From 1be17a004806a0ea4c84a11ca7e70d10e96e98e6 Mon Sep 17 00:00:00 2001 From: hmqgg Date: Tue, 5 Nov 2024 14:08:13 +0000 Subject: [PATCH] Commit from GitHub Actions (Update Language Sources) --- english/restrecovery.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/english/restrecovery.json b/english/restrecovery.json index 25595d6..c04ae67 100644 --- a/english/restrecovery.json +++ b/english/restrecovery.json @@ -623,7 +623,7 @@ }, "BardClassName": { "Title": "Bard class name", - "Hint": "Here you can configure what the Bard class is called in your game. This is used to determine who's Song of Rest to use. This can be a localized string." + "Hint": "Here you can configure what the Bard class is called in your game. This is used to determine whose Song of Rest to use. This can be a localized string." }, "ArcaneRecovery": { "Title": "Arcane Recovery name", @@ -655,11 +655,11 @@ }, "PeriaptItem": { "Title": "Periapt of Wound Closure name", - "Hint": "Here you can configure what the Periapt of Would Closure item is called in your game. This can be a localized string." + "Hint": "Here you can configure what the Periapt of Wound Closure item is called in your game. This can be a localized string." }, "WoundClosureBlessing": { "Title": "Blessing of Wound Closure name", - "Hint": "Here you can configure what the Blessing of Would Closure feature is called in your game. This can be a localized string." + "Hint": "Here you can configure what the Blessing of Wound Closure feature is called in your game. This can be a localized string." }, "BlackBloodFeature": { "Title": "Black Blood Healing name",