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coc7skills.db
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{"name":"射击:手枪","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Firearms","description":{"value":"<h2><strong>手枪( 20%):用来使用所有的类似于手枪的火</strong><strong>器,进行非连续的射击。对于现代游戏中的全自动手</strong><strong>枪(MAC-11,乌兹手枪,等等),当使用全自动模式</strong><strong>时,用冲锋枪的技能进行判定。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":false,"firearm":true},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%B0%84%E5%87%BB-%E6%89%8B%E6%9E%AA.png","effects":[],"_id":"0yN4EZlqpvfv9AX5"}
{"name":"乔装","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>乔装( 05% )</strong></h2>\n<h2><strong>使用在当你想要演出除你自己外的别人时。使用</strong><strong>者改变了态度,习惯,以及/或声音来进行一个乔</strong><strong>装,以另一个人或者另一类人的形象出现。戏剧化妆</strong><strong>品可能会有所帮助,还有伪造的身份证。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>这项技能有着明显的两个方向:要么你试图隐瞒</strong><strong>你的真实身份(例如当警察正在寻找你)或者你在模</strong><strong>仿他人。</strong></h3>\n<h3><strong>常规难度:使陌生人相信你就是你说你是的那个</strong><strong>人。例如,回到你昨天犯案的犯罪现场并且逃过</strong><strong>注意。</strong></h3>\n<h3><strong>困难难度:在一场面对面的见面中使一名专家相</strong><strong>信你就是你说你是的那个人。例如,装扮成一名</strong><strong>银行员工来获得进入银行金库的许可。</strong></h3>\n<h3><strong>注意如果在一场面对面的见面中装作一个特定的</strong><strong>人士,并且有某位认识你模仿的这个人的人,那么要</strong><strong>通过这个场合就超出了这个技能的范围,并且可能意</strong><strong>味着需要一个更高难度的组合技能检定(与说服,取</strong><strong>悦,或者话术结合)。</strong></h3>\n<h3><strong>孤注一掷 的例子:经过一个完全拟真以及加强过</strong><strong>的准备(将自己沉入到角色中去);偷走个人物品并</strong><strong>且将之利用进伪装中;用明显而夸张的手法来让对方</strong><strong>感到混乱;假装患了疾病来迷惑观察者。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:被拘捕;造成了对方</strong><strong>的抵触,造成了暴力行为或者刑事指控;发现自己所</strong><strong>模仿的对象正在被找来为了报复的黑帮所通缉。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,这名</strong><strong>调查员不再能认清自己在镜子中的脸,即使伪装已经</strong><strong>被除去。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":false,"rarity":false,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E4%B9%94%E8%A3%85.png","effects":[],"_id":"2TE65T96h3zf2V1G"}
{"name":"催眠","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>催眠( 01% )[ 非常规] </strong></h2>\n<h2><strong>使用者可以在一名自愿并经历过高度暗示、放松</strong><strong>的目标身上引出出神似的状态,并且可能回忆起忘却</strong><strong>的记忆。对于催眠的限制应当由KP根据适应自己游戏</strong><strong>的情况来制定;这可能是只有自愿的目标可以被催</strong><strong>眠,或者KP可能会允许这项技能以一种更加富有侵略</strong><strong>性的方式被用在非自愿的目标身上。</strong></h2>\n<h2><strong>对那些遭受了精神创伤的人,这项技能可以当</strong><strong>做催眠疗法来使用,减轻一名病人的恐惧或者躁狂</strong><strong>(成功的使用这个技能意味着这名病人在该场合克服</strong><strong>了恐惧或者躁狂)。记住,为了完全治愈某人的恐</strong><strong>惧,可能会需要一系列成功的催眠疗法疗程(最少</strong><strong>1D6疗程,由KP决定)。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>·对于一个非自愿目标,催眠将与心理学或者意志</strong><strong>(POW)进行对抗。</strong></h3>\n<h3><strong>孤注一掷 的例子:通过获得对方专心一致的注意</strong><strong>来增加你对目标的影响;用令人混乱的光照或者其他</strong><strong>道具来使目标在感觉上感到难受;用药物来使目标更</strong><strong>容易受暗示影响。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:一些过去的记忆或者</strong><strong>创伤将被带到表面,造成目标1D6的理智损失;目标</strong><strong>沉浸入了出神状态,造成他在之后不知不觉走到了公</strong><strong>共汽车的前方;目标的思想(或者调查员的思想)暂</strong><strong>时性地变得一片空白,允许被邪恶的存在所占有。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他的</strong><strong>思想将退化到婴儿般的状况直到获得治疗。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%82%AC%E7%9C%A0.png","effects":[],"_id":"2msxgVjLZ9MehlmS"}
{"name":"射击:弓","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>弓( 15%):用来使用弓以及弩,包括从中世纪的</strong></h2>\n<h2><strong>长弓到现代,高性能的复合弓。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"15","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%B0%84%E5%87%BB-%E5%BC%93.png","effects":[],"_id":"3SJKXQCufeRNPhbm"}
{"name":"射击:冲锋枪","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Firearms","description":{"value":"<h2><strong>冲锋枪( 15% ):当用任何自动手枪或者冲锋枪开</strong><strong>火时使用这个技能;同样也用于突击步枪的全自动模</strong><strong>式。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"15","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":false,"firearm":true},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%B0%84%E5%87%BB-%E5%86%B2%E9%94%8B%E6%9E%AA.png","effects":[],"_id":"5gf1sTVDp3K3b91W"}
{"name":"医学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>医学( 01% )</strong></h2>\n<h2><strong>使用者可以诊断并治疗事故,创伤,疾病,毒药</strong><strong>等,并且可以提供公共健康建议。如果一个时代还并</strong><strong>没有好的治疗某种疾病的疗法,那么这项技能的效果</strong><strong>是有限的,不确定的,或者无效的。医学技能能给予</strong><strong>大范围的对于药片以及药剂,是自然还是人造的知</strong><strong>识,以及对副作用以及禁忌症状的理解。</strong></h2>\n<h2><strong>用医学技能来进行治疗最少要花费1小时时间,</strong><strong>并且可以在造成了伤害后的任何时间进行处理,但是</strong><strong>如果这并没有在同一天内进行处理,难度等级将会上</strong><strong>升(需要一个困难难度的成功)。一名角色如果被成</strong><strong>功地用医学技能进行治疗,他将恢复1D3的生命值</strong><strong>(除在任何接受的急救之外的),除了在一名濒死角</strong><strong>色的场合,他必须先接受一个成功的急救技能检定来</strong><strong>稳定伤势,然后才能接受一个医学检定。</strong></h2>\n<h2><strong>一名角色被限定只能接受一次成功的急救以及医</strong><strong>学的治疗,直到遭受了进一步的伤害(除了在濒死角</strong><strong>色场合,他可能需要多次的急救检定来稳定伤</strong><strong>势)。成功的医学技能的使用可以将一名昏迷的角色</strong><strong>从昏迷中唤醒。</strong></h2>\n<h2><strong>当处理重伤时,成功的医学技能的使用可以提供</strong><strong>病人在每周的恢复检定上一个奖励骰。</strong></h2>\n<ul>\n<li><strong style=\"font-size: 1.5em;\">如果是在一个当</strong><strong style=\"font-size: 1.5em;\">代的,设备完善的医院中,</strong><strong style=\"font-size: 1.5em;\">KP可能准许医学治疗自动成功</strong><strong style=\"font-size: 1.5em;\">。</strong></li>\n</ul>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:诊断并治疗常规医学疾病,并且有着</strong><strong>可以使用的装备(至少医生的包里得有着药物和</strong><strong>工具)以及一个合适的环境。</strong></h3>\n<h3><strong>困难难度:在一个脏乱并且不安全的环境中进行</strong><strong>诊断与治疗,并且只有最低限度的装备。</strong><strong>孤注一掷 的例子:咨询同僚;进行进一步的研</strong><strong>究;尝试实验性的或者更加危险的事物;表现得有某</strong><strong>种形式的临床经验。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你误诊了疾病并且使</strong><strong>病人的状况变得更糟(也许甚至杀死了他);你良好</strong><strong>的信誉遭到了质疑,并且因治疗不当而受到了调查。</strong><strong>在有濒死角色的场合下,如果医学的孤注一掷的检定</strong><strong>失败,病人则会就死亡。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,结果</strong><strong>将会是他陷入了极度的烦恼之中,也许包括截肢或者</strong><strong>败血症作为失败地尝试将动物的身体部分嫁接到人身</strong><strong>上的结果。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%8C%BB%E5%AD%A6.png","effects":[],"_id":"5xssEOXXYKkiedzB"}
{"name":"会计","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>会计( 05% )</strong></h2>\n<h2><strong>使你理解会计工作的流程以及一个企业或者个人的金融职务。通过检查账簿,你可以发现做假账的员工,对资金的偷偷挪用,对行贿或者敲诈的款项支付,以及经济状况是否比表面陈述的更好或者更差。通过仔细检查旧账户,你可以了解过去的资金的得与失(谷物,奴隶贸易,威士忌酒的运营等)以及这些资金是付给了谁以及为了什么款项而支付。</strong></h2>\n<p><strong>对抗技能/ / 难度等级:</strong></p>\n<p><strong>如果有人想要隐瞒什么,那么难度等级将会取决于进行隐藏的人的会计技能。</strong></p>\n<p><strong>常规难度:详尽以及良好整理的会计账簿。</strong></p>\n<p><strong>困难难度:无序或者残缺的会计账簿。</strong></p>\n<p><strong>孤注一掷 的例子:花费更多的时间来阅览文档;拜访银行或者企业来确认自己的发现;复核里面的账目和数据。</strong></p>\n<p><strong>孤注一掷 失败的范例结果:调查员与其他人之间的讨论让敌对势力对调查员的意图起了警觉;账簿最重要的一部分被摧毁或者丢失了(可能调查员因为疲</strong></p>\n<p><strong>劳将咖啡洒出在了上面)。</strong></p>\n<p><strong>如果一个疯狂的调查员在孤注一掷上失败,他可能会被发现他把部分的账簿吃下了肚。</strong></p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/accounting.png","effects":[],"_id":"5zxyHs5OheQwiUxb"}
{"name":"驯兽","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>动物驯养( 05%)</strong><br /><strong>命令以及训练已驯化动物去完成一些简单任务的技能。这个技能最常用于狗上,但也包括鸟、猫、猴子以及其他(取决于KP的判断)。至于对动物的骑乘,例如马或者骆驼,则要用骑术技能来进行行动以及操控这些坐骑。</strong></h2>\n<p><strong>对抗技能/ / 难度等级:</strong></p>\n<p><strong>常规难度:命令经过训练的狗坐下,将东西拿过来或者攻击别人。</strong></p>\n<p><strong>困难难度:命令没有经过训练或者不熟悉的狗执行任务。</strong></p>\n<p><strong>孤注一掷 的例子:采取更大个人风险的行为,特别是更加接近或者直接触摸动物。</strong></p>\n<p><strong>孤注一掷 失败的范例结果:动物攻击训练者或者附近的人,通常会造成伤害;动物逃跑了。</strong></p>\n<p><strong>如果一个疯狂的调查员在孤注一掷上失败,他可能被发现他的表现举止变得就像他尝试要去操控的动物一样。</strong></p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/beasttrain.png","effects":[],"_id":"67qYhFz0EKMRp9KS"}
{"name":"骑术","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>骑术( 05% )</strong></h2>\n<h2><strong>这项技能被用于给坐在鞍上驾驭马,驴子或者骡</strong><strong>子,以及获得对这些骑乘动物、骑乘工具的基础照料</strong><strong>知识,以及如何在疾驰中或困难地形上操纵坐骑。当</strong><strong>坐骑出乎意外地抬起身子或失足时,骑手保持自己在</strong><strong>坐骑上不摔落的几率等同于他的骑术技能。偏坐在马</strong><strong>鞍上进行骑乘将会提高一个等级的难度等级。对于不</strong><strong>熟悉的坐骑(例如骆驼)也可以成功地骑乘,但是可</strong><strong>能会需要更高的难度等级。</strong></h2>\n<h2><strong>如果一名调查员从坐骑上摔落下来,可能是因</strong><strong>为坐骑垮了,摔落了或者是死了(或者因为骑术的孤</strong><strong>注一掷检定失败),这次意外将造成至少1D6生命值的</strong><strong>损失—尽管跳跃检定可以抵消这个损失。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>基础的动物操纵或者对坐骑以步行速度进行骑乘</strong><strong>并不需要一个骑术检定。</strong></h3>\n<h3><strong>常规难度:高速骑乘;稳住一匹受到惊吓的坐</strong><strong>骑。</strong></h3>\n<h3><strong>困难难度:在天气状况不佳的情况下骑乘坐骑在</strong><strong>不平稳且不熟悉的地形上飞奔(e.g.在夜晚并下</strong><strong>着倾盆大雨的有着繁茂树木的森林之中)。</strong></h3>\n<h3><strong>孤注一掷 的例子:激进地鞭打或者强迫坐骑—也</strong><strong>许强迫一匹马跳过深谷或者高的沟壑;当麻烦逼近</strong><strong>时,承担继续操纵你的坐骑的风险而不是坐骑背上跳</strong><strong>走逃跑。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:骑师被从坐骑背上甩</strong><strong>了出去,并且受到了坠落伤害;坐骑受伤了;骑师的</strong><strong>脚与缰绳缠在了一起,并且被坐骑拖了一段距离。</strong><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>将变得对动物万分着迷。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E9%AA%91%E9%A9%AC.png","effects":[],"_id":"6ZYUGFc9bkimPcQH"}
{"name":"射击:机枪","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Firearms","description":{"value":"<h2><strong>机枪( 10%):用两脚架或者三脚架架设的进行连</strong><strong>续射击的武器。如果两脚架的类型进行单次射击,那</strong><strong>么使用步枪技能。对于今日来说,突击步枪,冲锋枪</strong><strong>以及轻机枪之间的差别已经是十分细微的了。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":false,"firearm":true},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%B0%84%E5%87%BB-%E6%9C%BA%E6%9E%AA.png","effects":[],"_id":"8ZrwyU4upEhDYrzO"}
{"name":"生存","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>生存( 专攻 )( 10% )</strong></h2>\n<h2><strong>提供专业的如何在极端环境下生存的知识和技</strong><strong>巧,例如在沙漠中或者极地环境,也包括海洋上或者</strong><strong>荒野。内容包括狩猎的知识,搭建住所,可能遇到的</strong><strong>危险的知识(例如如何避开有毒性的植物)等等,取</strong><strong>决于所处的环境。</strong></h2>\n<h2><strong>你可以花费技能点来获得任何的技能专攻。作</strong><strong>为属类的“生存”技能本身不能被获得。专业环境的生</strong><strong>存技巧应当在技能选择时就决定下来,例如:生存</strong><strong>(沙漠),(海洋),(极地),等等。当一名角色没有</strong><strong>明显对应的生存专业技能,他可以使用相似的专业进</strong><strong>行检定,但是将会提升难度等级(或者惩罚骰),取</strong><strong>决于KP的判断。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>根据所处的环境或者情况可能会有所调整,或者</strong><strong>当一名角色没有对应该环境的技能专攻时。</strong></h3>\n<h3><strong>常规难度:寻找/制作居所;定位并寻找到水资</strong><strong>源与食物资源。</strong></h3>\n<h3><strong>困难难度:在你收到了严重伤势或者极端的天气</strong><strong>环境下进行上面的行动。</strong></h3>\n<h3><strong>孤注一掷 的例子:尝试一些有风险的行为(e.g.</strong><strong>直接饮用没有经过净化的水;食用没有辨明过的浆</strong><strong>果);使用某人所有的衣物来加固一所住所;燃烧所</strong><strong>有的持有物来制造一个标志火焰。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你所找到的洞穴实际</strong><strong>上是一头极度饥饿的熊的住所;你燃烧了所有的衣物</strong><strong>来制造一个标志火焰,然而却将你的位置泄露给了你</strong><strong>的追踪者—搭救你的人会在你的追踪者找到你前到达</strong><strong>吗?</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>将相信自己是不受物质影响的,并且能够直接从大气</strong><strong>中获得营养(breatharian—不需要食物和水也能存</strong><strong>活)。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%B1%82%E7%94%9F.png","effects":[],"_id":"9OJRsy1yBPRW0LPV"}
{"name":"心理学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>心理学( 10% )</strong></h2>\n<h2><strong>对所有人来说都很通用的察觉方面的技能,允许</strong><strong>使用者研究个人并且形成对于其他某人动机和人格的</strong><strong>了解。KP可以选择替代玩家暗骰心理学技能。</strong></h2>\n<h2><strong>根据</strong><strong>检定结果,向玩家声明真或假的信息(不告知玩家检</strong><strong>定成功与否以及信息的真伪)。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>心理学可以与其他所有形式的社交行为检定进行</strong><strong>对抗:恐吓、话术、说服以及取悦。这项技能也同样</strong><strong>可以被用于看破某人的隐瞒(例如对方使用乔装技能</strong><strong>时)。</strong></h3>\n<h3><strong>常规难度:发现某人的意图或者判断对方是否在</strong><strong>撒谎,如果那人的相关技能(恐吓、话术、说服</strong><strong>以及取悦)低于50%。</strong></h3>\n<h3><strong>困难难度:发现某人的意图或者判断对方是否在</strong><strong>撒谎,如果那人的相关技能(恐吓、话术、说服</strong><strong>以及取悦)位于50%与89%之间。</strong></h3>\n<h3><strong>孤注一掷 的例子:不再旁敲侧击,而是非常直接</strong><strong>地询问一些高度私人的或者直截了当的问题;将自己</strong><strong>沉浸于有关特定目标(你想要研究的目标)的信息</strong><strong>中,以此来让自己如同对方一样思考,并且理解对方</strong><strong>的动机。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你在某种程度上反而</strong><strong>把自己的动机与意图展现给了你的目标;目标觉得被</strong><strong>你刺探性质的问题或者好奇的目光冒犯了,并且拒绝</strong><strong>进一步与你进行交谈,或者直接用行为来反抗你(也</strong><strong>许是暴力行为或者打电话叫了警察);你并不知道,</strong><strong>但是你的目标与你的对手有着联系,并且你无意中将</strong><strong>自己接下来的计划透露给了对方;花费整周的时间将</strong><strong>你自己锁在自己的房间里来构建对方的轮廓,但是对</strong><strong>你造成了生理或者心理上的损害(直到你恢复前,所</strong><strong>有的检定都要受到一个惩罚骰)。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>相信他能听见目标的邪恶思想,并且对对方展开了物</strong><strong>理性上的攻击。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%BF%83%E7%90%86%E5%AD%A6.png","effects":[],"_id":"9t6CS2VpGpM819KW"}
{"name":"考古学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>考古学( 01% )</strong></h2>\n<h2><strong>允许从过去的文化中鉴定一件古董的年代以及辨别它,以及可以用来发现赝品。使获得建立以及开掘一个挖掘遗址的专业知识。通过对遗址的勘察,使用者可以推断留下这遗址的生物的目的和生活方式。人类学可能对此会有所帮助。考古学还有助于辨认已消失的人类语言的书面形式。</strong></h2>\n<p><strong>对抗技能/ / 难度等级:</strong></p>\n<p><strong>常规难度:足够的时间和资源来进行工作。</strong></p>\n<p><strong>困难难度:缺乏时间以及/或者有限的资源。</strong></p>\n<p><strong>孤注一掷 的例子:花费更多的时间来研究物品或者遗址;进行进一步的调查研究;咨询其他专家。</strong></p>\n<p><strong>孤注一掷 失败的范例结果:遗址受到损坏,同时发现品因为不适当的操作而损毁,被故意毁坏,或者被偷窃;更高的权威占据了遗址,从你的掌控中夺取了发现;宣传出去的消息导致发现品被偷盗。</strong></p>\n<p><strong>如果一个疯狂的调查员在孤注一掷上失败,他会不停得挖掘得更深更深,并且相信真相就在这下面的某处。</strong></p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E8%80%83%E5%8F%A4%E5%AD%A6.png","effects":[],"_id":"AbAceqRtxwG8F0Fr"}
{"name":"跳跃","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>跳跃( 20% )</strong></h2>\n<h2><strong>如果成功,调查员可以在垂直方向上跳起或跳</strong><strong>下,或者从一个站立点或起步点水平向外跳。当坠落</strong><strong>时,跳跃可以被用来降低可能造成的坠落伤害。</strong><strong>为了分辨哪些算在正常跳跃,困难跳跃以及极难</strong><strong>跳跃(分别需要一个常规难度成功,困难难度成功,</strong><strong>以及极难难度成功),必须对判断进行训练。</strong></h2>\n<h2><strong>作为一</strong><strong>个指导,当调查员想要安全地从垂直等同于其自身高</strong><strong>度的地方跳下来时,需要一个常规难度的成功,或者</strong><strong>水平地从其站立点跳过长度等同于他自身高度的坑,</strong><strong>或者助跑后跳过两倍于其自身高度的距离。如果要达</strong><strong>成两倍距离的跳跃,则需要一个极难难度的成功,尽</strong><strong>管应当牢记,最长跳跃的世界纪录为大约29英尺。</strong></h2>\n<h2><strong>如果从高处摔落下来,一个成功的跳跃检定可以</strong><strong>使对坠落有所准备,降低一半的坠落伤害。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:安全地从垂直等同于其自身高度的地</strong><strong>方跳下;水平地从其站立点跳过长度等同于他自</strong><strong>身高度的坑;助跑后跳过两倍于其自身高度的距</strong><strong>离。</strong></h3>\n<h3><strong>困难难度:按照常规难度的标准,但是距离提高</strong><strong>了50%;也许尝试从屋顶起跳并且越过小巷然后</strong><strong>穿入隔壁建筑的窗户。</strong></h3>\n<h3><strong>孤注一掷 的例子:延迟或者花费时间来对跳跃进</strong><strong>行评估;充分利用自己的能力,利用全身的重量和力</strong><strong>气进行纵身一跃。在某些情况下,是无法进行孤注一</strong><strong>掷的;如果某人试图跳跃过一道深渊,那么他不能进</strong><strong>行第二次尝试。然而,如果某人陷在了一个陷阱中,</strong><strong>并且试图跳出来逃跑,他可以拥有随意多少次的尝</strong><strong>试,但是将被统合为一次孤注一掷的技能检定。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:摔落并且遭受到了物</strong><strong>理伤害;成功进行了跳跃,但是一件有价值的所有物</strong><strong>(由KP来选择)在跳跃过程中掉落了。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>将深信他会飞。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E8%B7%B3%E8%B7%83.png","effects":[],"_id":"Aq5QHlL1dH3sBkVa"}
{"name":"驾驶:飞行器","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>驾驶( 专攻 )( 01% )</strong></h2>\n<h2><strong>相当于水上或者空中的汽车驾驶,这时使用空中</strong><strong>飞行或者水上航行交通供给的技巧。你可以花费技能</strong><strong>点来获得任何技能专攻。作为属类的驾驶技能不能被</strong><strong>获得。一名调查员可以在调查员角色卡的空档下写上</strong><strong>许多不同种的这一技巧(例如驾驶飞行器,驾驶飞艇</strong><strong>等等)。每个的初始都是01%。</strong></h2>\n<p><strong>驾驶(飞行器):理解以及足以操作飞行器类的</strong><strong>载具。当进行任何的降落时,即使是在最好的环境</strong><strong>下,也必须进行一个驾驶检定。失败的结果将取决于</strong><strong>具体的情况。如果在一个平整的,有着绿草覆盖的地</strong><strong>方进行降落,且是一个风平浪静的夏季日子,那么在</strong><strong>飞机降落上检定的失败也许只是意味着导致了一次颠</strong></p>\n<p><strong>簸不稳的降落,可能会让一些心灵脆弱的乘客不敢再</strong><strong>次乘坐飞机。在极端情况下,在一个暴风雨的天气里</strong><strong>在冰川上进行降落的失败检定可能会导致飞机的坠毁</strong><strong>并且里面所有人都受伤或者死亡。失败的检定通常意</strong><strong>味着对飞行器造成了损伤,并且在下次起飞前必须先</strong><strong>进行修复。如果检定的结果为100,那么将会导致一</strong><strong>起令人难忘的灾难性事件。</strong></p>\n<p><strong>每种不同的飞行器的技能都需要独立计算,并且</strong><strong>分开罗列,或者依照KP觉得合适的方式来做。</strong></p>\n<p><strong>1920年</strong><strong>代:仅有驾驶热气球/飞船/民用螺旋桨飞机。</strong></p>\n<p><strong>现代:</strong><strong>驾驶民用螺旋桨飞机,驾驶民用喷气飞机,驾驶客</strong><strong>机,驾驶喷气战斗机,驾驶直升飞机。</strong></p>\n<p><strong>对于一件飞行</strong><strong>器的驾驶技能可以被转而用于一个别的形式的飞行</strong><strong>器,但是难度等级可能会提升</strong></p>\n<p> </p>\n<h2><strong>任何有着适当程度技能的人可以在一个平静且</strong><strong>有着良好可见度的日子里进行航行或者飞行,然而在</strong><strong>暴风雨的天气下,需要用到导航仪器时,低可见度下</strong><strong>或者其他困难的处境时会需要用到技能检定。不良的</strong><strong>天气,极差的可见度,以及器材的损伤都可能会提高</strong><strong>驾驶飞行器或水上航具的技能检定的难度等级。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:使一架轻型飞行器在一片农场上进行</strong><strong>紧急降落。</strong></h3>\n<h3><strong>困难难度:在非常差的环境下对移动工具进行驾</strong><strong>驶(E.G.极度差的天气,有问题的设备)。</strong></h3>\n<h3><strong>孤注一掷 的例子:将飞行器升起,然后重新进行</strong><strong>第二次也是最后的降落尝试;将交通工具运转至其极</strong><strong>限;进行有风险的技巧操作来摆脱追赶者。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:检定失败的结果应当</strong><strong>与当下的处境相适应。这可能是运输器某种程度上损</strong><strong>坏了,并且在再次使用前需要进行维修(在条件差的</strong><strong>地区可能办不到);在技巧性飞行或者事故中,乘客</strong></h3>\n<h3><strong>受伤了;你将飞机紧急降落到了丛林之中,并且在醒</strong><strong>来后发现被绑在巨大的石头上,中间围着一个巨大的</strong><strong>冒着泡的蒸煮锅。在意外情况发生时,保留好燃烧的</strong><strong>残骸,例如当驾驶员疯了,或者当以非常快的速度进</strong></h3>\n<h3><strong>行一个疯狂的危险举动时。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>将相信他有能力进行藐视死亡的特技驾驶。然而他并</strong><strong>没有。</strong></h3>\n<p> </p>\n<p> </p>\n<p><strong>驾驶(飞行器):理解以及足以操作飞行器类的</strong><strong>载具。当进行任何的降落时,即使是在最好的环境</strong><strong>下,也必须进行一个驾驶检定。失败的结果将取决于</strong><strong>具体的情况。如果在一个平整的,有着绿草覆盖的地</strong><strong>方进行降落,且是一个风平浪静的夏季日子,那么在</strong><strong>飞机降落上检定的失败也许只是意味着导致了一次颠</strong></p>\n<p><strong>簸不稳的降落,可能会让一些心灵脆弱的乘客不敢再</strong><strong>次乘坐飞机。在极端情况下,在一个暴风雨的天气里</strong><strong>在冰川上进行降落的失败检定可能会导致飞机的坠毁</strong><strong>并且里面所有人都受伤或者死亡。失败的检定通常意</strong><strong>味着对飞行器造成了损伤,并且在下次起飞前必须先</strong><strong>进行修复。如果检定的结果为100,那么将会导致一</strong><strong>起令人难忘的灾难性事件。</strong></p>\n<p><strong>每种不同的飞行器的技能都需要独立计算,并且</strong><strong>分开罗列,或者依照KP觉得合适的方式来做。</strong></p>\n<p><strong>1920年</strong><strong>代:仅有驾驶热气球/飞船/民用螺旋桨飞机。</strong></p>\n<p><strong>现代:</strong><strong>驾驶民用螺旋桨飞机,驾驶民用喷气飞机,驾驶客</strong><strong>机,驾驶喷气战斗机,驾驶直升飞机。</strong></p>\n<p><strong>对于一件飞行</strong><strong>器的驾驶技能可以被转而用于一个别的形式的飞行</strong><strong>器,但是难度等级可能会提升</strong></p>\n<p> </p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E9%A9%BE%E9%A9%B6-%E9%A3%9E%E6%9C%BA.png","effects":[],"_id":"BshpmnydWiuV9C54"}
{"name":"潜行","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>潜行 ( 20% )</strong></h2>\n<h2><strong>安静地移动以及/或者躲藏的技巧,不惊扰到那</strong><strong>些可能在听或者看的人们。当尝试躲避探查,玩家应</strong><strong>当进行一个潜行的技能检定。与这项技能相关的能力</strong><strong>意味着要么角色能够安静地移动(轻声轻足)以及/</strong><strong>或者在伪装技巧上有所训练。这项技能也同样意味着</strong><strong>角色可以在长时间维持一定程度的谨慎心态以及冷静</strong><strong>的头脑来使自己保持静止和隐秘。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>当尝试进行躲藏,这项技能的对抗技能为侦查或</strong><strong>者聆听技能,以此决定这项技能检定的难度等级。这</strong><strong>项技能的难度等级同样也受到环境的影响。</strong></h3>\n<h3><strong>常规难度:在房子里安静地移动并避免被普通人</strong><strong>发现(那些侦查、聆听技能低于50%的人)。</strong></h3>\n<h3><strong>困难难度:悄然无声地从一条忠于职守的守卫狗</strong><strong>身边经过;仅有几秒钟时间来让你寻找隐藏地</strong><strong>点。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更多的时间来调查这个区</strong><strong>域;脱掉你的鞋子;分散对方的注意力;一直潜伏着</strong><strong>直到危机过去。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:虽然你并不知道,对</strong><strong>方虽然没有直接接近你,但是已经发现了你,然后邪</strong><strong>教徒决定召唤“某些东西”来解决你;你所躲藏的地方</strong><strong>的橱柜门被锁上了然后被钉死了。</strong></h3>\n<p><strong>如果一个疯狂的调查员在孤注一掷上失败,他可</strong><strong>能会相信他是隐形的,尽管实际上每个人都能看见</strong><strong>他。</strong></p>\n<p> </p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%BD%9C%E8%A1%8C.png","effects":[],"_id":"CHfHdGj9JIKO1OR9"}
{"name":"格斗:绞索","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>绞索 ( 15%) :</strong></h2>\n<h2><strong>任何长度的材料被用于绞死对方。</strong><strong>需要受害者进行一个战技检定来逃脱,否则就要遭受</strong><strong>每轮1D6的伤害。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%A0%BC%E6%96%97-%E7%BB%9E%E7%B4%A2.png","effects":[],"_id":"Cvuvw8u0gw813Tx2"}
{"name":"图书馆使用","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>图书馆使用( 20% )</strong></h2>\n<h2><strong>图书馆使用使一名调查员能在图书馆找到一些信</strong><strong>息,例如特定的一本书,新闻或者参考书,搜集文件</strong><strong>或者资料库,假设需要的东西确实在那里的话。使用</strong><strong>这个技能需要数小时的连续的调查。</strong></h2>\n<h2><strong>这项技能可以定位寻找一件隐藏的案例或者一本</strong><strong>特殊收藏的稀有书籍,但是说服,话术,取悦,恐</strong><strong>吓,信用评级,或者特殊的证明书可能会需要来获得</strong><strong>阅读这书或者信息的许可。</strong></h2>\n<p><strong>对抗技能/ / 难度等级:</strong></p>\n<p><strong>常规难度:在图书馆定位寻找到一本书或者一些</strong><strong>信息。</strong></p>\n<p><strong>困难难度:在一个无序的图书馆中辨认寻找出一</strong><strong>段信息,或者如果你在时间上极度紧迫。</strong></p>\n<p><strong>孤注一掷 的例子:迫请图书管理员来获得更广的</strong><strong>援助;花费更长的时间在一排排书架中进行系统的工</strong><strong>作。</strong></p>\n<p><strong>孤注一掷 失败的范例结果:找到了一本相似的书</strong><strong>籍,包含着有误导性的内容,并可能导致调查员陷入</strong><strong>危险之中;与对手有所牵连—也许他们会因你的调查</strong><strong>以及反抗他们的行动而有所警觉,或者他们检查了你</strong><strong>们所搜索的书本(或者单纯地撕去了有内容的页</strong><strong>子);与图书管理员陷入了争吵之中,导致你图书馆</strong><strong>会员的身份被撤销。</strong></p>\n<p><strong>如果一个疯狂的调查员在孤注一掷上失败,他开</strong><strong>始收集书,将页子撕下来并且钉在他卧室的墙上,写</strong><strong>了大量离奇内容的笔记,将页子用棉线和别针串在一</strong><strong>起。或者,调查员沉迷于寻找正确的书本或者一段信</strong><strong>息,花费了所有的时间在偷窃以及审阅书本上。</strong></p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%9B%BE%E4%B9%A6%E9%A6%86%E4%BD%BF%E7%94%A8.png","effects":[],"_id":"EeWwnmwvIsVDao1F"}
{"name":"科学: 动物学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>动物学( 01% ):对专门联系到动物王国的生物学</strong><strong>的研究,包括仍存在以及灭绝动物的生态结构,进</strong><strong>化,分类,行为习性,以及分布。使用这项技能来从</strong><strong>动物与环境的互动(脚印,兽粪,痕迹等等),行为</strong><strong>举止,以及区域特点上辨认出其物种。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%8A%A8%E7%89%A9%E5%AD%A6.png","effects":[],"_id":"EhQSOMh6onYvGNaH"}
{"name":"格斗:连枷","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>连枷( 10%) :</strong></h2>\n<h2><strong>索连棍,钉锤,以及相似的中世纪</strong><strong>兵器。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%A0%BC%E6%96%97-%E8%BF%9E%E6%9E%B7.png","effects":[],"_id":"ErmV15CWb67fTRCt"}
{"name":"投掷","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>投掷( 20% )</strong></h2>\n<h2><strong>当需要用物体击中目标或者用物件的正确部分击</strong><strong>中目标(例如小刀或者短柄小斧的刃)时,使用投掷</strong><strong>技能。</strong></h2>\n<h2><strong>一件有着合理平衡构架的可以藏于手中大小的物</strong><strong>品可以被投掷至多等同于STR码距离。</strong></h2>\n<p><em><strong>校注:6版投掷距离等于发起方STR减投掷物SIZ</strong></em></p>\n<p><em><strong>乘3码,即(STR-SIZ)×3;7版武器列表中大部分投掷</strong></em></p>\n<p><em><strong>武器的射程为STR英尺。</strong></em></p>\n<h2><strong>如果投掷技能检定失败,投掷物将会掉落在距离</strong><strong>目标随机距离的地方。KP应当将骰子检定数与最高的</strong><strong>能够达成成功的数值相比较,然后判断投掷物落在目</strong><strong>标和投掷者之间合适的距离的地方。</strong></h2>\n<h2><strong>投掷技能被用于在战斗中投掷小刀,石头,投矛</strong><strong>或者回力标时。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>根据投掷的物品的重量,或者是一个非常轻的物</strong><strong>体,是否顺风可能会调整检定的难度。</strong></h3>\n<h3><strong>常规难度:将篮球投入框内。</strong></h3>\n<h3><strong>困难难度:在有一定距离的情况下准确地投射中</strong><strong>目标;从中场将篮球射入框中。</strong></h3>\n<h3><strong>一旦一件物品被扔了出去,这件东西就确实地飞</strong><strong>出了调查员的手,并且因此没有任何事情玩家可以做</strong><strong>来进行孤注一掷。如果可以复数次使用投掷物,且投</strong><strong>掷失败不会造成任何风险,那么调查员成功也只是时</strong><strong>间问题,不需要进行骰子检定。如果复数次使用投掷</strong><strong>物,而且当投掷失败时明显会造成危险,那么KP可能</strong><strong>会要求一个孤注一掷检定。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更多的时间来评估距离或</strong><strong>者等待最佳的时机与情况;将全身心与每一分力气都</strong><strong>灌注到投掷上;接连投出一连串的东西,希望其中某</strong><strong>一件能够命中目标;借助助跑并且借助能够使你飞跃</strong><strong>峡谷一样的势头。</strong></h3>\n<h3><strong>孤注一掷 失败的 范例结果:你将物体投掷给你的</strong><strong>同伴时不慎失足坠落,并且一块带棱角的岩石砸中了</strong><strong>你的脑袋;你投掷时用力过猛,因此物品飞过了高大</strong><strong>的教堂墙壁,进入了墓地中;炸药管从你手中滑落—</strong><strong>你只能徒劳地看着它落地,并且闻到了导火线点燃的</strong><strong>味道。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>拒绝将应当扔出去的东西扔出。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%8A%95%E6%8E%B7.png","effects":[],"_id":"EvVrVP8YxTsjlkZx"}
{"name":"锁匠","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>锁匠( 01% )</strong></h2>\n<h2><strong>锁匠技能可以打开车门,短路电线来发动汽车,</strong><strong>用铁撬撬开图书馆的窗子,解决中国机关箱,以及穿</strong><strong>过常规的商用警报系统。使用者可能会修复锁,制作</strong><strong>钥匙,或者在万能钥匙,开锁工具或者其他工具的帮</strong><strong>助下打开锁。特别困难的锁可能会需要一个更高的难</strong><strong>度等级。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>·常规难度:打开或者修复一般的锁。</strong></h3>\n<h3><strong>·困难难度:打开一个高安全性能的锁。</strong></h3>\n<h3><strong>孤注一掷 的例子:完全地将锁拆卸下来;花费更</strong><strong>长时间;用力量强行撬开机械装置。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:锁被破坏到了不可修</strong><strong>复的程度(也许你的开锁工具折断在了锁里);你破</strong><strong>坏了机关箱(也许现在只有打碎它才能开启箱子);</strong><strong>你触发了警报,或者造成了足够响的噪音让某人或者</strong><strong>某物过来查看……</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>放弃了眼前要解决的锁,并且意识到他更高的目的是</strong><strong>解放他自己的思想;他们的双眼不再被迷雾所遮蔽,</strong><strong>并且他开始以新的方式开始看待这个对他来说完全合</strong><strong>理的世界,但是对于其他任何有着健全心智的人来说</strong><strong>是完全不合理的。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E9%94%81%E5%8C%A0.png","effects":[],"_id":"GR6wQyebhe5jbQBh"}
{"name":"艺术:美术","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>美术( 05%) ):艺术家在艺术绘画上十分熟练</strong></h2>\n<h2><strong>(油画、丙烯画、水彩画),同样在用铅笔、彩色蜡</strong></h2>\n<h2><strong>笔、粉笔的素描上十分熟练。然而这各种各样的艺术</strong></h2>\n<h2><strong>工作许多天或者许多月来完成,艺术家可能能快速素</strong></h2>\n<h2><strong>描出准确的印象,物体或者人物。这项技能也代表了</strong></h2>\n<h2><strong>对艺术世界的熟悉,以及技术家能确定特定艺术家的</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E7%BE%8E%E6%9C%AF.png","effects":[],"_id":"GjD7thj2raij3RXc"}
{"name":"学识:","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>学识 ( 01% )( 专攻 ) [ 非常规] </strong></h2>\n<h2><strong>这项技能代表一名觉得对一个超出人类常规知识</strong><strong>范畴的事物的专业理解。学识的技能专攻应该具体并</strong><strong>且不同寻常,例如:</strong></h2>\n<h3><strong>·梦学识</strong></h3>\n<h3><strong>·死灵之书学识(e.g.历史的)</strong></h3>\n<h3><strong>·UFO学识</strong></h3>\n<h3><strong>·吸血鬼学识</strong></h3>\n<h3><strong>·狼人学识</strong></h3>\n<h3><strong>·亚狄斯星人学识</strong></h3>\n<h2><strong>当KP想要测试某位调查员归属于于这些领域学识</strong><strong>其中之一的某物的知识时,但是调查员缺少相关的专</strong><strong>业学识,KP可以允许一个其他的(更加通用的)技能</strong><strong>的使用,但是需要一个更高难度等级的成功。</strong></h2>\n<h2><strong>例如,</strong><strong>如果KP测试一名现代调查员对于1980年代外星人拐</strong><strong>的知识,他可以要求一个常规难度的UFO学识的成功</strong><strong>检定,或者一个困难难度的历史技能的成功检定。</strong></h2>\n<h2><strong>对于KP来说,学识技能也可以用作对表示一个非</strong><strong>玩家角色知识量的简单记录。在主流中,知识由教育</strong><strong>属性(EDU)以及专门的技能来表示,例如历史或者</strong><strong>克苏鲁神话。KP应当决定何时应当将学识技能放入游</strong><strong>戏中—通常只有当一块特殊领域的专业知识成为整场</strong><strong>游戏核心的时候。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":true,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%AD%A6%E8%AF%86.png","effects":[],"_id":"GxmXAYK5LmSSKm3f"}
{"name":"科学: 工程学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>工程学( 01% ):尽管严格上来说这并不是科学,</strong><strong>但是为了方便归到了这里。科学是与辨认特定的现象</strong><strong>相关(通过观察和记录)。然而工程学将这些发现利</strong><strong>用起来进行实际利用,例如机器,结构,以及材料。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E5%B7%A5%E7%A8%8B%E5%AD%A6.png","effects":[],"_id":"JVFo29KjQWa87C0G"}
{"name":"科学:","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>科学( 专攻 )( 01% )</strong></h2>\n<h2><strong>科学专业上的理论和实践的能力,拥有这个技能</strong><strong>的人接受过一定程度的正式的教育或者训练,尽管一</strong><strong>名博览群书的业余科学家也是可能存在的。对于知识</strong><strong>的理解和认识受到游戏时代的限制。你可以花费点数</strong><strong>来获得任何你想要的技能专攻。作为属类的“科学”技</strong><strong>能不能被获得。</strong></h2>\n<h2><strong>每个技能专攻包括了一门专门的学科,并且列表</strong><strong>所给出的并不是全部。许多专业跨越了不同的知识领</strong><strong>域,并且有所重叠,例如数学和密码学,植物学和生</strong><strong>物学,化学和药学。当一名角色没有完全对应的专业</strong><strong>学科技能,他可以用一个相似的技能进行检定,但是</strong><strong>由KP来判断是否要增加难度等级(或者一个惩罚</strong><strong>骰)。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:进行一场实验;想起你所擅长的专业</strong><strong>领域中的现代科学理论;在有着合适的设备下进</strong><strong>行工作。</strong></h3>\n<h3><strong>困难难度:进行一场极度苛刻的实验;解读无序</strong><strong>的/残缺的科学记录;在临时设备下进行工作。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更多的时间来进行研究;</strong><strong>进行进一步的研究调查(也许去一个有着更加优良设</strong><strong>备的实验室);咨询请教其他的专家;冒着一定风险</strong><strong>进行实验。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:实验的进展方向完全</strong><strong>地偏离了,并造成了意料之外的伤害(爆炸,着火,</strong><strong>电击,被驱逐进了六维空间,等等);你错误地准备</strong><strong>了魔法粉末的配方,并导致了灾难性的结果。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他开</strong><strong>始对他专业中某种古怪的科学进行探索。这可能最终</strong><strong>导致与那些活魔人(Crawford Tillinghast)相似的发</strong><strong>展结果(来自于爱手艺的故事From Beyond)。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-.png","effects":[],"_id":"KQVoNhDsPa1RPdAB"}
{"name":"手艺:伪造","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>伪造( 05%) </strong></h2>\n<h2><strong>熟练于细节,使用者可以制作高质量的伪造文档,使它以某人的笔迹写成,制作官僚作风的形式或许可,或者进行卷册的复制。伪造者需要合适的材料(墨水,不同的纸张等)以想要复制的文档的原件。</strong></h2>\n<h2><strong>一个成功的检定表示伪造文档将通过一个普通而草率的检查。当有人花费时间并仔细检查伪造品时需要使用估价技能(与原始的伪造者的技能进行对抗)来决定是否能辨认出是伪造品。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E4%BC%AA%E9%80%A0.png","effects":[],"_id":"Kt53EnvPFbUYny0T"}
{"name":"母语","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>母语( EDU% )</strong></h2>\n<h2><strong>当选择这项技能时,必须明确一门具体的语言并</strong><strong>且写在技能的后面。在婴儿期或者童年早期,大多数</strong><strong>人使用单一一门语言。玩家所选择作为母语的语言自</strong><strong>动地以等同于调查员教育(EDU)属性为起始;此</strong><strong>后,调查员以那个百分比或者更高的来进行理解,</strong><strong>说,读以及写(如果更多的技能点数在调查员创作时</strong><strong>加了上去)。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>对于母语来说,通常并不需要技能检定。即使当</strong><strong>学术性的、古式的或者深奥的术语被使用,如果同类</strong><strong>里的人对其他人都很友好并且有足够的时间来进行交</strong><strong>流,那么大多数的事情将不需要一个骰子检定。</strong></h3>\n<h3><strong>如果一份文件是极其难以阅读或者以一种古式的</strong><strong>方言来写,那么KP可能会要求一个检定。</strong></h3>\n<h3><strong>孤注一掷的例子:见其他语言技能。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"50","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%AF%8D%E8%AF%AD.png","effects":[],"_id":"LKsQ66GpRAgDheN4"}
{"name":"估价","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>估价( 05% )</strong></h2>\n<h2><strong>用来估计某种物品的价值,包括质量,使用的材料以及工艺。相关的,技能使用者可以准确地辨认出物品的年龄,评估它的历史关联性以及发现赝品。</strong></h2>\n<p><strong>对抗技能/ / 难度等级:</strong></p>\n<p><strong>常规难度:一件在制造年代并不稀有的物品,以及用常见材料制作(e.g.50年的金手表)。</strong></p>\n<p><strong>困难难度:一件不寻常的物品,也许用非寻常材料制成(e.g.几百年历史的外国制品,例如古代卷册)。</strong></p>\n<p><strong>孤注一掷 的例子:与另一名专家一同确认物品的正确性;进行检验;对物品进行研究。</strong></p>\n<p><strong>孤注一掷 失败的范例结果:在研究中意外地毁坏了物品;使这件物品引起了别人的注意,导致这件物品被偷;激活了这件物品的功用。</strong></p>\n<p><strong>如果一个疯狂的调查员在孤注一掷上失败,他可能会相信这件物品是被诅咒的并摧毁了它;或者他们视这件物品为他们个人的救星,并拒绝放弃这件物品给其他人。</strong></p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":false,"rarity":false,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E4%BC%B0%E4%BB%B7.png","effects":[],"_id":"MDjkNbGEM0gfYOdF"}
{"name":"艺术:表演","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2>表演 ( 05%) :表演者收到过戏剧以及/或电影演技的训练(在现代,这可能也包括电视),使你能适应一个人物角色,记住剧本,以及使用舞台/电影化妆来改变他们的外貌</h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E8%A1%A8%E6%BC%94.png","effects":[],"_id":"MYG8niHby4DJxn4k"}
{"name":"电器维修","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>电气维修( 10% )</strong></h2>\n<h2><strong>使调查员能够修理或者改装电气设备,例如自动</strong><strong>点火装置,电动机,保险丝盒,以及防盗自动警铃。</strong><strong>在现代,这项技能对现代电子器件几乎做不到什么。</strong><strong>为了维修电气设备,可能需要特殊的部件或者工具。</strong><strong>1920年代的职业可能会需要这个技能,并且需要机</strong><strong>械维修技能作为组合。</strong></h2>\n<h2><strong>电气维修也可能在现代的爆破上被使用,例如雷</strong><strong>管,C-4塑料炸弹,以及地雷。这些武器被设计得简</strong><strong>单易用;只有一个大失败的结果才会造成不启动(记</strong><strong>住这检定可以使用孤注一掷)。拆除爆炸物是远远更</strong><strong>为复杂的,因为它们可能被安装了反拆改装置;当用</strong><strong>于解除爆炸物时应当提高难度等级—见 爆破技能。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>·常规难度:修理或者制作一个常规的电气设备。</strong></h3>\n<h3><strong>·困难难度:修理已经被严重损坏的东西;在没有</strong><strong>合适的工具的情况下工作。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更长的时间来修理或者改</strong><strong>装设备;进行有风险的捷径行动。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:因为电击而受伤;保</strong><strong>险丝断了并且整座建筑陷入了黑暗中;将你正在修理</strong><strong>的东西损坏到了不可修理的地步。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>尝试将活体生物的电能利用进设备中。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E7%94%B5%E6%B0%94%E7%BB%B4%E4%BF%AE.png","effects":[],"_id":"N17KgUoGwRXoOQyc"}
{"name":"科学: 天文学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>天文学( 01%) :使用者可以知道在某个特定的日</strong><strong>子或者一天早晚某个时间时哪颗恒星或者行星位于正</strong><strong>上方,何时彗星和流星雨会出现,以及重要的恒星的</strong><strong>名字。</strong></h2>\n<h2><strong>这项技能同样会提供有关其他世界的生命,银</strong><strong>河的存在和结构,以及类似的知识的现代概念。一名</strong><strong>学者可能能够计算轨道,判断恒星生命周期,以及</strong><strong>(在现代)有关红外天文学或者超长基线干涉测量的</strong><strong>相关知识。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E5%A4%A9%E6%96%87%E5%AD%A6.png","effects":[],"_id":"NACDf6dWiYZS198e"}
{"name":"电子学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>电子学( 01% )[ [ 现代] ]</strong></h2>\n<h2><strong>用来发现并对电子设备的故障进行维修。允许制</strong><strong>作简单的电子设备。这是个现代技能—在1920年代则</strong><strong>是使用物理学以及电气维修来应对电子设备。</strong><strong>不像电气维修技能,电子学工作的部件通常是不能临时配备的:它们通过精密的工作被设计出来。通</strong><strong>常如果没有正确的微晶片或者电路板,技能的使用者</strong><strong>就无法进行工作,除非他们可以策划出一些形式的应</strong><strong>急方案。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>时间是制造或者维修的因素之一,并且在时间没</strong><strong>有限制的情况下应当降低难度等级,特别是如果角色</strong><strong>有着对应的指南和部件。</strong></h3>\n<h3><strong>如果一名调查员有着正确的部件和指导建议,将</strong><strong>一台标准的电脑组装起来甚至不应被需要一个技能检</strong><strong>定。</strong></h3>\n<h3><strong>常规难度:对电脑或者电子设备不严重的损伤进</strong><strong>行修理—这类服务可以期待在保修范围内。</strong></h3>\n<h3><strong>困难难度:收集废弃部件来临时制作一个追踪设</strong><strong>备用于安置在某人的车内。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更长的时间来制作或者维</strong><strong>修一个设备;研究新的或者其他的方法。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:烧毁了线路或者其他</strong><strong>的易损部件;因电击而受伤;制作出了与预期目的不</strong><strong>同用处的设备。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>变得偏执而且疑神疑鬼,深信遭遇的一切事物里都有</strong><strong>着窃听装置:电话,电视,电冰箱。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E7%94%B5%E5%AD%90%E5%AD%A6.png","effects":[],"_id":"OUGseESJdfxqIqhG"}
{"name":"急救","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>急救( 30% )</strong></h2>\n<h2><strong>使用者有能力可以提供紧急的医疗处理。这可能</strong><strong>包括:对摔断了的腿用夹板进行处理,止血,处理烧</strong><strong>伤,对一名溺水的受害者进行复苏处理,包扎以及清</strong><strong>理伤口等等。急救不能用于治疗疾病(这需要医学技</strong><strong>能)。</strong></h2>\n<h3><strong>为了有效,急救必须在一小时内进行处</strong><strong>理,在这情况下,能回复1生命值。这项技能</strong><strong>可以尝试一次,并且后续的尝试将为进行孤注一掷。</strong><strong>两个人可以合作进行急救,只要其中一人成功便可以</strong><strong>得到生命值的回复。成功的急救的使用可以将一名昏</strong><strong>迷的角色唤醒过来。一名角色被限制只能进行一次成</strong><strong>功的急救和医学,直到受到其他伤害。</strong></h3>\n<h3><strong>当处理一名濒死的角色,成功的急救可以稳定他</strong><strong>的状态一小时,并且得到一点临时生命。在一小时结</strong><strong>束后,在那之后每经过一小时,那名角色必须进行一</strong><strong>次成功的体质(CON)检定来维持伤势的稳定,否则</strong><strong>(如果体质检定失败)那名角色陷入濒死并且失去临</strong><strong>时生命,之后每轮必须进行一次体质(CON)检定来</strong><strong>避免死亡。</strong></h3>\n<h3><strong>如果那名角色存活到下一轮,可以再次尝</strong><strong>试对其使用急救(最多可以两人使用)。这个可以不</strong><strong>断持续下去(不算是使用孤注一掷)直到伤势被稳定</strong><strong>或者其死亡。</strong></h3>\n<h3><strong>急救(并且只有急救)可以拯救一名濒死角色的</strong><strong>生命,在之后他必须接受一个成功的医学检定或者被</strong><strong>送往医院。因此,急救是一个需要拥有的重要的技</strong><strong>能,伴随着医学,如果你希望能成为一名有用的医</strong><strong>生的话。</strong></h3>\n<h3><strong>对抗技能/ / 难度等级:·</strong></h3>\n<h3><strong>对人类进行急救永远是常规难度。如果某人正在</strong><strong>对一名并不熟悉对方生理机能的异种生命进行处理,</strong><strong>难度等级将会上升。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更长的时间来处理病人;</strong><strong>采用高风险的方法来稳定伤势。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:让事物变得更加糟</strong><strong>糕,造成一点额外的伤害。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>将感觉自己不得不“治疗”那人,尽管这可能意味着对</strong><strong>其进行截肢或者更糟糕。实际上,如果他不被停下,</strong><strong>他的尝试将会包括可能会导致谋杀的物理攻击。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"30","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%80%A5%E6%95%91.png","effects":[],"_id":"OXzzRzU6zJ08lq69"}
{"name":"格斗:鞭","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>鞭( 05%):套索以及鞭子</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%A0%BC%E6%96%97-%E9%9E%AD.png","effects":[],"_id":"R24hEWfBgHGkO5PX"}
{"name":"读唇","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>读唇( 01% )[ 非常规] </strong></h2>\n<h2><strong>这项技能允许好奇的调查员听懂一段交谈对话,</strong><strong>而不需要听见对方说了什么。能看到对方的视线是必</strong><strong>须的,并且如果只能看到其中一名说话者的唇(另一</strong><strong>名可能只能看到背),那么只能辨认出一半的对话。</strong><strong>读唇也可以用于与另一个人进行无声的交流(如</strong><strong>果双方都是专家),允许相对更加复杂的短语以及含</strong><strong>义。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>取决于情况,读唇通常来说不存在对抗。如果对</strong><strong>一名想要对一名保持在隐藏中或者没有察觉到的目标</strong><strong>进行读唇,这项技能也许要和目标的潜行进行对抗。</strong></h3>\n<h3><strong>常规难度:了解在有着清楚视距并且相对较近位</strong><strong>置的人所进行的谈话。</strong></h3>\n<h3><strong>困难难度:对时不时性被掩住嘴的人进行读唇,</strong><strong>以及/或在一个较远的距离(e.g.在大片的拥挤的</strong><strong>人群之中)。</strong></h3>\n<h3><strong>孤注一掷 的例子:你自己来到一个显眼的位置并</strong><strong>且毫不掩饰地盯着目标;将目标拍摄下来(并且因此</strong><strong>很可能被发现你在拍摄对方)。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:目标意识到你正专注</strong><strong>地盯着他看,然后动怒了并且要与你对质;酒吧另一</strong><strong>边的醉汉错误地认为你正在看着他,并且十分生气,</strong><strong>然后揍了你;你太过于专注地盯着目标,以至于你忽</strong><strong>视了发生在你身边得事情(某人偷走了你的箱子,或</strong><strong>者你撞到了灯柱上)。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>开始大量幻想各种奇怪的行为以及有人在述说着离奇</strong><strong>的内容。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":true,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%94%87%E8%AF%AD.png","effects":[],"_id":"S89SYbcuXQd3JM0l"}
{"name":"其他语言(外语)","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>其他语言( 专攻 )( 01% )</strong></h2>\n<h2><strong>当选择这个技能,必须明确一个具体的语言并且</strong><strong>写技能后面。一个人可以了解任何数量的语言。这</strong><strong>项技能代表使用者可以了解,说,读以及写一门不是</strong><strong>他母语的语言的可能性。</strong></h2>\n<h2><strong>远古或者不知名语言(例如Aklo,Hyperborean</strong><strong>这两种神话语言)不能被选择(除非KP同意),但是</strong><strong>通常意义上的早期语言可以被选择。KP可以提高难度</strong><strong>等级,如果遇见了用那门语言的古式的演讲或者写</strong><strong>作。单次的其他语言技能检定的成功通常允许对整本</strong><strong>书的理解。</strong></h2>\n<h2><strong>对其他语言技能的建议:</strong></h2>\n<h3><strong>·在一门语言上5%的技能将能够正确地辨认出这</strong><strong>门语言而不需要检定。</strong></h3>\n<h3><strong>·在一门语言上10%的技能可以交流简单的想法。</strong></h3>\n<h3><strong>·在一门语言上30%的技能可以对社交上的需求进</strong><strong>行理解。</strong></h3>\n<h3><strong>·在一门语言上50%的技能可以进行流畅的交流。</strong></h3>\n<h3><strong>·在一门语言上75%的技能可以将一门外国语言说</strong><strong>得像是本地人一样。</strong></h3>\n<h3><strong>·辨认一门当下在使用的人类语言(调查员所不清</strong><strong>楚的),使用知识检定。</strong></h3>\n<h3><strong>·辨认一门已消逝的人类语言,使用考古学或者历</strong><strong>史检定。</strong></h3>\n<h3><strong>·辨认一门外星语言,使用克苏鲁神话,或者</strong><strong>神秘学检定。</strong></h3>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>进行有着使对话清晰的停顿的正常交流(当与一</strong><strong>名对这语言并不流畅的外国人)对于一个熟练的人来</strong><strong>说并不需要进行检定。</strong></h3>\n<h3><strong>常规难度:交流(也许是较快语速的);写作材</strong><strong>料中包括了一些学术性的或者非常用的术语。</strong></h3>\n<h3><strong>困难难度:大量非常用的学术性术语;历史上的</strong><strong>古式的短语;说话者有着罕见的方言。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更长的时间来思考你想要</strong><strong>说的词语;在长停顿后回答你被告知的内容;查阅其</strong><strong>他的书来进行翻译。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:过大或者过响的调查</strong><strong>员与第三者之间的讨论让敌对集团对调查员的意图开</strong><strong>始警觉;一个词语或者短句被错误地理解了(也许意</strong><strong>思颠倒了);听者感到自己被一个无意的模糊发言冒</strong><strong>犯了,并且用他的拳头予以回应,或者联合周围的人</strong><strong>一起来反对你。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他开</strong><strong>始将不为人知的话,或者想象他正在使用以诺语(一</strong><strong>种神秘学语言)。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%A4%96%E8%AF%AD.png","effects":[],"_id":"SmrdfNA40jtVBLJ4"}
{"name":"格斗:斗殴","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>斗殴( 25%) :</strong></h2>\n<h2><strong>包括空手格斗以及任何人都可以</strong><strong>捡起并使用的基础武器,例如棍棒(例如板球棒或者</strong><strong>棒球棍),小刀,以及许多临时武器,例如瓶子以及</strong><strong>椅子腿。为了决定这些临时武器所造成的伤害,KP应</strong><strong>当参考武器表并且挑选那些类似的。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"25","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%96%97%E6%AE%B4-%E6%A0%BC%E6%96%97.png","effects":[],"_id":"T3VqgCK24rdceJj2"}
{"name":"格斗类","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>格斗( 专攻 )(各种各样 % )</strong></h2>\n<h2><strong>格斗技能指的是一名角色在近距离战斗上的技</strong><strong>能。你可以花费一定的点数来获得任何技能专攻。作</strong><strong>为类属的“格斗”技能不能够获得。选择对你的调查员</strong><strong>的职业以及当时历史合适的专业格斗技能。</strong></h2>\n<h2><strong>那些有着50%或者以上的格斗(斗殴)技能的</strong><strong>调查员可能会希望选择一种正规的训练,并且作为背</strong><strong>景的一部分来对他们的技能程度进行解释。格斗方式</strong><strong>存在着各种各样的。武术只是单纯的一种提升一个人</strong><strong>战斗技巧的方式。决定角色是如何学习格斗的,是否</strong><strong>是从正规的军队训练,武术教室,或者以自己的努力</strong><strong>街头格斗中学会。</strong></h2>\n<h3><strong>术语斗殴可能会觉得对于作为</strong><strong>技能化的武术来说过于粗糙,并且可以被代替(例</strong><strong>如用“空手道”),如果玩家是这样希望的话。</strong></h3>\n<h3><strong>注释:作为一个战斗技能,这个技能不存在孤</strong><strong>注一掷。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%A0%BC%E6%96%97%E7%B1%BB.png","effects":[],"_id":"TtouHXZrZR8wsmkI"}
{"name":"科学: 药学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>药学( 01% ):关于化学复合物以及它们的在有机</strong><strong>生命体上的效果的研究。传统上来说,这包括药物的</strong><strong>配方、创造以及施用(不管是一名巫医进行药草组合</strong><strong>或者是现代的药剂师在实验室里进行操作)。这个技</strong><strong>能的应用在与确认药物被安全以及有效地使用,包括</strong><strong>人工合成原料,毒素的检定,以及有可能产生的副作</strong><strong>用的相关知识。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E8%8D%AF%E5%AD%A6.png","effects":[],"_id":"UFo3BM2tgtflwvXx"}
{"name":"博物学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>博物学 ( 10% )</strong></h2>\n<h2><strong>起初指对于在自然环境中的植物以及动物生命的</strong><strong>研究。直到19世纪,这门学科被分开到一系列的学术</strong><strong>学科(生物学,植物学,等等)。作为一个技能,博</strong><strong>物学达标了传统的(非科学的)知识以及农民,渔</strong><strong>民,优秀的业余者,以及单纯的爱好者的个人观察。</strong></h2>\n<h2><strong>它可以一般地对物种,栖息地进行辨认,并且可以辨</strong><strong>认踪迹、足迹以及叫声,也可以允许对什么事物可能</strong><strong>对某种特定物种来说很重要进行猜测。如果要一个对</strong><strong>自然世界的科学性的理解,那么应当去看生物学,植</strong><strong>物学以及动物学技能。</strong></h2>\n<h2><strong>博物学可能准确也可能不准确—这只是评估,判</strong><strong>断,民间传统,以及热衷的事物的领域。使用博物学</strong><strong>来判断集市中的马肉,或者决定是否蝴蝶收集品非常</strong><strong>棒或者只是非常棒地排列了起来。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:辨认一种特定的物种;记住一些普通</strong><strong>的学问;知道最好的抓鱼的地点。</strong></h3>\n<h3><strong>困难难度:辨认一种罕见的样品;定位找到一种</strong><strong>动物或者植物的稀有物种;记住一些非常晦涩的</strong><strong>事实或者一部分的学问。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更长的时间(忘却了时</strong><strong>间)来仔细检查栖息地;检测不知名的蘑菇或者植物</strong><strong>来获得更好的关于这是什么的想法;咨询当地村庄的</strong><strong>年老的女性关于当地的野生生物的知识。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你花费了很长的几个</strong><strong>小时着迷地仔细看着书来辨认物种;你得到了错误的</strong><strong>事实,并且胡峰并没有被你身上湿地泥土和植物的混</strong><strong>合物所驱散,而是刺向了你(伴随着疼痛的结果);</strong><strong>你挑选了错误的蘑菇并且发现自己在几小时后正全裸</strong><strong>地走向一名警察。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>走向自然并且迷失在荒野中直到朋友前来予以救助。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%8D%9A%E7%89%A9%E5%AD%A6.png","effects":[],"_id":"VYD9s7ygvoyHsXbn"}
{"name":"艺术:音乐","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h3><strong>音乐的通用项</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E9%9F%B3%E4%B9%90.png","effects":[],"_id":"W55lEfA65HAW8gHN"}
{"name":"游泳","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>游泳( 20% )</strong></h2>\n<h2><strong>有能力在水或者其他液体中漂浮以及移动。只有</strong><strong>在遭遇危险的时候需要进行游泳技能检定,或者当KP</strong><strong>认为合适的时候。当进行游泳的孤注一掷失败时,可</strong><strong>能会导致生命值的损失。也可能会导致人物被顺着水</strong><strong>流向下冲走,被水流半淹或者完全淹没。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>根据环境或者所处的情况而有所变动。</strong><strong>在游泳池长度的地方游泳:不需要检定。</strong></h3>\n<h3><strong>常规难度:在急流中游泳。</strong></h3>\n<h3><strong>困难难度:穿着全套的衣服抗着急流游泳;不利</strong><strong>的天气状况。</strong></h3>\n<h3><strong>孤注一掷 的例子:进行一次深呼吸然后用尽你所</strong><strong>有剩余的力气来行动;将你自己的体能推至极限。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:水流将你吞没并且你</strong><strong>失去了意识,醒来后发现自己在一个不知名的海滩</strong><strong>上;你被水流冲了下去并且因为撞到了水中的岩石而</strong><strong>受伤;你努力抓住救生艇,但是当你刚刚成功时,你</strong><strong>感觉到有某些冰冷而且粘滑的东西抓住了你的脚踝。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>不断地继续游泳,并且可能因为某些理由觉得干燥的</strong><strong>地面对他来说是很危险的。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%B8%B8%E6%B3%B3.png","effects":[],"_id":"WTF8dFw8DpVeleM4"}
{"name":"格斗:锯","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>链锯 ( 10%) :</strong></h2>\n<h2><strong>第一个以汽油为能源,大量生产的</strong><strong>链锯出现于1927年;然而,也存在着一些早期版本。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%A0%BC%E6%96%97-%E9%94%AF.png","effects":[],"_id":"XYIL1WYMKHNhHZTg"}
{"name":"科学: 地质学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>地质学( 01% ):用来决定大致的岩层年龄,辨认</strong><strong>出化石的类型,区分矿物和水晶,确定合理的采矿和</strong><strong>挖掘地址,评估土地,预测火山活动、地震、雪崩以</strong><strong>及其他类似的现象。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E8%80%83%E5%8F%A4%E5%AD%A6.png","effects":[],"_id":"a5FdSSAp7YYOmLHN"}
{"name":"精神分析","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>精神 分析( 01% )</strong></h2>\n<h2><strong>这项技能指的是广泛的情感上的治疗,不单是弗</strong><strong>洛伊德的疗法。在1890年代,正规的心理治疗仍处于</strong><strong>发展的初期阶段,尽管一些疗法有着人类存在般悠久</strong><strong>的历史。一些时候,这看上去像是一门欺诈性的研</strong><strong>究,即使是在1920年代。在之后用来称呼那些精神病</strong><strong>医师或者对情绪障碍进行研究的学者的通用术语为精</strong><strong>神病学家(alienist)。在现代,心理治疗的各种方面</strong><strong>都有了很大的发展,并且这项技能已经不能仅仅用精</strong><strong>神病治疗来命名了。</strong></h2>\n<h2><strong>短期强化的精神分析可以恢复一名调查员患者的</strong><strong>理智值。进行心理治疗时,游戏时间每月一次,精神</strong><strong>病医师或医生进行一次精神分析技能检定。如果成功</strong><strong>了,病人恢复1D3的理智值。如果检定失败了,没有</strong><strong>任何恢复。如果检定为大失败,那么病人失去1d6的</strong><strong>理智值,并且由心理医师进行的治疗到此结束:可能</strong><strong>在心理治疗中发生了一些严重的事变或者戏剧性的阻</strong><strong>碍,并且在病人与治疗专家之间的关系破损到了难以</strong><strong>修复的地步。</strong></h2>\n<h2><strong>在游戏中,单独的精神分析并不能加速不定性疯</strong><strong>狂的恢复,恢复需要1D6个月的系统全面(或者相似</strong><strong>的)的照顾,而精神疗法只是构成了其中的一部分。</strong><strong>成功使用这项技能将允许角色在短期内克服恐惧</strong><strong>症状,或者看穿幻觉。在游戏中,这允许一名疯狂的</strong><strong>调查员在短期内免受恐惧症或者躁狂症的影响,例如</strong><strong>允许一名幽闭恐惧症患者躲藏在扫把柜中十分钟。同</strong><strong>样的,一名角色可以进行一个精神分析检定来帮助一</strong><strong>名处于妄想中的调查员在短期内看破幻觉不受影响。</strong><strong>由一名心理治疗专家进行的治疗可以在不定性疯</strong><strong>狂期间内回复理智值(见 理智,154页)。</strong></h2>\n<h2><strong>精神分析无法将一名角色的理智值加到超过99-</strong><strong>克苏鲁神话。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:在医院中进行标准的心理治疗。</strong></h3>\n<h3><strong>困难难度:在长期内进行着断断续续的治疗。</strong></h3>\n<h3><strong>孤注一掷 的例子:这项技能可以多月进行反复的</strong><strong>尝试而不需要孤注一掷检定。然而,如果在某个月中</strong><strong>对技能的检定失败了,那么也许可以选择在接下来的</strong><strong>单个疗程中进行孤注一掷检定,通过某些形式的更加</strong><strong>激进的治疗方法(如果需要一个快速的成效的话)。</strong></h3>\n<h3><strong>例如,强迫病人去面对他们的恐惧,通过主动强迫他</strong><strong>们面对现实;让病人的亲友以及亲近的同事来积极地</strong><strong>参与到心理治疗之中。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:为了治疗病人对蜘蛛</strong><strong>的恐惧而把他关进满是狼蛛的房间里,并造成了反效</strong><strong>果而使病人变得狂暴(也许对他自己或者他人造成了</strong><strong>伤害)并且开始相信自己是“蜘蛛之王”(病人现在有</strong></h3>\n<h3><strong>了一个新的躁狂症状并且将失去额外的理智值—心理</strong><strong>治疗专家也需要进行一个理智检定,因为是他们的所</strong><strong>作所为导致了这个结果!)</strong></h3>\n<h3><strong>很像是由盲人引导盲人,由一名疯狂的角色来进</strong><strong>行精神分析是有可能的。一名在孤注一掷上失败的疯</strong><strong>狂角色可能会成为一名邪教领袖,而他/她的病人将</strong><strong>会被招募为教众。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E7%B2%BE%E7%A5%9E%E5%88%86%E6%9E%90.png","effects":[],"_id":"a9BMiFUXPFYBUY6C"}
{"name":"格斗:矛","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>矛( 20%)</strong><strong>:</strong><strong>长枪或者投矛。如果投掷,使用投</strong><strong>掷技能</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%A0%BC%E6%96%97-%E7%9F%9B.png","effects":[],"_id":"b9aSjAHFCMsDDqgH"}
{"name":"科学: 化学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>化学( 01% ):有关物质组成,温度的影响,能</strong><strong>量,以及作用于其上的压力的研究,也包括物质如何</strong><strong>互相影响。在化学的帮助下,某人可以创造或者提取</strong><strong>复杂的化学复合物,包括简单的炸药,毒药,气体以</strong><strong>及酸液,需要至少一天以上并且在合适的设备以及化</strong><strong>学药剂的帮助。使用者也可以对一种不明的物质进行</strong><strong>分析,如果有这合适的设备以及试剂。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E5%8C%96%E5%AD%A6.png","effects":[],"_id":"bFLdBgrcKHWFRJyF"}
{"name":"妙手","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>妙手 ( 10% )</strong></h2>\n<h2><strong>允许对物体进行视觉上的遮住,藏匿,或者掩</strong><strong>盖,也许通过残害,衣服或者其他的干涉或促成错觉</strong><strong>的材料,也许通过使用一个秘密的嵌板或者隔间。任</strong><strong>何种类的巨大物件应当增加藏匿的难度。</strong><strong>妙手包括偷窃,卡牌魔术,以及秘密使用手机。</strong></h2>\n<h3><strong>对抗技能/ / 难度等 级:</strong></h3>\n<h3><strong>妙手通常来说与侦查相对抗。根据目标物品的体</strong><strong>积来调整难度等级。如果是将一个小物品(可以放入</strong><strong>口袋中或者袖套中)盖于掌中或者藏匿起来,那么并</strong><strong>不需要任何的调整。如果物品更加大,那么可能需要</strong><strong>增加难度等级。</strong></h3>\n<h3><strong>常规难度:对有着低于50%侦查技能的对象进行</strong><strong>偷盗。</strong></h3>\n<h3><strong>困难难度:对有着位于50%至89%之间的侦查技</strong><strong>能的对象进行偷盗。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更多的时间来对目标以及</strong><strong>其行为来进行研究;物理性上触碰或者冲撞目标;在</strong><strong>某人的夹克里设置机关来藏匿卡片或者灌铅骰子;分</strong><strong>散某人的注意力。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你感觉到警察把他的</strong><strong>手搭到了你的肩上;尽管没有人可以证明你偷走了无</strong><strong>价的钻石,但是某些人在怀疑你并且你开始注意到</strong><strong>从上周起就被一个神秘的黑影追踪着;你被抓了个现</strong><strong>行并且对方对于你这个小偷毫无仁慈!你被带走并且</strong><strong>被一对棒球棍猛揍了一通。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>会表现地像是一名有偷窃癖的人。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%A6%99%E6%89%8B.png","effects":[],"_id":"dwHsLb4ugDFP1V06"}
{"name":"格斗:斧","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>斧( 15%) :</strong></h2>\n<h2><strong>当使用大型的木斧时使用这个技能。</strong><strong>短柄小斧则可以用基础的斗殴技能;如果投掷出去,</strong><strong>使用投掷技能。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"15","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%96%A7%E5%AD%90.png","effects":[],"_id":"fN9QqB1xpDITbUuk"}
{"name":"克苏鲁神话","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>克苏鲁神话( 0%)</strong></h2>\n<h2><strong>这项技能反应了对非人类(洛夫克拉夫特的)克</strong><strong>苏鲁神话的了解。这个技能并不像学术技能一样建立</strong><strong>在知识的积累之上。相反地,它代表了克苏鲁神话向</strong><strong>人类思想的打开以及同化。因此,克苏鲁神话技能因</strong><strong>遇见深潜者(举例来说)而取得可以转换成其他情况</strong><strong>以及生物。同样也指像是“哪些是人类不该知道的”,</strong></h2>\n<h3><strong>克苏鲁神话是与人类的理解相对立的,并且接触它将</strong><strong>会侵蚀人类的理智。</strong><strong>没有调查员能在初始技能设定时给克苏鲁神话加</strong><strong>点(除非被KP同意)。因此在调查员表单上没有给克</strong><strong>苏鲁神话的勾选格,因为成功的使用克苏鲁神话技能</strong><strong>并不会提供给调查员在这个技能百分比上的提升。取</strong><strong>而代之的,在克苏鲁神话上的点数将通过与神话生物</strong><strong>相遇而导致的疯狂获得,通过洞察了这个宇宙真实世</strong><strong>界而造成的疯狂,以及通过阅读了禁书以及其他的神</strong><strong>话书作。一名角色的理智永远不可能超过99减去他的</strong><strong>克苏鲁神话技能。当克苏鲁神话点数上升,它将减少</strong><strong>理智上限,并且使得调查员变得脆弱。</strong></h3>\n<h3><strong>每当神话生物的足迹或者其他证据被发现,一个</strong><strong>成功的克苏鲁神话检定可以允许调查员辨认出这个神</strong><strong>话生物,推测出有关它行为的一些资讯,或者猜测出</strong><strong>它所拥有的某些特性。一个成功的克苏鲁神话检定也</strong><strong>可能允许调查员回想起一些关于神话的真实,通过看</strong><strong>见咒语的施展来辨认出它,回想起克苏鲁书卷中详细</strong><strong>的咒语或者部分的信息,或者完成一些其他的任务。</strong><strong>克苏鲁神话技能也可以被用来展现出魔法的“咒语一样</strong><strong>的”效果。</strong></h3>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>这项技能从0开始并且经常维持在一个相对低的</strong><strong>程度。这个技能大多在常规难度下使用。</strong></h3>\n<h3><strong>常规难度:正确地根据第二手证据(足迹、创</strong><strong>痕、第一手报告)来辨认出神话生物。</strong></h3>\n<h3><strong>困难难度:通过谣传、传说或者极少的证据来辨</strong><strong>认出一个神话生物;通过调查研究以及第一手经</strong><strong>验辨认出一个神话生物可能的弱点或者能够给予</strong><strong>一些优势的知识。</strong></h3>\n<h3><strong>孤注一掷 的例子:</strong></h3>\n<h3><strong>更加接近生物以获得一个更好</strong><strong>的观察;翻阅咨询有着专业知识的可怕书卷或是人类学问与传说(或者其他的);进行一场尸体解剖来了</strong><strong>解更多;当你回忆起奇怪的密码电文时高声读出来。</strong></h3>\n<h3><strong>孤注一掷失败的范例结果:</strong></h3>\n<h3><strong>太过于接近而让自己</strong><strong>遭受到伤害或者疑;无意识地将书卷中的一段文字</strong><strong>大声读了出来从而激活了一个召唤咒术;意外地损坏</strong><strong>或毁坏了用于研究的证据。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他会</strong><strong>体验到一段揭示了新的关于克鲁苏深化的真实的幻影</strong><strong>或者天启,相似地导致了对疯狂的领悟(伴随着可能</strong><strong>的克苏鲁神话技能的增长以及/或是理智的损失)。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"0","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E5%85%8B%E8%8B%8F%E9%B2%81%E7%A5%9E%E8%AF%9D.png","effects":[],"_id":"gYsP4xjs7rNvuS0k"}
{"name":"射击:重武器","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Firearms","description":{"value":"<h2><strong>重武器( 10%) ):用于使用枪榴弹发射器,反坦克</strong><strong>火箭炮等等。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":false,"firearm":true},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%B0%84%E5%87%BB-%E9%87%8D%E6%AD%A6%E5%99%A8.png","effects":[],"_id":"hG31qCNkZ3fpmd1o"}
{"name":"闪避","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>闪避( DEX 一半的 % )</strong></h2>\n<h2><strong>允许调查员本能地闪避攻击,投掷过来的投射物以及诸如此类的。一名角色可以尝试在一场战斗轮中使用任何次数的闪避(但是对抗一次特定的攻击只能一次;见 章节6 6 :战斗)。闪避可以通过经验来提升,就像其他的技能一样。</strong></h2>\n<p> </p>\n<p><strong>如果一次攻击可以被看见,一名角色可以尝试闪避开它。想要闪避子弹是不可能的,因为运动中的它们是不可能被看见的;一名角色所能做到的最好的是做逃避的行动来造成自己更难被命中(“寻找掩体(Diving for cover)“)。</strong></p>\n<p><strong>对抗技能/ / 难度等级:</strong></p>\n<p><strong>闪避技能大多数用于战斗中,作为对抗技能的一部分并且不存在难度等级。</strong></p>\n<p><strong>注释:作为一个战斗技能,这项技能不存在孤注一掷。</strong></p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"25","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E9%97%AA%E9%81%BF.png","effects":[],"_id":"hrAsyTTsLZLVoy6q"}
{"name":"操作重型机械","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>操作重型机械( 01% )</strong></h2>\n<h2><strong>当驾驶以及操纵一辆坦克,反铲挖土机,蒸汽挖</strong><strong>土机或者其他巨型建造机械时需要这个技能。对于种</strong><strong>类非常不同的机械,KP可以决定提高难度等级,如果</strong><strong>遇到的问题是极大程度上不熟悉的;例如,过去常常</strong><strong>开推土机的某人,不会立刻能够掌握对船的引擎舱中</strong><strong>的蒸汽涡轮机的使用。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:操作起重机或挖掘机。</strong></h3>\n<h3><strong>困难难度:操作机械来完成熟练的或者独特的任</strong><strong>务,例如用机械的挖掘机熟练地挖掘出恐龙蛋而</strong><strong>不破坏它。</strong></h3>\n<h3><strong>孤注一掷 的例子:在操作指南的帮助下一步步进</strong><strong>行操作;花费时间来进行练习;寻找一名老师。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你正在驾驶推土机,</strong><strong>但是在过度自信下,失去了对机械的控制,因此它调</strong><strong>转方向撞向了一面砖头墙(这面墙倒向了你,或许更</strong><strong>糟)。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>可能会相信他被派去挖掘或者建造一座旧日支配者的</strong><strong>神庙。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E9%87%8D%E5%9E%8B%E6%9C%BA%E6%A2%B0%E6%93%8D%E4%BD%9C.png","effects":[],"_id":"hsJohBy4f6DH861a"}
{"name":"手艺:摄影","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>摄影( 05%)</strong></h2>\n<h2><strong>同时包括静止以及运动摄影。</strong><strong>这项技能允许某人拍摄清晰的照片,恰当地修饰照</strong><strong>片,并且强化半掩的细节。</strong></h2>\n<h2><strong>在1920年代,使用者可以准备必须的化学用</strong><strong>品来制作闪光粉。</strong><strong>在现代,这个技能拓展到包括摄影机,视频播</strong><strong>放设备,数码摄影以及数码编辑,使用者熟练于对</strong><strong>数字图像的操作修改。可以从原始的资源中创造出</strong><strong>完全不同的版本,例如改变照片中一个人所处的地</strong><strong>点,和谁在一起,以及在做什么。这些专家也可能</strong><strong>可以发现一张图像什么时候被修改过了。</strong></h2>\n<h2><strong>正常的快拍不需要技能检定。当想要进行有效</strong><strong>的偷拍,或者进行细节捕捉—特别是远距离,快</strong><strong>速,以及低光,时将会被要求进行这个检定。这项</strong><strong>技能也允许调查员判断一张照片是否被篡改或者捏</strong><strong>造,以及进行这张照片拍摄的角度和位置。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/camera.png","effects":[],"_id":"hzY6DBIOriqFxMbF"}
{"name":"射击:火焰喷射器","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Firearms","description":{"value":"<h2><strong>火焰喷射器( 10%):喷射出一连串点燃的可燃烧</strong><strong>液体或者气体的武器。可以被操作者携带或者架设在</strong><strong>交通工具上。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":false,"firearm":true},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%B0%84%E5%87%BB-%E7%81%AB%E7%84%B0%E5%96%B7%E5%B0%84%E5%99%A8.png","effects":[],"_id":"iXXU8iE6hsbtWpUZ"}
{"name":"侦查","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>侦查 ( 25% )</strong></h2>\n<h2><strong>这项技能允许使用者发现密门或者秘密隔间,注</strong><strong>意到隐藏的闯入者,发现并不明显的线索,发现重新</strong><strong>涂过漆的汽车,意识到埋伏,注意到鼓出的口袋,或</strong><strong>者任何类似的事情。对于调查员来说,这是一个很重</strong><strong>要的技能。</strong></h2>\n<h2><strong>如果一名角色仅有很短的时间来进行侦查,例如</strong><strong>飞奔经过对方时,KP可能会提升难度等级。如果一名</strong><strong>角色正在进行一场完整的调查,那么KP也许会允许一</strong><strong>个自动成功。这项技能的难度等级同样也会环境的情</strong><strong>况来调整,在一个杂乱的房间中进行侦查将会更加困</strong><strong>难。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>当对一名躲藏起来的角色进行搜索时,这项技能</strong><strong>将根据对抗者的潜行技能来决定检定的难度。</strong></h3>\n<h3><strong>常规难度:对一间房间进行搜索来寻找线索。</strong></h3>\n<h3><strong>困难难度:搜索被刻意隐藏起来的某物。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更多的时间来观察区域;</strong><strong>将地区划分开来;将家具拆开并且打碎瓷像。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:在你搜查的时候疏忽</strong><strong>大意地把你自己的东西掉了,这样东西清楚地显示出</strong><strong>了你在那里过(调查员可能并不会当场意识到掉</strong><strong>了);你并没有成功认出泥里的爪印并且受到了红着</strong><strong>眼睛从树上向你跳下来的野兽的惊吓;当你尝试发现</strong><strong>一些线索时,你并没有意识到邪教徒正好到家了。</strong><strong>如果一个疯狂的调查员在孤注一掷上失败,他开</strong></h3>\n<h3><strong>始相信有些什么东西存在着并且躲藏在壁纸的后面,</strong><strong>水泥墙中,或者地板之下。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"25","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E4%BE%A6%E6%9F%A5.png","effects":[],"_id":"imwQ40pDPQEcMUbI"}
{"name":"科学: 植物学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>植物学( 01% ):关于植物生命的研究,包括物种</strong><strong>分类,结构,生长,繁殖,化学特性,进化原理,疾</strong><strong>病,以及显微研究。植物学的分支学科包括农学,森</strong><strong>林学,园艺和古植物学。在这项技能的帮助下,某人</strong><strong>可以辨认出某种特定植物的特性(例如是否有毒性,</strong><strong>是否可食用,或者具有精神治疗作用)以及它的具体</strong><strong>用处。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E6%A4%8D%E7%89%A9%E5%AD%A6.png","effects":[],"_id":"iwjs5aLxrp0KLaA5"}
{"name":"攀爬","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>攀爬( 20% )</strong></h2>\n<h3><strong>这项技能允许一名角色借助或者不借助绳索或者</strong><strong>登山工具进行爬树、墙以及其他垂直表面。这项技能</strong><strong>也同样包括用绳索下降。</strong><strong>攀爬表面是否坚固,是否有可以用手握住的地</strong><strong>方,风力,可见度,雨等等坏境状况都可能会影响难</strong><strong>度等级。</strong></h3>\n<h3><strong>第一次在这个技能上失败可能意味着这攀爬超</strong><strong>出了调查员的能力范围。在孤注一掷上失败则可能意</strong><strong>味着摔落了下来,同时因此受到伤害。一个成功的攀</strong><strong>爬检定应当允许调查员在任何场合下完成攀爬(而不</strong><strong>是进行反复检定)。一次富有挑战性或者长距离的攀</strong><strong>爬则应当增加难度等级。</strong></h3>\n<h2><strong>对抗技能/ / 难度等级:</strong></h2>\n<h3><strong>·普通难度:相当多的落手点;也许有绳索或者排</strong><strong>水管帮助攀爬。</strong></h3>\n<h3><strong>·困难难度:没有落手点,或者表面被雨水打湿而</strong><strong>变得滑手。</strong></h3>\n<h3><strong>孤注一掷的例子:重新评估这次攀爬;绕远路进</strong><strong>行迂回攀爬;拉住某人的手。</strong></h3>\n<h3><strong>孤注一掷失败的范例结果:从高处摔下来并且受</strong><strong>到伤害(如果摔在草地上,1D6伤害每10英尺,摔在</strong><strong>混凝土上则是1D10伤害每10英尺);某件有价值的持</strong><strong>有物从你的口袋中掉了下去(你可能直到事后才发现</strong><strong>到);陷入困境之中,无法继续上爬也无法下去。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>权力保住自己可贵的生命,并且竭尽全力大声尖叫直</strong><strong>到筋疲力尽。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/climbing.png","effects":[],"_id":"kMDi7Iq4QEiFj4N2"}
{"name":"科学: 数学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>数学( 10% ):对于数字和逻辑的研究,包括数学</strong><strong>理论、应用以及理论上的解决方法设计和推演发展。</strong><strong>这项技能可能允许使用者辨认非欧几里得几何,解决</strong><strong>困难的公式,以及破译复杂的图样或者暗码(专业的</strong><strong>对暗码的研究见 密码学)</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E6%95%B0%E5%AD%A6.png","effects":[],"_id":"kSvMAqXaFg2pZ123"}
{"name":"取悦","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>取悦 ( 15% )</strong></h2>\n<h2><strong>取悦允许通过许多形式来使用,包括肉体魅力、</strong><strong>诱惑、奉承或是单纯令人感到温暖的人格魅力。取悦</strong><strong>可能可以被用于迫使某人进行特定的行动,但是不会</strong><strong>是与个人日常举止完全相反的行为。取悦或是心理学</strong><strong>技能可以用于对抗取悦技能。</strong></h2>\n<p><strong>取悦技能可以被用于讨价还价来使一件物品或者</strong><strong>服务的价格降低。如果成功,使用者得到了卖家的赞</strong><strong>同,并且他们可能乐意降低一点价格。</strong></p>\n<p><strong>对抗技能/ / 难度等级:</strong></p>\n<p><strong>社交技能即取悦、话术、恐吓和说服。</strong></p>\n<p><strong>一个调查员可能具有75%的取悦技能,但这不意</strong><strong>味着在任何时候对任何人都能有75%的概率以取悦征</strong><strong>服。难度等级基于对方的因素,即对此来说恰当的社</strong><strong>交技能(取悦、话术、恐吓或是说服)或心理学技能</strong><strong>(取较高的那个)。也就是说,若对方的技能大于等</strong><strong>于50%,需要一个困难成功(小于等于技能值的一</strong><strong>半)。若对方的技能大于等于90%,需要一个极难成</strong><strong>功(小于等于技能值的五分之一)。对于绝大多数的</strong><strong>NPC来说,这些技能会低于50%,那么难度等级会是</strong><strong>常规,玩家也就只需要一个常规成功。</strong></p>\n<p><strong>若NPC倾向于支持玩家的目标,不用检定了,直</strong><strong>接判他们同意。</strong></p>\n<p><strong>若NPC对玩家的目标缺乏强烈的感受,那么对难</strong><strong>度等级无需调整。</strong></p>\n<p><strong>若NPC强烈反对玩家的目标,难度等级增加一</strong><strong>两级。</strong></p>\n<p><strong>若玩家想出了什么方式来支持自身,比如切实的</strong><strong>论点(若使用说服),或握着武器并显然愿意使</strong><strong>用武器(对于恐吓),守秘人应当降低一个难度</strong><strong>等级。</strong></p>\n<p><strong>成功率最低的情形需要一个极难成功(小于等于</strong><strong>技能值的五分之一),但在某些罕见的情形下守秘人</strong><strong>可判定根本没有机会成功因此不允许检定。</strong></p>\n<p><strong>见93页的 取悦 、话 术、恐吓以及说服技能:难度</strong><strong>等级。</strong></p>\n<p><strong>孤注一掷 的例子:以友善的态度明显地赞美对</strong><strong>象;赠送一件昂贵的礼物;通过透露一个秘密来建立</strong><strong>信任。</strong><strong>记住这些是与取悦有关的行为。如果调查员开始</strong></p>\n<p><strong>尝试一个其他的方法,KP也许会要求使用一个不同的</strong><strong>技能。如果使用威胁,那么可能会变成恐吓技能;或</strong><strong>者如果是进行了一个长时间的讨论,那么可能会变成</strong><strong>说服技能。从一个技能换成进行另一个技能来进行第</strong><strong>二次检定机会仍然算是进行了一次孤注一掷。</strong></p>\n<p><strong>孤注一掷 失败的范例结果:对象感到自己被冒犯</strong><strong>了,并且不会再继续与你进行任何交流;对象与你的</strong><strong>敌人有某种方式的联系,尽管他可能会照着你的吩咐</strong><strong>做,但是将会告发你;第三者可能会出来调解并阻止</strong><strong>你继续搭讪他们的妹子。</strong></p>\n<p><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>可能会死心塌地地喜欢上他的目标并且会表现得像是</strong><strong>对方成功地对他使用了一个支配术(见第12章:魔</strong></p>\n<p> </p>\n<p><strong>法)一样。</strong></p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"15","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E5%8F%96%E6%82%A6.png","effects":[],"_id":"kcdghRdMWvgpwM2c"}
{"name":"导航","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>导航 ( 10% )</strong></h2>\n<h2><strong>允许使用者在早上或者晚上,在暴风雨或者晴朗</strong><strong>天气中认清自己的路。有着更高技能的人将对天文表</strong><strong>图和工具,以及卫星定位装置十分熟悉,如果他们是</strong><strong>在有着那些东西的时代的话。一名角色也可以用这项</strong><strong>技能来测量以及对一块区域进行绘图(制图学),判</strong><strong>断是有着几平方米的小岛或者是一块内陆区域—使用</strong><strong>现代工具可以降低甚至取消难度等级。</strong></h2>\n<h2><strong>KP可以将这个技能的检定作为隐藏骰进行处理—</strong><strong>调查员需要尝试去解决的一件事情,并且最后承受结</strong><strong>果。</strong></h2>\n<h2><strong>如果角色对该区域十分熟悉,那么在这个检定上</strong><strong>可以得到一个奖励骰。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:明确一直行走在正确的路上;使用太</strong><strong>阳与星辰来确定方位;绘制一小块地区的地形</strong><strong>图。</strong></h3>\n<h3><strong>困难难度:当没有明确的路或地标时,仍向着正</strong><strong>确的方向前进;绘制一张有着复杂地形的大片区</strong><strong>域的地图。</strong></h3>\n<h3><strong>孤注一掷 的例子:拿出地图并且延迟并花费更多</strong><strong>时间来尝试辨认出你在哪里;回到你初始的位置并且</strong><strong>重新尝试。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你迷路了,并且发现</strong><strong>你自己被一头熊盯上或者伏击了;你不断地绕着圈,</strong><strong>并且你的同伴不再跟着你(你现在只有自己一个</strong><strong>了……);你误认了星辰,并且最终回到了祭祀的隐藏</strong><strong>根据点,而不是成功从邪教徒的搜索队伍的搜寻下逃</strong><strong>了出来。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他扔</strong><strong>掉了地图(就像在女巫布莱尔中发生的)并且凭着直</strong><strong>觉行走。但是他的直觉并不管用。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%AF%BC%E8%88%AA.png","effects":[],"_id":"ky7hfx9NGDP1mWVO"}
{"name":"艺术:舞蹈","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h3><strong>舞蹈类的通用项</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/dancer.png","effects":[],"_id":"kywoZJnPPqd0QlV4"}
{"name":"说服","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>说服( 10% )</strong></h2>\n<h2><strong>使用说服来通过一场有理有据的论述、争辩以及</strong><strong>讨论让目标相信一个确切的想法,概念,或者信仰。</strong><strong>说服并不一定需要涉及真实的内容。成功的说服技能</strong><strong>的运用将花费不少的时间:至少半小时。如果你想快</strong><strong>速地说服某人,你应该使用话术技能。</strong></h2>\n<h2><strong>取决于玩家表述的目标,如果调查员花费了足够</strong><strong>的时间,说服造成的影响可能一直持续下去,并且无</strong><strong>意识地影响着别人;可能会持续好几年,直到某件事</strong><strong>件或者另一次得说服改变了目标的想法。</strong></h2>\n<h2><strong>说服可以被用于讨价还价,以此来削低某样物品</strong><strong>或者服务的价格。如果成功,卖家将会完全地相信自</strong><strong>己做了一场好买卖。</strong></h2>\n<h3><strong>对抗技能/ / 难度等 级:</strong></h3>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong style=\"box-sizing: border-box; user-select: text;\">社交技能即取悦、话术、恐吓和说服。</strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong style=\"box-sizing: border-box; user-select: text;\">一个调查员可能具有75%的取悦技能,但这不意</strong><strong style=\"box-sizing: border-box; user-select: text;\">味着在任何时候对任何人都能有75%的概率以取悦征</strong><strong style=\"box-sizing: border-box; user-select: text;\">服。难度等级基于对方的因素,即对此来说恰当的社</strong><strong style=\"box-sizing: border-box; user-select: text;\">交技能(取悦、话术、恐吓或是说服)或心理学技能</strong><strong style=\"box-sizing: border-box; user-select: text;\">(取较高的那个)。也就是说,若对方的技能大于等</strong><strong style=\"box-sizing: border-box; user-select: text;\">于50%,需要一个困难成功(小于等于技能值的一</strong><strong style=\"box-sizing: border-box; user-select: text;\">半)。若对方的技能大于等于90%,需要一个极难成</strong><strong style=\"box-sizing: border-box; user-select: text;\">功(小于等于技能值的五分之一)。对于绝大多数的</strong><strong style=\"box-sizing: border-box; user-select: text;\">NPC来说,这些技能会低于50%,那么难度等级会是</strong><strong style=\"box-sizing: border-box; user-select: text;\">常规,玩家也就只需要一个常规成功。</strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong style=\"box-sizing: border-box; user-select: text;\">若NPC倾向于支持玩家的目标,不用检定了,直</strong><strong style=\"box-sizing: border-box; user-select: text;\">接判他们同意。</strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong style=\"box-sizing: border-box; user-select: text;\">若NPC对玩家的目标缺乏强烈的感受,那么对难</strong><strong style=\"box-sizing: border-box; user-select: text;\">度等级无需调整。</strong></p>\n<h3><strong style=\"color: #191813; font-size: 13px; box-sizing: border-box; user-select: text;\">若NPC强烈反对玩家的目标,难度等级增加一</strong><strong style=\"color: #191813; font-size: 13px; box-sizing: border-box; user-select: text;\">两级。</strong></h3>\n<h3><strong style=\"font-size: 1.125em;\">孤注一掷 的例子:接近目标,与目标变得更加亲</strong><strong style=\"font-size: 1.125em;\">密,以此来增强你的论述的说服力,或者对目标拒绝</strong><strong>的理由进行反驳;通过详细地展现有逻辑的理由和例</strong><strong>子;使用提前仔细准备好的建议技巧(也许是传递潜</strong><strong>意识信息)来使你的观点为众人所重视。</strong></h3>\n<h3><strong>记住这项技能是说服,如果调查员开始尝试一种</strong><strong>不同的方法,KP可能会要求使用一个不一样的技能。</strong><strong>如果进行了威胁,那么这项技能可能会变为恐吓;或</strong><strong>者如果调查员依赖于亲近目标,这项技能可能会变成</strong><strong>取悦。技能间的转换来获得第二次检定机会仍旧视为</strong><strong>使用了一次孤注一掷检定。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:目标感到极度的不</strong><strong>悦,并且拒绝与你进行更多的交流;你的贿赂起效</strong><strong>了,并且目标签署了文件—然而在一天清晨,他们突</strong><strong>然觉得被欺骗了,并且雇佣了一名私家侦探来找出你</strong><strong>准备干什么,或者对你进行起诉;对象并不喜欢你的</strong><strong>长篇大论,并且从某处拿起一把餐刀扔向了你;你说</strong><strong>服了保安对你的偷盗睁一只眼闭一只眼—然而对方却</strong><strong>因此失去了他的工作,并且内心因自责而受损,最终</strong><strong>导致了自杀行径(这整一个由于你的行动而带来的结</strong><strong>果冲击了你,并且你因造成了一名无辜者的死亡而失</strong><strong>去SAN)。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他可</strong><strong>能会在之后被发现在一条街角上试图说服路人来相信</strong><strong>他的言论或者离奇的观点。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E8%AF%B4%E6%9C%8D.png","effects":[],"_id":"ltxH2xPyCmUG2gPu"}
{"name":"科学: 生物学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>生物学( 01% ):关于生命和存活的有机物的学</strong><strong>科,包括细胞学、生态学、基因学、组织学、微观生</strong><strong>物学、生理学等等。在这项技能的帮助下,一个人可</strong><strong>能能够研究出能够对抗可怕的克苏鲁神话细菌的疫</strong><strong>苗,将自己从能够令人产生幻觉的丛林植物下隔离开</strong><strong>来,或者对鲜血以及/或者有机物质进行分析。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E7%94%9F%E7%89%A9%E5%AD%A6.png","effects":[],"_id":"nc7TwU5mBRC05R5K"}
{"name":"信用评级","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":null,"description":{"value":"<h3><strong>信用评级 ( 0% )</strong></h3>\n<h2><strong>衡量了调查员表现出来的富裕程度以及经济上的</strong><strong>自信度。钱是敲门砖;如果调查员尝试用他的经济地</strong><strong>位来达成某个目标,那么也许使用信用评级技能会比</strong><strong>较合适。信用评级可以被用来取代APP来评估第一印</strong><strong>象。</strong></h2>\n<h3><strong>信用评级并不是一个被用于评估经济富裕度的技</strong><strong>能,也不应该与其他技能挂钩。一个高信用评级在游</strong><strong>戏中将会是一个有用的资源,并且应当在创造调查员</strong><strong>时加上一定的点数。每个职业有着起始的信用评级范</strong><strong>围,并且应当花费技能点来达到这个评级范围内。</strong></h3>\n<h3><strong>克苏鲁的呼唤并不是一个需要仔细追溯金钱的游</strong><strong>戏;然而,了解一名调查员的经济能到什么程度也是</strong><strong>很有用的—例如,一个调查员是否足以支付得起雇佣</strong><strong>一队考古学家以及工作人员来挖掘一个埃及坟墓?一</strong><strong>调查员的信用评级可以随着时间而改变。调查员的</strong><strong>克苏鲁神话技能有着易于疯狂的倾向,而这个技能可</strong><strong>能导致失业并因此变成一个更低的信用评级。</strong></h3>\n<h2><strong>对抗技能/ / 难度等级:</strong></h2>\n<h3><strong>常规难度:从银行或企业得到一笔贷款;绕开对</strong><strong>证明书的需求;在商店或者赌场得到信用额度;</strong><strong>在高档餐厅得到最好的桌子。</strong></h3>\n<h3><strong>困难难度:在涉及到(或被判有罪)一名犯罪调</strong><strong>查员时仍得到信用或者贷款;在被媒体诽谤后仍</strong><strong>得到正面的关注。</strong></h3>\n<h3><strong>孤注一掷的例子:你提供你的房子以及/或者其</strong><strong>他有价值的东西来作为作为担保从高利贷者那获得贷</strong><strong>款;你尝试对银行经理施压来让他给你贷款。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:高利贷者的态度变得</strong><strong>恶劣,并且命令他的手下给你上♂了一课;银行经理</strong><strong>呼叫了警察;你贷款到了钱,但是这是一个策略来让</strong><strong>你陷入更深的债务中,并且有个恶人计划着赎买你的</strong><strong>债务并且在之后要求你给予帮助。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他失</strong><strong>去所有在资本上的信用,并且开始免费分发他的钱给</strong><strong>路人。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"0","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false,"noadjustments":false,"noxpgain":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E4%BF%A1%E7%94%A8%E8%AF%84%E7%BA%A7.png","effects":[],"_id":"nz3zfr9zVLNWp1ow"}
{"name":"机械维修","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>机械维修( 10% )</strong></h2>\n<h2><strong>这项技能允许调查员修理一个破损的机器或者制</strong><strong>造一个新的。基础的木工手艺和管道项目也可以执</strong><strong>行,制作物品也同样可以(例如一组滑轮系统)以及</strong><strong>维修物品(例如蒸汽泵)。在使用技能中可能会需要</strong><strong>特殊的工具或者部件。这项技能可以用来打开普通的</strong><strong>家庭锁,但是更加专业的就不能了—见锁匠技能来打</strong><strong>开更加复杂的锁。机械维修是一个与电气维修相伴随</strong><strong>的技能,并且两者都可能需要来为了修理一个复杂的</strong><strong>设备,例如汽车或者飞行器。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:修理或者制作一件简单的设备;打开</strong><strong>一个基础锁。</strong></h3>\n<h3><strong>困难难度:修理一个严重损坏的设备;在有限的</strong><strong>资源下制造一件复杂的设备。</strong></h3>\n<h3><strong>孤注一掷 的例子:将设备完全的拆开;花费更长</strong><strong>的时间;危险地使用过度的暴力来“敲”设备来使其运</strong><strong>行(e.g.击打某物直至其运行)。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:你将设备破坏至无法</strong><strong>修理的程度;当你在对着设备进行工作时弄伤了自己</strong><strong>(也许切到了自己的手,等等);你沉浸于处理这个</strong><strong>设备中,并且发现自己花费了一整天一整晚来处理</strong><strong>它。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他密</strong><strong>密麻麻将草写的设计写满了一本电话号码簿大小的便</strong><strong>条本,以致甚至会创造使用生体物质以及家用电器为</strong><strong>材料的离奇设备。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%9C%BA%E6%A2%B0%E7%BB%B4%E4%BF%AE.png","effects":[],"_id":"pK1IJOdoYkMTVT9X"}
{"name":"格斗:剑","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Fighting","description":{"value":"<h2><strong>剑( 20%) :所有的长度超过两英尺的剑器</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":true,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%A0%BC%E6%96%97-%E5%89%91.png","effects":[],"_id":"q2fJfqIC7iL77zRd"}
{"name":"爆破","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>爆破( 01% )[ [ 非常规] ]</strong></h2>\n<h2><strong>在这项技能的帮助下,使用者将熟练于安全使用</strong><strong>爆破,包括设置以及拆除炸药。地雷以及相似的设备</strong><strong>被设计得容易设置(不需要检定)但是相对较为困难</strong><strong>地进行除去或拆除。</strong></h2>\n<h3><strong>这项技能也包含军用等级的爆炸物(反人类地</strong><strong>雷,塑料炸弹,等)。</strong></h3>\n<h3><strong>给予足够的时间和资源,这些专家可以装设炸药</strong><strong>来摧毁一幢建筑,清除一个被堵住的隧道,以及赋予</strong><strong>炸药不同用处(例如构造微量炸药,诡雷,以及其</strong><strong>他)。</strong></h3>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:拆除一个爆炸设备。用来了解当摧毁</strong><strong>一座大桥或者建筑时,哪里放置炸药会有最好的</strong><strong>效果。</strong></h3>\n<h3><strong>困难难度:在限时内拆除一个爆炸设备。</strong></h3>\n<h3><strong>孤注一掷的例子:一直尝试直到最后一秒解除了</strong><strong>炸弹;亲自对线路/联结进行双重检验。</strong></h3>\n<h3><strong>孤注一掷失败的范例结果:如果是在移去或者拆</strong><strong>除一个爆炸设备,孤注一掷失败的结果是很明显的—</strong><strong>它爆炸了!如果使用爆炸技能来设置炸药,孤注一掷</strong><strong>失败的结果可能是没能在正确的时间引爆(或者根本</strong><strong>没能引爆),或者爆炸并没有造成预期的效果(可能</strong><strong>是太强也可能是太弱)。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他使</strong><strong>用最离奇的方法来运送爆炸物,例如将爆炸物绑在猫</strong><strong>上或者是他们自己身上。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":true,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E7%88%86%E7%A0%B4.png","effects":[],"_id":"qCUwOidkmlFXQnz8"}
{"name":"汽车驾驶","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>汽车 驾驶( 20% )</strong></h2>\n<h2><strong>任何有着这项技能的人都可以驾驶一辆汽车或者</strong><strong>轻型卡车,进行常规的移动,并且处理机动车的一般</strong><strong>毛病。如果调查员想要甩掉一名追踪者或者追踪某</strong><strong>人,则需要一个汽车驾驶检定。</strong><strong>一些其他的文化可能用相似的事物来取代这个技</strong><strong>能;因纽特人可能使用狗撬驶,或者维多利亚人可</strong><strong>能使用四轮马车驾驶。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:在不繁忙的交通状况下成功地迂回前</strong><strong>进,甩掉了追踪者。</strong></h3>\n<h3><strong>困难难度:在拥堵的交通状况下成功地迂回前</strong><strong>进,甩掉了追踪者。</strong></h3>\n<h3><strong>孤注一掷 的例子:驾驶交通工具直至其极限;无</strong><strong>视危险,不减速前进。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:撞车;因打滑而</strong><strong>止,无法再前进;被警察追赶。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>被发现正位于一个静止的交通工具的轮子后面并发出</strong><strong>“brum-brum”的车子运行的声音。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"20","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":false,"rarity":false,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%B1%BD%E8%BD%A6%E9%A9%BE%E9%A9%B6.png","effects":[],"_id":"rZVN5RsdDACoXGF2"}
{"name":"炮术","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>炮术( 01% )[ 非常规]</strong></h2>\n<h2><strong>这项技能呈现出对一些形式的军事训练和经历。</strong><strong>使用者具有在战争中操作战地武器的经验:可以在一</strong><strong>个工作队或“派遣队”中工作,进行对超过个人武器射</strong><strong>击距离的武器的操作。这些武器通常过于巨大以至于</strong><strong>无法单人进行操作,并且个人无法再没有工作队支援</strong><strong>的情况下使用这武器,或者应当提高难度等级(取决</strong><strong>于KP的判断,也取决于使用的武器类型)。</strong></h2>\n<h2><strong>存在着许多不同的武器专攻,取决于游戏设定的</strong><strong>时期,包括加农炮、榴弹炮、迫击炮以及火箭发射</strong><strong>器。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:如果炮击武器维护良好并且在有利的</strong><strong>环境下使用。</strong></h3>\n<h3><strong>困难难度:如果炮击武器维护不良,或者在奔跑</strong><strong>中使用以及/或在火力覆盖下使用。</strong></h3>\n<h3><strong>注释:作为一个战斗技能,它不能进行孤注一</strong><strong>掷。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E7%82%AE%E6%9C%AF.png","effects":[],"_id":"sa252huNp29RnchW"}
{"name":"潜水","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>潜水( 01% )[ 非常规]</strong></h2>\n<h2><strong>使用者接受过在深海游泳的使用以及维持潜水设</strong><strong>备的训练,水下导航,合适的下潜配重,以及应对紧</strong><strong>急情况的方法。</strong></h2>\n<h3><strong>在1942年的水肺[潜水氧气筒]发明前,严格的</strong><strong>潜水套装是装备着能从水面输送空气的连接管道。</strong><strong>在现代,一名水肺潜水员将会熟悉当呼吸增压</strong><strong>氧气时发生的潜水时的物理现象,气压,以及生理学</strong><strong>的过程。</strong></h3>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:使用正确以及良好维护的设备的常潜水。</strong></h3>\n<h3><strong>困难难度:在危险的环境下潜水,或者只凭借着不良维护的设备。</strong></h3>\n<h3><strong>孤注一掷 的例子:一直进行到设备极限的程度;有条理地对设备进行复核;得到专业人士的帮助。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:被困在水下;被海洋生物攻击;遭受了水中的暗流。如果一个疯狂的调查员在孤注一掷上失败,他开始能理解鲸歌;你所能做的所有只是遵从它们的指令。</strong></h3>\n<h3> </h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":false,"rarity":false,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E6%BD%9C%E6%B0%B4.png","effects":[],"_id":"sifzIt7Cr5cloX4W"}
{"name":"追踪","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>追踪( 10% )</strong></h2>\n<h2><strong>一名调查员可以凭借追踪技能来通过土壤上的脚</strong><strong>印,或是物体通过植被时留下的印记来追踪别人,或</strong><strong>者是交通工具以及地球上的动物。时间的经过,雨,</strong><strong>以及土地的种类都可能会影响追踪的难度等级。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>如果追踪某个试图从你的追踪中逃开的人,将会</strong><strong>借由对抗技能潜行来决定难度等级;取决于天气或者</strong><strong>地形的影响,可以对难度等级进行调整。</strong></h3>\n<h3><strong>常规难度:在正常的(温和的)环境下的丛林中</strong><strong>追踪一个动物或者人。</strong></h3>\n<h3><strong>困难难度:追踪数天前(或者更久)留下的踪</strong><strong>迹。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"10","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E8%BF%BD%E8%B8%AA%20.png","effects":[],"_id":"sm4yiOh5JLNtkAmc"}
{"name":"艺术与手艺","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>艺术与 手艺 ( 专攻 )( 05% )</strong></h2>\n<h2><strong>调查员表单上有着专门的空白空间用来写下这门</strong><strong>技能的技能专攻。例如:</strong></h2>\n<ul>\n<li>\n<h2><strong>表演</strong></h2>\n</li>\n<li>\n<h2><strong>理发</strong></h2>\n</li>\n<li>\n<h2><strong>书法</strong></h2>\n</li>\n<li>\n<h2><strong>木匠</strong></h2>\n</li>\n<li>\n<h2><strong>厨艺</strong></h2>\n</li>\n<li>\n<h2><strong>舞蹈</strong></h2>\n</li>\n<li>\n<h2><strong>美术</strong></h2>\n</li>\n<li>\n<h2><strong>伪造</strong></h2>\n</li>\n<li>\n<h2><strong>写作</strong></h2>\n</li>\n<li>\n<h2><strong>歌剧歌唱</strong></h2>\n</li>\n<li>\n<h2><strong>粉刷匠和油漆工</strong></h2>\n</li>\n<li>\n<h2><strong>摄影</strong></h2>\n</li>\n<li>\n<h2><strong>制陶</strong></h2>\n</li>\n<li>\n<h2><strong>雕塑</strong></h2>\n</li>\n<li>\n<h2><strong>吹真空管(吹奏乐器)</strong></h2>\n</li>\n</ul>\n<h3><strong>许多这些例子都是与专业直接相联系的技能,但</strong><strong>是这些技能可能只是休闲嗜好。你可以花费技能在任</strong><strong>意技能专攻上。不可以加点在作为类属的“艺术与手</strong><strong>艺”上。</strong></h3>\n<h3><strong>这项技能可能能使你制作或者修理一样东西—通</strong><strong>常需要工具和时间,由KP来决定,如果必要的话。在</strong><strong>适用成功程度分度的情况下,一个更高等级的成功表</strong><strong>示这件物品有着高品质以及/或精致度高。</strong></h3>\n<h3><strong>一个艺术或者手艺技能可能可以用于制作一个复</strong><strong>制品或者赝品。在这情况下,难度等级将取决于需要</strong><strong>复制的原品的复杂程度以及独特性。在伪造文件的场</strong><strong>合下,将使用一个专门的技能专攻(伪造)。</strong></h3>\n<h3><strong>一个成功的检定可能可以提供一个物品的相关信</strong><strong>息,例如这个物品在何时以及哪里被制造,与之相关</strong><strong>的一些历史或者技艺,或者谁可能制作了它。拥有这</strong><strong>个技能的专家将会在某个专门的领域里有着广泛的知</strong><strong>识—对于物品本身,它的历史以及当代从事相关行业</strong><strong>的人的知识,以及去实践知识的能力。</strong></h3>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:制作一个标准而适于贩卖的物品。</strong></h3>\n<h3><strong>困难难度:制作一个更高质量或者特别复杂的部</strong><strong>件。</strong></h3>\n<h3><strong>孤注一掷 的例子:从头开始重做物品,部件或者</strong><strong>创作;进行进一步的研究调查;与另一位专家核对。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:大量的时间与金钱被</strong><strong>浪费在创造一个失败的作品上;观众或者顾客由于你</strong><strong>的工作的某方面而感到被严重冒犯或者收到了物理性</strong><strong>伤害;你的工作被评论家抨击,并且没人会再想要你</strong><strong>的服务。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他创</strong><strong>造了一个有犯罪倾向的作品,并且这件作品冲击并导</strong><strong>致了观赏者的暴力反应—也许只有颓废派艺术家会欣</strong><strong>赏这件作品。</strong></h3>\n<h3><strong>校注:吹真空管原文为Vacuum-Tube Blower</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E8%89%BA%E6%9C%AF.png","effects":[],"_id":"t5Vel7XqWzV02ooz"}
{"name":"驾驶:船","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>驾驶(船):理解在风,暴风雨以及潮流下操纵</strong><strong>小型摩托艇以及轮船的机理,并且可以读懂潮流以及</strong><strong>风的流向,以此来得到暗礁以及将要逼近的暴风雨的</strong><strong>情报。初学的水手将会发现到在大风中停靠一艘小船</strong><strong>是多么困难。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":true,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E9%A9%BE%E9%A9%B6-%E8%88%B9.png","effects":[],"_id":"tCxl9sCEf4MJSbvx"}
{"name":"计算机使用","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>计算机使用 ( 05% )[ 现代]</strong></h2>\n<h2><strong>这项技能允许调查员用各种不同的电脑语言进行</strong><strong>编程;恢复或者分析隐藏的数据;解除被加了保护的</strong><strong>系统;探索一个复杂的网络;或者发现别人的骇入、</strong><strong>后门程序、病毒。对电脑系统的特殊操作可能会需要</strong><strong>这个检定。</strong></h2>\n<h3><strong>互联网将大量的信息放置在了调查员的指尖上。</strong></h3>\n<h3><strong>使用互联网来找到高度详细以及/或模糊不清的咨询</strong><strong>可能会需要一个计算机使用和图书馆使用的组合检</strong><strong>定。</strong></h3>\n<h3><strong>这项技能在用电脑上网,检查电子邮件,或者运</strong><strong>行一般的商品化软件时不需要使用。</strong></h3>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>·普通难度:对电脑程序进行编写、分析以及除</strong><strong>错。</strong></h3>\n<h3><strong>·困难难度:破译密码以及骇入一个有保护的网</strong><strong>络,并且没有被发现或者追踪。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更长的时间来改良一个程</strong><strong>序;使用别人的代码作为捷径;使用未测试的软件</strong><strong>(e.g.一个病毒)来利用一个系统。</strong></h3>\n<h3><strong>孤注一掷失败的范例结果:意外消除了有用的文</strong><strong>件,或者使整个系统崩溃;留下了证据或者你的行为</strong><strong>使对方警觉了起来;你的电脑/网络感染上了病毒。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>迷失在虚拟空间中,并且需要物理上的介入来让他停</strong><strong>止使用电脑,或者将视线从屏幕上移开。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB"}},"img":"modules/coc7skills_chn/img/%E8%AE%A1%E7%AE%97%E6%9C%BA.png","effects":[],"_id":"tLchKFmkeku8LQZs"}
{"name":"历史","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>历史( 05% )</strong></h2>\n<h2><strong>让一名调查员能够记住一个国家,城市,区域或</strong><strong>者个人及其相关的重要情报。一个成功的检定可以用</strong><strong>来帮助辨认先祖所熟悉的工具,科技,或者想法,但</strong><strong>是对当下的所知甚少。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:回忆起一些相关并且有用的信息。</strong></h3>\n<h3><strong>困难难度:了解一些晦涩的,细节的并且有用的</strong><strong>信息。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更多时间进行检查;进行</strong><strong>进一步的研究;咨询另一位专家;雇佣助手来进行仔</strong><strong>细的研究,花费数月,以及巨额花费。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:这次商讨使你的对手</strong><strong>变得警觉,并且意识到了你的意图;你得到的真相是</strong><strong>错误的,并且引你陷入了危险之中;大量的时间和金</strong><strong>钱浪费在了无用的研究中。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他将</strong><strong>深信他迟早会被以某种方式替换,或者可能他开始相</strong><strong>信他正生活在某个历史中的时段,以古代的方法进行</strong><strong>衣装以及对话。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E5%8E%86%E5%8F%B2.png","effects":[],"_id":"ulnJKBU6aC8HN9DW"}
{"name":"话术","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>话术( 05% )</strong></h2>\n<h2><strong>话术特别限定于言语上的哄骗,欺骗以及误导,</strong><strong>例如迷惑一名门卫来让你进入一间俱乐部,让某人在</strong><strong>一张他还没有读的文件上签字,误导警察看向另一</strong><strong>边,以及诸如此类的。这项技能的对立技能为心理学</strong><strong>或者话术。经过一段时间的相信期后(通常在使用话</strong><strong>术的人离开场景之后),对方会意识到自己被欺骗</strong><strong>了。</strong></h2>\n<h2><strong>话术的效果总是暂时性的,尽管如果达成了更高</strong><strong>的难度等级可能会使这个效果更加长一点。</strong><strong>可以被用来对一件物品或者服务的价格进行砍</strong><strong>价。如果成功,卖家会暂时性地觉得这是一场不错得</strong><strong>交易;然而,如果买家打算归还或者试图购买别的物</strong><strong>品,卖家可能会拒绝继续提供降价,并且甚至可能会</strong><strong>提高价格为了补回他们在上一次交易中所造成的损</strong><strong>失!</strong></h2>\n<p><strong>社交技能即取悦、话术、恐吓和说服。</strong></p>\n<p><strong>一个调查员可能具有75%的取悦技能,但这不意</strong><strong>味着在任何时候对任何人都能有75%的概率以取悦征</strong><strong>服。难度等级基于对方的因素,即对此来说恰当的社</strong><strong>交技能(取悦、话术、恐吓或是说服)或心理学技能</strong><strong>(取较高的那个)。也就是说,若对方的技能大于等</strong><strong>于50%,需要一个困难成功(小于等于技能值的一</strong><strong>半)。若对方的技能大于等于90%,需要一个极难成</strong><strong>功(小于等于技能值的五分之一)。对于绝大多数的</strong><strong>NPC来说,这些技能会低于50%,那么难度等级会是</strong><strong>常规,玩家也就只需要一个常规成功。</strong></p>\n<p><strong>若NPC倾向于支持玩家的目标,不用检定了,直</strong><strong>接判他们同意。</strong></p>\n<p><strong>若NPC对玩家的目标缺乏强烈的感受,那么对难</strong><strong>度等级无需调整。</strong></p>\n<p><strong>若NPC强烈反对玩家的目标,难度等级增加一</strong><strong>两级。</strong></p>\n<p><strong>若玩家想出了什么方式来支持自身,比如切实的</strong><strong>论点(若使用说服),或握着武器并显然愿意使</strong><strong>用武器(对于恐吓),守秘人应当降低一个难度</strong><strong>等级。</strong></p>\n<p><strong>成功率最低的情形需要一个极难成功(小于等于</strong><strong>技能值的五分之一),但在某些罕见的情形下守秘人</strong><strong>可判定根本没有机会成功因此不允许检定。</strong></p>\n<p> </p>\n<p><strong>孤注一掷 的例子:与目标关系变得更加接近与私</strong><strong>人;用富有异国风情的口味说话,为了让目标感到困惑</strong><strong>。记住这项技能是话术,所以如果调查员开始选择</strong></p>\n<p><strong>尝试其他的方法,KP可能会要求使用一个不同的技</strong><strong>能;如果进行了威胁,则将要求恐吓技能,或者如果</strong><strong>进行了一场较长的讨论,则要使用说服技能。从一个</strong></p>\n<p><strong>技能转换到了使用另一个技能来得到第二个检定机会</strong><strong>仍然算是进行了一次孤注一掷。</strong></p>\n<p><strong>孤注一掷 失败 的范例结果:造成了严重的不愉</strong><strong>快,导致暴力,愤怒,或者犯罪行径的发生。</strong><strong>如果一个疯狂的调查员在孤注一掷上失败,他会</strong><strong>开始用各种各样不定的骂人言语开始对着人进行谩</strong><strong>骂。</strong></p>\n<p> </p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E8%AF%9D%E6%9C%AF.png","effects":[],"_id":"us39FdLs1gf5brrZ"}
{"name":"科学: 司法科学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>司法科学 ( 01% ):对于证据的分析和检定的研</strong><strong>究。通常与犯罪现场调查(检验指纹、DNA、头发以</strong><strong>及体液)和实验室工作相联系,以此来确定真相以及</strong><strong>为法庭争论提供专业的证人和证据。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E5%8F%B8%E6%B3%95%E7%A7%91%E5%AD%A6.png","effects":[],"_id":"vs1fYXkasjPeo5f3"}
{"name":"科学: 密码学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>密码学( 01% ):关于由其他人发展出来的用于隐</strong><strong>藏对话或者信息内容用的暗码或者密语的研究。一种</strong><strong>数学的专业分支,这项技能使使用者能够辨认,创造</strong><strong>或破译暗码。暗码通常上来说是写下来的,但也可能</strong><strong>通过其他的形式,例如隐藏在乐曲、画作或者电脑编</strong><strong>码(在现代设定下)下的信息。破译一个暗码可能会</strong><strong>是一个漫长的工作,通常需要很长时间的调查研究以</strong><strong>及大量的演算处理。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E5%AF%86%E7%A0%81%E5%AD%A6.png","effects":[],"_id":"wE9JEzckakgDUXkg"}
{"name":"法律","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>法律( 05% )</strong></h2>\n<h2><strong>代表你对相关法律、早期事件、法庭辩术或者法</strong><strong>院程序了解的可能性。一个在法律实务上的专家可能</strong><strong>会获得巨大的奖励以及政治事务所,但是这可能需要</strong><strong>长达几年的认真申请—一个较高的信用评级在这关系</strong><strong>上也十分重要。在美国,一个州的州法庭(State</strong><strong>Bar)必须批准某人的法律实务。</strong></h2>\n<h2><strong>当到一个外国国家时,使用这项技能的难度等级</strong><strong>可能会上升,除非这名角色花费数月的时间来学习这</strong><strong>个国家的法律系统。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:理解和使用相关法律或者法律流程的</strong><strong>细节。</strong></h3>\n<h3><strong>困难难度:记住或者理解一个不清楚的法律流</strong><strong>程,或者反审讯一名有着强烈敌意的证人。</strong></h3>\n<h3><strong>孤注一掷 的例子:推迟来对你的辩论言论进行思</strong><strong>考;对事例/处境的细微差别进行极其详细的解释;</strong><strong>用重要的时间进行调查研究;曲解法律的字面意思来</strong><strong>使你的言论变得合理。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:误解了一条法律或者</strong><strong>超出了可接受的法律程序的行为使你触犯了法律,并</strong><strong>且吸引了警察的注意;浪费了宝贵的时间和金钱在调</strong><strong>查以及法律费用上;你蔑视法庭,并且被丢进了牢房</strong><strong>至少24小时。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,他</strong><strong>会相信他此刻凌驾于法律之上。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%B3%95%E5%BE%8B.png","effects":[],"_id":"y6CRgKaL4v2FDqfc"}
{"name":"恐吓","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>恐吓( 15% )</strong></h2>\n<h2><strong>恐吓可以以许多形式使用,包括武力威慑,心理操控,以及威胁。这通常被用来使某人害怕,并迫使其进行某种特定的行为。恐吓的对抗技能为恐吓或者心理学。</strong></h2>\n<h2><strong>携带武器或者其他的有力的威胁或诱因来协助恐吓可能可以降低难度等级。当在恐吓上使用孤注一掷时,失败的可能结果之一是对目标进行了远远超过本身意图的恐吓。</strong></h2>\n<h2><strong>恐吓可以被用于降低一件物品或者服务的价格。如果成功,卖家可能会降低价格,或者免费交出,但是根据情况,对方可能会将这事情举报给警察或者当地犯罪组织的成员。</strong></h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong><span style=\"box-sizing: border-box; user-select: text;\">社交技能即取悦、话术、恐吓和说服。</span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong><span style=\"box-sizing: border-box; user-select: text;\">一个调查员可能具有75%的取悦技能,但这不意</span><span style=\"box-sizing: border-box; user-select: text;\">味着在任何时候对任何人都能有75%的概率以取悦征</span><span style=\"box-sizing: border-box; user-select: text;\">服。难度等级基于对方的因素,即对此来说恰当的社</span><span style=\"box-sizing: border-box; user-select: text;\">交技能(取悦、话术、恐吓或是说服)或心理学技能</span><span style=\"box-sizing: border-box; user-select: text;\">(取较高的那个)。也就是说,若对方的技能大于等</span><span style=\"box-sizing: border-box; user-select: text;\">于50%,需要一个困难成功(小于等于技能值的一</span><span style=\"box-sizing: border-box; user-select: text;\">半)。若对方的技能大于等于90%,需要一个极难成</span><span style=\"box-sizing: border-box; user-select: text;\">功(小于等于技能值的五分之一)。对于绝大多数的</span><span style=\"box-sizing: border-box; user-select: text;\">NPC来说,这些技能会低于50%,那么难度等级会是</span><span style=\"box-sizing: border-box; user-select: text;\">常规,玩家也就只需要一个常规成功。</span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong><span style=\"box-sizing: border-box; user-select: text;\">若NPC倾向于支持玩家的目标,不用检定了,直</span><span style=\"box-sizing: border-box; user-select: text;\">接判他们同意。</span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong><span style=\"box-sizing: border-box; user-select: text;\">若NPC对玩家的目标缺乏强烈的感受,那么对难</span><span style=\"box-sizing: border-box; user-select: text;\">度等级无需调整。</span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\"><strong><span style=\"box-sizing: border-box; user-select: text;\">若NPC强烈反对玩家的目标,难度等级增加一</span><span style=\"box-sizing: border-box; user-select: text;\">两级。</span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text;\"><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">孤注一掷 的例子:对目标或者其重视的某物某人</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">造成实际上的物理伤害。记住这个技能是恐吓;如果</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">调查员开始尝试另一种不同的方法,KP可能会要求一</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">个不同的技能使用。如果撤回威胁并且调查员开始尝</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">试与目标套近乎,可能会要求取悦技能;或者如果进</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">行了一个长时间并且不含威胁的讨论,可能会变成说</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">服技能。从一个技能转换到另一个技能的使用来获得</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">第二次检定机会仍然属于使用了一个孤注一掷检定。</span></span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text;\"><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">孤注一掷 失败的范例结果:意外地扣下了你正在</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">目标脸前晃悠着用来威胁的枪的扳机;目标的思想断</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">弦了,造成了暴力或者无意义地喋喋不休,并且无法</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">得到更多的情报;目标单纯地开始嘲笑你并且不管你</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">做什么都不停止;目标以某种方式扭转形式,并且开</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">始对恐吓者进行恐吓。</span></span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text;\"><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">一个非常重要的需要注意的事情是对恐吓进行孤</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">注一掷意味着将事物推到极限。这可能包括数日的审</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">讯,或者将一把枪指着对方的脑袋来下达最后通牒。</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">无论是哪一种,孤注一掷的结果为要么为得到了你想</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">要的情报,要么对该场合下造成的结果予以偿还。</span></span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text;\"><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">如果一个疯狂的调查员在孤注一掷上失败,他对</span></span></strong><strong><span style=\"color: #191813;\"><span style=\"font-size: 13px;\">目标感到极度地恐惧,并且立刻接受当下的条件。</span></span></strong></p>\n<p style=\"box-sizing: border-box; user-select: text;\"> </p>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"15","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E6%81%90%E5%90%93.png","effects":[],"_id":"ypMTvcWK4QyjEuky"}
{"name":"射击:步枪/霰弹枪","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"Firearms","description":{"value":"<h2><strong>步枪/ / 霰弹枪( 25%):</strong></h2>\n<h2><strong>这个技能可以用于射击任</strong><strong>何类型的步枪(无论是杠杆作用,手动栓式或者半自</strong><strong>动的)或者霰弹枪。因为霰弹枪中装填的弹药会以散</strong><strong>射的方式发射,所以使用者的命中几率不会因为距离</strong><strong>而减少,但是造成的伤害会受到影响。当突击步枪进</strong><strong>行单次射击时(或者多次进行单次),使用这个技</strong><strong>能。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"25","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":true,"special":true,"rarity":false,"combat":true,"fighting":false,"firearm":true},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E5%B0%84%E5%87%BB-%E6%AD%A5%E6%9E%AA_%E9%9C%B0%E5%BC%B9%E6%9E%AA.png","effects":[],"_id":"z7pwv4JjELC81UVF"}
{"name":"神秘学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>神秘学( 05% )</strong></h2>\n<h2><strong>使用者可以识别出神秘学道具,用语和概念,以</strong><strong>及民间传统,并且可以辨认魔法书以及神秘学记号。</strong><strong>神学家对于代代相传的各类神秘知识十分熟悉,包</strong><strong>括从埃及和苏美尔,从中世纪和文艺复兴时期的西</strong><strong>方,以及也许从亚洲或者非洲。</strong></h2>\n<h2><strong>理解特定的书籍可能可以增加神秘学技能的百分</strong><strong>比。这项技能不能运用于与克苏鲁神话相关的咒术,</strong><strong>书本,以及魔法,尽管旧日支配者的崇拜者对于神秘</strong><strong>学有着很高的接受能力。</strong></h2>\n<h2><strong>由KP决定在这场游戏中非神话魔法是真实存在的</strong><strong>或者是虚构的(见 章节9 9 :魔法)。</strong></h2>\n<h3><strong>对抗技能/ / 难度等级:</strong></h3>\n<h3><strong>常规难度:从民间传说或者神秘学理论中回忆起</strong><strong>了有用的知识;理解一张占卜卡的含义或者其他</strong><strong>的占卦技巧。</strong></h3>\n<h3><strong>困难难度:辨认出稀少或者独特的神秘学书籍;</strong><strong>想起秘密神秘学执行以及仪式的详细细节。</strong></h3>\n<h3><strong>孤注一掷 的例子:花费更多的时间来研究地址和</strong><strong>物品;进行进一步的调查;咨询另一位专家;在仪式</strong><strong>前提前净化自身,并且做好万全的个人准备。</strong></h3>\n<h3><strong>孤注一掷 失败的范例结果:误记了信息,以错误</strong><strong>的方式进行了仪式,并且造成了极坏的结果(也许房</strong><strong>子被烧成了平地);在准备保护的圆圈时,你使用了</strong><strong>错误的材料,并且你并没有挡开灵魂,而是真正地召</strong><strong>唤出了具有邪恶心灵的事物。你在调查中发现了一个</strong><strong>迄今为止都不知道的神话链接,并且你在那认识到的</strong><strong>东西粉碎了你的思想(失去SAN)。</strong></h3>\n<h3><strong>如果一个疯狂的调查员在孤注一掷上失败,那</strong><strong>么很可能表现为某种形式的着魔现象:也许调查员在</strong><strong>自己的脸和手掌上纹上了神秘学的符号,或者在没有</strong><strong>用占卜水晶进行占卜未来前无法进行行动。</strong></h3>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"5","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"special":false,"rarity":false,"push":true,"combat":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{"core":{"sourceId":"Item.Q91DBxjk6REsvORB","sheetClass":"CoC7.CoCItemSheet"}},"img":"modules/coc7skills_chn/img/%E7%A5%9E%E7%A7%98%E5%AD%A6.png","effects":[],"_id":"zuQOd2zSuoFRT8pZ"}
{"name":"科学: 物理学","permission":{"default":0,"1X3ciatcChnkNGkO":3},"type":"skill","data":{"specialization":"","description":{"value":"<h2><strong>物理学( 01% ):使使用者能够理论上了解压力、</strong><strong>材料、运动、磁力、电力、光学、辐射和相关的现</strong><strong>象,以及给予一定的能力来构建实验器材来验证想</strong><strong>法。对于知识的了解程度取决于所在的年代。实际运</strong><strong>用的装置,例如汽车,并不是物理学家的范围,然而</strong><strong>实验设备可能会是,也许要结合电气维修或者机械维</strong><strong>修。</strong></h2>","opposingDifficulty":"","pushedFaillureConsequences":"","chat":""},"base":"1","adjustments":{"personal":null,"occupation":null,"archetype":null,"experience":null},"value":null,"attributes":{},"properties":{"push":false,"special":true,"rarity":false,"combat":false,"fighting":false,"firearm":false},"eras":{"1920":true,"nvct":false,"drka":false,"ddts":false,"glit":false,"pulp":false,"mdrn":true},"flags":{}},"flags":{},"img":"modules/coc7skills_chn/img/%E7%A7%91%E5%AD%A6-%E7%89%A9%E7%90%86%E5%AD%A6.png","effects":[],"_id":"zyGtBwCuppgXw49Y"}