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With r_shadow_realtime_world enabled the following customised defaultwarp.glsl does not animate; it's lit but static.
r_shadow_realtime_world
defaultwarp.glsl
!!ver 100 450 !!permu FOG !!samps diffuse lightmap #include "sys/defs.h" #include "sys/fog.h" varying vec2 tc; #ifdef LIT varying vec2 lm0; #endif #ifdef VERTEX_SHADER void main () { tc = v_texcoord.st; #ifdef FLOW tc.s += e_time * -0.5; #endif #ifdef LIT lm0 = v_lmcoord; #endif gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec2 ntc; ntc.s = tc.s + sin(tc.t+e_time)*0.125; ntc.t = tc.t + cos(tc.s+e_time)*0.125; vec3 ts = vec3(texture2D(s_diffuse, ntc)); #ifdef LIT ts *= (texture2D(s_lightmap, lm0) * e_lmscale).rgb; #endif #ifdef ALPHA gl_FragColor = fog4blend(vec4(ts, float(ALPHA)) * e_colourident); #else gl_FragColor = fog4(vec4(ts, 1.0) * e_colourident); #endif } #endif
The text was updated successfully, but these errors were encountered:
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With
r_shadow_realtime_world
enabled the following customiseddefaultwarp.glsl
does not animate; it's lit but static.defaultwarp.glsl
The text was updated successfully, but these errors were encountered: