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FriesBSCam.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Plugin</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
<ProjectGuid>{09F7466F-7007-49E6-BBE2-C81718554523}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FriesBSCameraPlugin</RootNamespace>
<AssemblyName>FriesBSCameraPlugin</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Plugin|x64' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<LIVBaseDirectory>$(Registry:HKEY_CURRENT_USER\Software\LIV.App@BaseDirectory)</LIVBaseDirectory>
<VIVRAssemblies>$(LIVBaseDirectory)\resources\VIVR\VIVR_Data\Managed</VIVRAssemblies>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Assembly-CSharp.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\LIV\resources\VIVR\VIVR_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="UnityEngine">
<HintPath>UnityEngine.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="websocket-sharp, Version=1.0.2.59611, Culture=neutral, PublicKeyToken=5660b08a1845a91e, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\LIV\resources\VIVR\VIVR_Data\Managed\websocket-sharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Src\AttributeParser.cs" />
<Compile Include="Src\BeatSaberStatus.cs" />
<Compile Include="Src\Camera\CameraData.cs" />
<Compile Include="Src\Camera\CameraTransition.cs" />
<Compile Include="Src\MyCameraPlugin.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="BeforeResolveReferences">
<Error Text="Cannot find LIV. Please run LIV, then restart Visual Studio." Condition="'$(LIVBaseDirectory)' == ''" />
<CreateProperty Value="$(VIVRAssemblies);$(AssemblySearchPaths)">
<Output TaskParameter="Value" PropertyName="AssemblySearchPaths" />
</CreateProperty>
</Target>
</Project>