temple.cpp @@ -105,10 +105,13 @@ void GsTable_Init_ForestTemple() { GsTimeCondition{ GS_TIME_ALWAYS }, SettingRequirements{ nullptr }, PosRot{ - { 115, 858, 115 }, + { 115, 858, 140 }, { 16384, 0, 0 }, }, - { [] { return HookshotOrBoomerang || ((CanUseProjectile || CanUse(DINS_FIRE)) && CanUse(HOVER_BOOTS)); }, + { [] { + return CanJumpslash || HookshotOrBoomerang || + ((CanUseProjectile || CanUse(DINS_FIRE)) && CanUse(HOVER_BOOTS)); + }, /*Glitched*/ [] { return (Bombs && CanDoGlitch(GlitchType::ISG, GlitchDifficulty::INTERMEDIATE) &&