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wfrp-4th-edition-random-npc.html
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<!DOCTYPE html>
<html lang="en">
<head><title>WFRP 4th Edition Random NPC</title>
<style>
td, th {
padding: 1px;
text-align: center;
}
</style>
<script>
//<![CDATA[
function roll1d10(){
"use strict";
return Math.floor(Math.random() * 10) + 1;
}
function roll2d10(){
"use strict";
return Math.floor(Math.random() * 10) + Math.floor(Math.random() * 10) + 2;
}
function rollXd10(x){
"use strict";
var j;
var roll= 0;
for (j = 0; j < x; j += 1) {
roll += roll1d10();
}
return roll;
}
function roll1d100(){
"use strict";
return Math.floor(Math.random() * 100) + 1;
}
// ["WS","BS","S","T","I","AG","DEX","INT","WP","FEL","M","W"];
const ST_WS = 0;
const ST_BS = 1;
const ST_S = 2;
const ST_T = 3;
const ST_I = 4;
const ST_AG = 5;
const ST_DEX = 6;
const ST_INT = 7;
const ST_WP = 8;
const ST_FEL = 9;
const ST_M = 10;
const ST_W = 11;
function generateNPC(SpeciesChoice) {
"use strict";
var i;
var Name = "";
var NameTxt = "";
var Name = "";
var NameTxt = "";
var SpeciesTxt ="";
var SpeciesN;
var SpeciesAll = ["Human","Dwarf","Halfling","Elf","Gnome"];
var Sex = 0;
var NamesHumanMale = ["Armin", "Adolf", "Adolphus", "Albrecht", "Alexander", "Aldred", "Alfred",
"Anders", "Anton", "Axel", "Bernard", "Bernd", "Bert", "Boris", "Bruno",
"Chedwic", "Christian", "Christoph", "Claus", "Clemons", "Conrad", "Konrad",
"Dahlbert", "Detlef", "Dieter", "Dirk", "Erberhardt", "Erik", "Erich",
"Ernst", "Erwin", "Erzbet", "Felix", "Franz", "Friedrich", "Fredrick",
"Fritz", "Georg", "Gerd", "Gotz", "Gregor", "Gunter", "Gunther", "Gustav",
"Hannes", "Hans", "Hanzi", "Heiner", "Heinrich", "Heinz", "Hieronymus",
"Helmut", "Henri", "Holger", "Ingo", "Jens", "Joachim", "Johann", "Johannes",
"Jonas", "Jorg", "Josef", "Jurgen", "Kaster", "Karl", "Klaus", "Knud",
"Konrad", "Kurt", "Lou", "Luitpold", "Manfred", "Marius", "Max (Maximilian)",
"Mathieu", "Matthias", "Mikhail", "Mortmore", "Nathaniel", "Nicholas",
"Nicholaus", "Nikolaus", "Norbert", "Oswald", "Otto", "Paulus", "Peter",
"Rainer", "Reiner", "Rolf", "Rudger", "Rudolf", "Rudolph", "Ruy", "Sepp",
"Siegfried", "Stefan", "Sven", "Thadius", "Theodor", "Udo", "Ulrich", "Ulrike",
"Volker", "Werner", "Wiesel", "Wilhelm", "Wim", "Wolf", "Wolfgang", "Adalbert",
"Adam", "Adolf", "Adolphus", "Albert", "Albrecht", "Aldred", "Alexander",
"Axel", "Alfons", "Alfred", "Alois", "Aloisius", "Andreas", "Anders", "Anton",
"Antonius", "Armin", "Arnold", "Arthur", "August", "Augustus", "Balthasar",
"Benedikt", "Bernhard", "Benno", "Bernd", "Berthold", "Bartolomeus", "Bertram",
"Bonifatius", "Clemens", "Cyrilus", "Daniel", "David", "Detlef", "Dettel",
"Dieter", "Dieterich", "Dirk", "Eberhard", "Edgar", "Edler", "Edmund", "Eduard",
"Ede", "Egolf", "Egon", "Eitel", "Elmar", "Elmer", "Emil", "Emilius", "Erhard",
"Erich", "Erik", "Ernst", "Erwin", "Eugen", "Fabian", "Felix", "Ferdinand",
"Ferdl", "Florian", "Frank", "Franz", "Francius", "Friedrich", "Frieder",
"Fritz", "Gabriel", "Georg", "Gerhard", "Gerd", "Götz", "Gregor", "Gunter",
"Gustav", "Gustavus", "Harald", "Heinrich", "Heiner", "Heinz", "Herbert",
"Heribert", "Hermann", "Arminius", "Hieronymus", "Holger", "Hubert", "Hugo",
"Ignaz", "Ignatius", "Isidor", "Jakob", "Jacobus", "Joachim", "Achim", "Jochen",
"Johannes", "Hans", "Hannes", "Jonas", "Jonathan", "Jorg", "Josef", "Josephus",
"Sepp", "Julius", "Jurgen", "Karl", "Carolus", "Kasimir", "Kaster", "Castor",
"Kaspar", "Kasper", "Caspar", "Knut", "Konrad", "Conrad", "Konz", "Konstantin",
"Kurt", "Laurenz", "Lorenz", "Laurentius", "Leonhard", "Leo", "Ludwig",
"Lodeweik", "Luitpold", "Lutz", "Manfred", "Marius", "Markus", "Martin",
"Mathias", "Mattheus", "Maximilian", "Max", "Melchior", "Michael", "Michel",
"Moritz", "Nathan", "Nikolaus", "Niklas", "Klaus", "Norbert", "Olaf", "Oskar",
"Oswald", "Otto", "Paul", "Paulus", "Peter", "Petrus", "Philipp", "Philippus",
"Pius", "Raimund", "Reimund", "Rainer", "Reiner", "Richard", "Robert", "Bert",
"Roland", "Rudiger", "Rudger", "Roger", "Rudolf", "Rolf", "Rudi", "Ruprecht",
"Rupert", "Samuel", "Siegfried", "Silvester", "Simon", "Stefan", "Stephan",
"Steffen", "Sven", "Thadeus", "Theodor", "Theo", "Thomas", "Timotheus",
"Titus", "Tobias", "Udo", "Ulrich", "Valentin", "Veit", "Viktor", "Volkmar",
"Volker", "Walter", "Wendel", "Werner", "Wolfgang", "Wolf", "Wilhelm", "Wili",
"Zacharias"];
var NamesDwarfMale = ["Adrik","Alberich","Baern","Barendd", "Brouor", "Bruenor",
"Dain", "Darrak", "Delg", "Eberk", "Einkil", "Fargrim", "Flint", "Gardain",
"Harbek", "Kildrak", "Morgran", "Orsik", "Oskar", "Rangrim", "Rurik", "Taklinn",
"Thoradin", "Thorin", "Tordek", "Traubon", "Travok", "Ulfgar", "Veit", "Vondal",
"Alrik", "Bronda", "Dimzad", "Fenna", "Gottri", "Gudrun", "Snorri"];
var NamesHalflingMale = ["Alton","Ander","Cade","Corrin", "Eldon", "Errich,",
"Finnan", "Garret", "Lindal", "Lyle", "Merrie", "Milo", "Osborn", "Perrin",
"Reed", "Roscoe", "Wellby", "Ferdinand", "Heironymus", "Maximillian",
"Theodosius"];
var NamesElfMale = ["Adran", "Aelar", "Aramil", "Arannis", "Aust", "Beiro",
"Berrian", "Carrie", "Enialis", "Erdan", "Erevan", "Galinndan", "Hadarai",
"Heian", "Himo", "Immeral", "Ivellios", "Laucian", "Mindartis", "Paelias",
"Peren", "Quarion", "Riardol", "Rolen", "Soveliss", "Thamior", "Tharivol",
"Theren", "Varis"];
var NamesGnomeMale = ["Breward", "Daveth", "Gwinear", "Mawnan", "Meriasek", "Nivet",
"Talan", "Ytel"];
var NamesHumanFemale = ["Andrea", "Angelika", "Anita", "Anna-Lise", "Astrid", "Brigid", "Brigitte",
"Camilla", "Celeste", "Charlotte", "Christa", "Christiane", "Clementine",
"Cordula", "Daniele", "Doris", "Eva", "Edda", "Edith", "Elga", "Elisabeth",
"Elixabet", "Ellen", "Etti", "Frances", "Frieda", "Gabriel e", "Gaby", "Gerd",
"Gertrud", "Gisela", "Gloria", "Hanna", "Hanni", "Hannelore", "Heidi", "Helena",
"Helene", "Helga", "Helke", "Helma", "Henriette", "Ingrid", "Karin", "Karina",
"Katharina", "Kathe", "Katrin", "Julianne", "Lena", "Lile", "Lilian", "Lisa",
"Liv", "Magdalene", "Margret", "Margarethe", "Magrit", "Maria", "Mariann",
"Marianne", "Marlene", "Marthe", "Mel ory", "Monika", "Nadja", "Nastassja",
"Natja", "Oliva", "Rena", "Rosa", "Ruth", "Sybil e", "Tatjana", "Uli", "Ursula",
"Vera", "Veronika", "Winifred", "Yella", "Yvette", "Dagmar", "Adelheid",
"Heide", "Agathe", "Agatha", "Agnes", "Alexandra", "Alexa", "Alix", "Andrea",
"Angelika", "Anna", "Anne", "Anneliese", "Annette", "Antonia", "Augusta",
"Beata", "Beate", "Bertha", "Berthe", "Brigitte", "Gitte", "Britta", "Cacilie",
"Camila", "Carola", "Karola", "Charlotte", "Lotte", "Claudia", "Clementine",
"Cordula", "Cornelia", "Kornelia", "Daniela", "Dora", "Doris", "Dorothea",
"Edda", "Edith", "Eleonore", "Elisabeth", "Elsbeth", "Elsa", "Lisbeth", "Elke",
"Elen", "Else", "Elvira", "Emilie", "Emilia", "Erika", "Esther", "Eugenie",
"Eva", "Felicitas", "Franka", "Franza", "Franziska", "Franzi", "Frieda",
"Friederike", "Gabriele", "Gerda", "Gertraud", "Gertraut", "Gertrude",
"Gisela", "Gloria", "Hanna", "Hannelore", "Hedwig", "Helene", "Helena",
"Helga", "Helma", "Henriette", "Hildegard", "Hilde", "Ida", "Ilse", "Ina",
"Ingrid", "Isabela", "Isadora", "Isolde", "Johanna", "Josephine", "Judith",
"Jutta", "Juliane", "Julia", "Karin", "Karla", "Karoline", "Katharina", "Kathe",
"Kathrin", "Leonore", "Liliane", "Lore", "Luise", "Luzia", "Magda",
"Magdalene", "Lene", "Lena", "Margarete", "Margareta", "Gretel", "Margit",
"Margot", "Marie", "Marianne", "Marion", "Marlene", "Martha", "Marthe",
"Mathilde", "Michaela", "Monika", "Nadja", "Ottilie", "Paula", "Petra",
"Rebekka", "Regina", "Regine", "Renate", "Renata", "Rikarda", "Rosa", "Ruth",
"Sabine", "Sibyle", "Silvia", "Sophie", "Stefanie", "Stephanie", "Susanne",
"Susanna", "Therese", "Ulrike", "Ursula", "Ursel", "Valentina", "Verena",
"Vera", "Veronika", "Viktoria", "Wilhelmine", "Winifred"];
var NamesDwarfFemale = ["Amber", "Artin", "Audhild", "Bardryn", "Dagnal",
"Diesa", "Eldeth", "Falkrunn", "Finellen", "Gunnloda", "Gurdis", "Helja",
"Hlin", "Kathra", "Kristryd", "Hilde", "Liftrasa", "Mardred", "Riswynn",
"Sannl", "Torbera", "Torgga", "Vistra"];
var NamesHalflingFemale = ["Andry", "Bree", "Callie", "Cora", "Euphemia", "Jillian", "Kithri", "Lavinia",
"Lidda", "Meda", "Nedda", "Paela", "Portia", "Seraphina", "Shaena", "Trym",
"Vani", "Verna", "Antoniella", "Esmerelda", "Thomasina"];
var NamesElfFemale = ["Adrie", "Althaea", "Anastrianna,", "Andraste", "Antinua",
"Bethrynna", "Birel", "Caelynn,", "Drusilia", "Enna", "Felosial", "Ielenia",
"Jelenneth", "Keyleth", "Leshanna", "Lia", "Meriele", "Mialee", "Naivara",
"Quelenna", "Quillathe", "Sariel", "Shanairra", "Shava", "Silaqui",
"Theirastra", "Thia", "Vadania", "Valanthe", "Xanaphia"];
var NamesGnomeFemale = ["Elowen", "Ia", "Kerra", "Ladoca", "Metheven", "Morren",
"Steren", "Tryfena"];
var NamesAllMale = [ NamesHumanMale, NamesDwarfMale, NamesHalflingMale,
NamesElfMale, NamesGnomeMale];
var NamesAllFemale = [ NamesHumanFemale, NamesDwarfFemale, NamesHalflingFemale,
NamesElfFemale, NamesGnomeFemale];
var NamesAll = [NamesAllMale, NamesAllFemale];
var SurnamesHuman = ["Abel", "Abend", "Abendrot", "Achenbach", "Ackermann", "Adler", "Albers",
"Alendorf", "Alsheimer", "Alt", "Arndt", "Aschendorf", "Baer", "Baumann",
"Berger", "Biedenkopf", "Blacher", "Blech", "Blum", "Bockenheim", "Bohm",
"Bohne", "Bohnen", "Bol", "Bormann", "Bornheim", "Brandauer", "Brahms",
"Bratsch", "Braun", "Bremer", "Bruck", "Brunkhorst", "Brustelin", "Buchwald",
"Carow", "Castel", "Clausewitz", "Clemm", "Cloos", "Delschaft", "Dickopf",
"Dietrich", "Diffring", "Dissel", "Dornbusch", "Dreckspatz", "Dabisch", "Damm",
"Datz", "Daube", "Denker", "Diestelmeyer", "Dippel", "Dirnbach", "Dolinger",
"Donner", "Dreyer", "Duster", "Dastein", "Eberlein", "Ebert", "Eckstein",
"Edel", "Eibl", "Eifer", "Eiferer", "Eigenbrot", "Eckmann", "Emmel", "Engels",
"Ensslin", "Erbach", "Eschenheim", "Fabel", "Faler", "Fassbinder", "Fassnacht",
"Feder", "Feiler", "Feldmann", "Feuerbach", "Feyerabend", "Fischer",
"Fleischer", "Frei", "Freihof", "Fritsch", "Fuchs", "Ganz", "Gehweiler",
"Geissler", "Gickel", "Glaubrecht", "Goetz", "Goldstein", "Gottschalk",
"Grau", "Grasser", "Griem", "Grobschnitt", "Gronemeyer", "Gschwendtner",
"Guhne", "Gunzberg", "Gutmann", "Haak", "Hack", "Harnisch", "Hartwig",
"Hasen", "Hasener", "Hassel", "Heinemann", "Helfrich", "Hermann", "Hinfalig",
"Hintz", "Hockschwarzer", "Hofbauer", "Hoffmann", "Hoger", "Holzkrug", "Holt",
"Horn", "Jaeger", "Jackel", "Junghans", "Kahl", "Kannicher", "Kant", "Karge",
"Kaufmann", "Keler", "Keush", "Keilgeld", "Kier", "Klammer", "Kleist", "Kluge",
"Knopp", "Kochel", "Kohl", "Konigs", "Kopp", "Korff", "Korte", "Kortner",
"Krauss", "Kreuzer", "Kroetz", "Kronenhof", "Kruck", "Krug", "Kruger", "Kummer",
"Ladengast", "Lang", "Langen", "Laubrich", "Lauschen", "Leinweber", "Leipnitz",
"Lenz", "Lesch", "Liebenfels", "Lochner", "Lommel", "Lupenrein", "Mack",
"Macken", "Magen", "Maier", "Mankau", "Manzel", "Marx", "Mattes", "Meier",
"Melinger", "Messner", "Moseke", "Moos", "Moser", "Muler", "Murnau", "Nagel",
"Nass", "Neubauer", "Nieden", "Nol", "Nutzniesser", "Oberlander", "Offen",
"Olbricht", "Oldenhaler", "Osten", "Otterbach", "Pabst", "Palenberg", "Panke",
"Patzer", "Peilstock", "Pfeffer", "Plotz", "Pommer", "Praunheim", "Raab",
"Rabeneck", "Radmacher", "Reich", "Reitsmann", "Reitz", "Reusse", "Rommel",
"Rotlander", "Rudiger", "Rupp", "Sagebrecht", "Sander", "Sauber", "Schaden",
"Schaake", "Schauble", "Schenk", "Scheydt", "Schnel", "Schondorff", "Schubert",
"Schmidt", "Schwanenheim", "Semmelrogge", "Sierck", "Silber", "Sinkel",
"Speilhalter", "Steinhoff", "Stratz", "Stumpfnase", "Tauber", "Tetzel",
"Tiele", "Tietmeyer", "Tischer", "Trapp", "Treuer", "Trommler", "Ulmann",
"Uebele", "Ulbricht", "Unverzagt", "Unzeit", "Veigl", "Vieweg", "Viertel",
"Vocken", "Vogel", "Vogler", "Wagner", "Weinrich", "Weizsacker", "Wennemann",
"Wegener", "Weyrauch", "Wiene", "Winkler", "Winterstein", "Witzen",
"Wolkenstein", "Zech", "Zieren", "Zimmermann", "Zischer", "Zopf", "Zweifel",
"Klauen", "Karge", "Shcatten", "Mittel", "Drakens", "Grau", "Axtschlagpass",
"Gross", "Reik", "Meut", "Niderreik", "Dunkelfeuerpass", "Schwarz", "Duster",
"Dach", "Welten"];
var SurnamesDwarf = ["Balderk", "Battlehammer", "Brawnanvil", "Dankil", "Fireforge", "Frostbeard",
"Gorunn", "Holderhek", "Ironfist", "Loderr", "Lutgehr", "Rumnaheim",
"Strakelin", "Torunn", "Ungart", "Baragraz", "Durak", "Galazil", "Gnoldok",
"Nazril", "Okri", "Ardrungan", "Bryntok", "Gazani", "Gromheld", "Harrazlings",
"Unboki", "Dokkintroll", "Ganvalgger", "Kvitang", "Thrungtak", "Wyrgrinti",
"Zankonk"];
var SurnamesHalfling = ["Brushgather","Goodbarrel","Greenbottle","High-hill",
"Hilltopple", "Leagallow", "Tealeaf", "Thorngage", "Tosscobble", "Underbough",
"Ashfield", "Brandysnap", "Hayfoot", "Rumster", "Shortbottom", "Thorncobble"];
var SurnamesElf = ["Amakiir(Gemflower)","Amastacia(Starflower)",
"Galanodel(Moonwhisper)","Holimion(Diamonddew)", "Ilphelkiir(Gemblossom)",
"Liadon(Silverfrond)", "Meliamne(Oakenheel)", "Natlo(Nightbreeze)",
"Siannodel(Moonbrook)", "Xiloscient(Goldpetal)", "Emberfell", "Fireborn",
"Foamheart", "Goldenhair", "Silverspray", "Spellsign", "Fleetriver",
"Shadowstalker", "Treeshaper", "Weavewatcher", "Willowlimb", "Windrunner"];
var SurnamesGnome = ["annearil", "Fraine", "Hawken", "Landweth", "Peddlar", "Scantleburn",
"Thorne", "Trethewey"];
var SurnamesAll = [ SurnamesHuman, SurnamesDwarf, SurnamesHalfling, SurnamesElf, SurnamesGnome];
var SurnameSuffixHumanNoble = ["burg","berg","stein","stock","wald"];
var SurnameSuffixDwarvenMale = ["sson","sson","sson","snev"];
var SurnameSuffixDwarvenFemale = ["sdottir","sdottir","sdottir","sniz"];
var SurnameSuffixDwarvenAll = [SurnameSuffixDwarvenMale, SurnameSuffixDwarvenFemale];
var StatsTxt = "";
var StatsName = ["WS","BS","S","T","I","AG","DEX","INT","WP","FEL","M","W"];
var StatsR = [0,0,0,0,0,0,0,0,0,0,0,0];
var StatsHuman = [20,20,20,20,20,20,20,20,20,20,4,0];
var StatsDwarf = [30,20,20,30,10,20,30,20,40,10,3,0];
var StatsHalfling = [10,30,10,20,20,20,30,20,30,30,3,0];
var StatsElf = [30,30,20,20,30,40,30,30,30,20,5,0];
var StatsGnome = [20,10,10,15,30,30,30,30,40,15,3,0];
var StatsAll = [StatsHuman, StatsDwarf, StatsHalfling, StatsElf, StatsGnome];
var StatsAdvance = [0,0,0,0,0,0,0,0,0,0,0,0];
var StatsBase = [0,0,0,0,0,0,0,0,0,0,0,0];
var StatsTraits = [0,0,0,0,0,0,0,0,0,0,0,0];
var TraitTxt ="";
var TraitNames = [];
var TraitStartHuman = [];
var TraitStartDwarf = ["Night Vision"];
var TraitStartHalfling = ["Size (Small)","Night Vision"];
var TraitStartElf = ["Night Vision"];
var TraitStartGnome = ["Size (Small)","Night Vision"];
var TraitStartAll = [TraitStartHuman,
TraitStartDwarf,TraitStartHalfling,
TraitStartElf,
TraitStartGnome];
var TraitsOptionalDwarf = ["Prejudice (Elves)","Animosity (Elves)"];
var TraitsOptional = [ [], TraitsOptionalDwarf, [], [], [] ];
var CareerAll =
["Merchant",
"Soldier",
"Guard",
"Scholar",
"Charlatan",
"Commoner",
"Noble",
"Bandit"];
var CareerSkill = [
["Haggle", "Evaluate","Bribery","Gossip"],
["Melee (Basic)", "Endurance","Cool","Athletics","Dodge","Ranged"],
["Melee (Basic)", "Perception","Intuition","Bribery","Gossip"],
["Lore (Any one)", "Research", "Lore (Any one)", "Gossip"],
["Charm", "Gossip", "Dodge", "Gamble", "Sleight of Hand","Entertain (Any one)","Play (Any one)"],
["Gossip", "Lore (Local)","Consume Alcohol","Melee (Brawling)"],
["Charm", "Consume Alcohol", "Gamble", "Intimidate", "Leadership", "Lore (Heraldry)", "Melee (Fencing)"],
["Stealh", "Melee (Basic)", "Ranged","Intimidate", "Bribery"]
];
/*
var StatsName = ["WS"0,"BS"1,"S"2,"T"3,"AG"4,"I"5,"DEX"6,"INT"7,"WP"8,"FEL"9,"M","W"];
*/
var CareerSkilStats = [
[ST_FEL, ST_INT, ST_FEL, ST_FEL],
[ST_WS, ST_T, ST_WP, 4,4, ST_BS],
[ST_WS, ST_I, ST_I, ST_FEL, ST_FEL],
[ST_INT, ST_INT, ST_INT, ST_FEL],
[ST_FEL, ST_FEL, ST_AG, ST_INT, ST_DEX, ST_FEL, 6],
[ST_FEL, ST_INT, ST_T, ST_WS],
[ST_FEL, ST_T, ST_INT, ST_S, ST_FEL, ST_INT, ST_WS],
[ST_AG, ST_WS, ST_BS, ST_S, ST_FEL]
];
var CareerSocial = ["Silver 3","Silver 1","Brass 4","Silver 1",
"Brass 4","Brass 2","Gold 1","Brass 2"];
var CareerTraits = [
["Cunning","Clever","Leader"],
["Brute","Leader","Tough","Elite","Champion","Hardy"],
["Brute","Prejudice (Criminals)","Big","Cunning","Leader","Elite"],
["Clever","Cunning"],
["Cunning","Leader","Stealthy","Fast"],
["Prejudice (Foreigners)","Stupid","Tough","Brute","Big","Hardy"],
["Cunning","Leader","Clever"],
["Brute","Prejudice (Guards)","Stealthy","Big","Cunning","Leader","Hardy"]
];
var CareerN;
var CareerName;
var SkillTxt = "";
var TrappingTxt = "";
var SkillNames = [];
var SkillValues = [];
var SexAll = ["Male","Female"];
var SexTxt;
var CareerWeapon = [
[["Dagger SB+2",""],["Knife SB+1 (Undamaging)",""],["Unarmed SB+0 (Undamaging)",""],["Unarmed SB+0 (Undamaging)",""]],
[["Spear SB+4 (Impale)","Melee (Polearm)"],["Halberd SB+4 (Defensive, Hack, Impale)","Melee (Polearm)"],["Sword SB+4",""],["Sword SB+4, Shield (Shield 2, Defensive, Undamaging)","Melee (Parrying)"],["Axe SB+4",""],["Mace SB+4",""],["Zweihander SB+5 (Damaging, Hack)","Melee (Two-handed)"]],
[["Sword SB+4",""], ["Reinforced Club SB+4",""]],
[["Dagger SB+2",""],["Knife SB+1 (Undamaging)",""],["Unarmed SB+0 (Undamaging)",""],["Unarmed SB+0 (Undamaging)",""]],
[["Dagger SB+2",""],["Dagger SB+2",""],["Knife SB+1 (Undamaging)",""],["Unarmed SB+0 (Undamaging)",""]],
[["Dagger SB+2",""],["Knife SB+1 (Undamaging)",""],["Unarmed SB+0 (Undamaging)",""],["Handaxe SB+4",""]],
[["Rapier SB+4 (Fast, Impale)","Melee (Fencing)"],["Foil SB+3 (Fast, Impale, Precise, Undamaging)","Melee (Fencing)"],["Fine Dagger SB+2 (Undamaging)",""]],
[["Spear SB+4 (Impale)","Melee (Polearm)"],["Sword SB+4",""],["Sword SB+4, Shield (Shield 2, Defensive, Undamaging)","Melee (Parrying)"],["Axe SB+4",""],["Mace SB+4",""]]
];
var SpecieWeapon = [
[""],
[["Warhammer SB+4",""]],
[""],
[["Elven Sabre SB+4",""]],
[["Hidden Dagger SB+2",""]]
];
var CareerRanged = [
[""],
[["Crossbow +9 (60, Reload 1, Impale)","Ranged (Crossbow)"],["Handgun +9 (50, Dangerous, Reload 3, Impale, Penetrating)","Ranged (Firearms)"]],
[["Crossbow +9 (60, Reload 1, Impale)","Ranged (Crossbow)"]],
[""],
[["Throwing Knife SB+2","Ranged (Throwing)"]],
[["Sling +6 (Pummel)","Ranged (Sling)"]],
[""],
[["Bow SB+3 (Impale)","Ranged (Bow)"],["Sling +6 (Pummel)","Ranged (Sling)"]]
];
var SpecieRanged = [
[""],
[["Crossbow +9 (60, Reload 1, Impale)","Ranged (Crossbow)"]],
[["Sling +6 (Pummel)","Ranged (Sling)"]],
[["Bow SB+3 (Impale)","Ranged (Bow)"]],
[""]
];
var CareerArmour = [
["Burguer Clothes","Fine Clothes"],
["Leather Armour (1)","Mail Armour (2)","Plate Armour (3)"],
["Leather Jack (body, arms, 1), Pot Helm (head, 2) (Partial)","Leather Armour (1)","Mail Armour (2)"],
["Burguer Clothes","Scholar Robes"],
["Leather Jerkin (body, 1)","Leather Jack (body, arms, 1)","Burguer Clothes","Simple Clothes","Simple Clothes"],
["Leather Jerkin (body, 1)","Leather Jack (body, arms, 1)","Simple Clothes","Simple Clothes","Simple Clothes"],
["Courtly Garb","Fine Courtly Garb"],
["Leather Jerkin (body, 1)","Leather Jack (body, arms, 1)","Leather Armour (1)",""]
];
/* Grouped skills to select random group*/
var AnySkills = [
["Art (Any one)", "Art (Calligraphy)", "Art (Writing)", "Art (Sculpture)", "Art (Painting)", "Art (Weaving)", "Art (Tatoo)", "Art (Mosaics)"],
["Entertain (Any one)","Entertain (Fortune Telling)", "Entertain (Sing)", "Entertain (Acting)", "Entertain (Comedy)",
"Entertain (Storytelling)","Entertain (Taunt)",
/* Duplicate to get more common stuff*/
"Entertain (Acting)", "Entertain (Sing)"
],
["Melee (Any one)", "Melee (Parry)", "Melee (Polearm)", "Melee (Fencing)", "Melee (Two-handed)", "Melee (Flail)", "Melee (Cavalry)", "Melee (Brawling)",
/* Duplicate to get more common stuff, No Melee (Basic) */
"Melee (Parry)", "Melee (Polearm)", "Melee (Fencing)", "Melee (Two-handed)"
],
["Play (Any one)","Play (Drum)","Play (Fife)","Play (Lute)","Play (Bagpipes)"],
["Trade (Any one)","Trade (Apothecary)","Trade (Cook)","Trade (Charms)","Trade (Engineer)",
"Trade (Farrier)","Trade (Printing)", "Trade (Poisoner)", "Trade (Smithing)","Trade (Carpentry)"],
["Lore (Any one)", "Lore (Reikland)", "Lore (Dwarfs)", "Lore (Geology)", "Lore (Metallurgy)", "Lore (Chemistry)",
"Lore (Medicine)", "Lore (Plants)", "Lore (Science)", "Lore (Law)", "Lore (Theology)","Lore (Magic)", "Lore (Politics)",
"Lore (Heraldry)", "Lore (Folklore)", "Lore (Herbs)", "Lore (Beasts)", "Lore (Local)", "Lore (Torture)",
"Lore (Riverways)", "Lore (Trolls)","Lore (History)", "Lore (Elves)"],
["Perform (Any one)", "Perform (Acrobatics)", "Perform (Firebrathing)"],
["Stealth (Any one)", "Stealth (Urban)", "Stealth (Rural)", "Stealth (Underground)"]
];
var DistinguisingMarks =
/*WFRP 2ed Core*/
["pox marks",
"ruddy faced",
"scar",
"tattoo",
"earring",
"ragged "+((Math.random()>0.5)?"left":"right")+" ear",
"nose ring",
"wart",
"broken nose",
"large mole",
"huge nose",
"missing tooth",
"snaggle teeth",
"lazy "+((Math.random()>0.5)?"left":"right")+" eye",
"missing "+((Math.random()>0.5)?"left":"right")+" eyebrow",
"missing Digit on "+((Math.random()>0.5)?"left":"right")+" hand",
"missing nail on "+((Math.random()>0.5)?"left":"right")+" hand",
"distinctive gait",
"curious smell",
"small bald patch",
"strange coloured "+((Math.random()>0.5)?"left":"right")+" eye",
/*Extra*/
"large ears",
"long fingers"
];
var DescriptionTxt = "";
var SpeciesBaseHeight = [5*12,4*12,3.25*12,5.25*12,3.25*12];
var SpeciesBuild = [0,1,-1,1,-1];
var Build = ["Slim","Trim","Average","Stocky","Corpulent"];
function rollHeight (Base) {
var roll = roll2d10()-2;
var height = Base+roll;
var HeightTxt = Math.floor(height/12)+"'"+(height-Math.floor(height/12)*12)+"''";
return HeightTxt;
}
function rollMoney (SocialString) {
var money = "";
var ParsedSocial = SocialString.split(" ");
switch (ParsedSocial[0]) {
case "Gold":
money = ParsedSocial[1] + " Gold Crowns.";
break;
case "Silver":
money = rollXd10(ParsedSocial[1]) + " Silver Shillings.";
break;
case "Brass":
money = rollXd10(ParsedSocial[1]*2) + " Brass Pennies.";
break;
default:
money = "Not a single coin.";
}
return money;
}
function parseTrait2Stats (TraitArray) {
var x;
/* var StatsName = [0"WS",1"BS",2"S",3"T",4"I",5"AG",6"DEX",7"INT",8"WP",9"FEL",10 "M",11 "W"]; */
var stat = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
for (x in TraitArray) {
//console.log(TraitArray[x]);
//console.log(x);
switch (TraitArray[x][0]) {
case "Big":
stat[ST_S] += 10;
stat[ST_T] += 10;
stat[ST_AG] += -5;
break;
case "Brute":
stat[ST_S] += 10;
stat[ST_T] += 10;
stat[ST_AG] += -10;
stat[ST_M] += -1;
break;
case "Clever":
stat[ST_I] += 10;
stat[ST_INT] += 20;
break;
case "Cunning":
stat[ST_I] += 10;
stat[ST_INT] += 10;
stat[ST_FEL] += 10;
break;
case "Elite":
stat[ST_WS] += 20;
stat[ST_BS] += 20;
stat[ST_WP] += 20;
break;
case "Fast":
stat[ST_AG] += 10;
stat[ST_M] += 1;
break;
case "Hardy": /*This will be reparsed later*/
stat[ST_W] += 3;
break;
case "Leader":
stat[ST_WP] += 10;
stat[ST_FEL] += 10;
break;
case "Tough":
stat[ST_T] += 10;
stat[ST_WP] += 10;
break;
/*Mutations pg 184*/
case "Mutation (Animalistic Legs)":
stat[10] += 1;
break;
case "Mutation (Corpulent)":
stat[ST_S] += 5;
stat[ST_T] += 5;
stat[ST_M] += -1;
break;
case "Mutation (Distended Digits)":
stat[ST_DEX] += 10;
break;
case "Mutation (Emaciated)":
stat[ST_S] -= 10;
stat[ST_AG] += 5;
break;
case "Mutation (Extra Legs Joins)":
stat[ST_AG] += 5;
break;
case "Mutation (Inhuman Beauty)":
stat[ST_FEL] += 10;
break;
case "Mutation (Short Legs)":
stat[ST_M] -= 1;
break;
/*Mutations ToC*/
case "Mutation (Albino)":
stat[ST_T] -= 5;
break;
case "Mutation (Boils)":
stat[ST_T] -= 10;
stat[ST_AG] -= 5;
break;
/*Mental Corruptions pg 185*/
case "Mental Corruption (Awful Cravings)":
stat[ST_WP] -= 5;
stat[ST_FEL] -= 5;
break;
case "Mental Corruption (Beast Within)":
stat[ST_WP] += 10;
stat[ST_INT] -= 5;
stat[ST_FEL] -= 5;
break;
case "Mental Corruption (Crawling Skin)":
stat[ST_I] -= 5;
stat[ST_DEX] -= 5;
break;
case "Mental Corruption (Erratic Fantasist)":
stat[ST_I] -= 5;
stat[ST_WP] -= 5;
break;
case "Mental Corruption (Fearfull Concern)":
stat[ST_WP] -= 10;
break;
case "Mental Corruption (Hollow Heart)":
stat[ST_WP] += 10;
stat[ST_FEL] -= 10;
break;
case "Mental Corruption (Jeallous Thoughts)":
stat[ST_FEL] -= 10;
break;
case "Mental Corruption (Mental Blocks)":
stat[ST_INT] -= 10;
break;
case "Mental Corruption (Profane Urgency)":
stat[ST_WP] -= 10;
stat[ST_AG] += 10;
break;
case "Mental Corruption (Totally Unhinged)":
stat[ST_WP] += 10;
stat[ST_FEL] -= 20;
break;
case "Mental Corruption (Unholy Rage)":
stat[ST_WS] += 10;
break;
case "Mental Corruption (Suspicious Mind)":
stat[ST_I] -= 5;
stat[ST_INT] -= 5;
break;
case "Mental Corruption (Thrill Hunter)":
stat[ST_I] -= 10;
stat[ST_WP] += 10;
break;
case "Mental Corruption (Tortured Visions)":
stat[ST_I] -= 10;
break;
case "Mental Corruption (Worried Jitters)":
stat[ST_FEL] -= 5;
stat[ST_AG] += 5;
break;
default:
}
}
return stat;
}
function parseSkillAny (SkillArray) {
var x;
var y;
for (x in SkillArray) {
if (SkillArray[x][0].indexOf("(Any one)") > -1) {
for (y in AnySkills) {
if ((SkillArray[x][0]).localeCompare(AnySkills[y][0]) == 0 ) {
SkillArray[x] = AnySkills[y][ Math.floor( Math.random() * ( AnySkills[y].length - 1 ) + 1 ) ];
}
}
}
}
return SkillArray;
}
function parseSBDamage (StringsArray, SB) {
var x;
for (x in StringsArray) {
console.log(StringsArray[x]);
StringsArray.splice(x,1, StringsArray[x].replace(" SB+0"," +"+(SB)));
StringsArray.splice(x,1, StringsArray[x].replace(" SB+1"," +"+(SB+1)));
StringsArray.splice(x,1, StringsArray[x].replace(" SB+2"," +"+(SB+2)));
StringsArray.splice(x,1, StringsArray[x].replace(" SB+3"," +"+(SB+3)));
StringsArray.splice(x,1, StringsArray[x].replace(" SB+4"," +"+(SB+4)));
StringsArray.splice(x,1, StringsArray[x].replace(" SB+5"," +"+(SB+5)));
}
return StringsArray
};
function refreshCharacterDisplay () {
document.getElementById("nameB").innerHTML = NameTxt;
document.getElementById("speciessexcarredB").innerHTML = SpeciesTxt + " " + SexTxt + " " + CareerName;
document.getElementById("statsB").innerHTML = StatsTxt;
document.getElementById("skillsB").innerHTML = SkillTxt;
document.getElementById("traitsB").innerHTML = TraitTxt;
document.getElementById("trappingsB").innerHTML = TrappingTxt;
document.getElementById("descriptionB").innerHTML = DescriptionTxt;
}
/*------ Start Rolling--------*/
var SpeciesRoll = roll1d100();
if (SpeciesChoice>0) {
SpeciesN = SpeciesChoice;
} else {
if (SpeciesRoll <= 89) {
SpeciesN = 1; /*Human*/
} else if (SpeciesRoll <= 90) {
SpeciesN = 5; /*Gnome*/
} else if (SpeciesRoll <= 95) {
SpeciesN = 2;
} else if (SpeciesRoll <= 98) {
SpeciesN = 3;
} else {
SpeciesN = 4; /*Elf*/
}
}
SpeciesTxt = SpeciesAll[ SpeciesN - 1 ];
Sex = Math.floor(Math.random() * 2);
SexTxt = SexAll[ Sex ];
var CareerNRadio;
for (CareerNRadio=0;CareerNRadio<document.CareerSelection.Career.length;CareerNRadio++){
if (document.CareerSelection.Career[CareerNRadio].checked)
break;
}
CareerN = document.CareerSelection.Career[CareerNRadio].value;
if ( CareerN == -1 ) {
CareerN = Math.floor(Math.random()*CareerAll.length);
};
CareerName = CareerAll[CareerN];
var NamesSpecies = NamesAll[Sex][SpeciesN - 1 ];
var SurnamesSpecies;
/* Dwarves could get Icelandic style surnames, but from either 66% MAle 33% female */
if ((SpeciesN == 2) && (Math.random() > .5)) {
SurnamesSpecies = NamesAll[Math.floor(Math.random() * 3 / 2)][SpeciesN - 1 ].slice();
var suffix = SurnameSuffixDwarvenAll[Sex][ Math.floor(Math.random() * SurnameSuffixDwarvenAll[Sex].length)];
for(i=0;i<SurnamesSpecies.length;i++){
SurnamesSpecies[i] = SurnamesSpecies[i] + suffix;
}
} else {
SurnamesSpecies = SurnamesAll[SpeciesN - 1 ];
}
NameTxt = NamesSpecies[ Math.floor(Math.random() * NamesSpecies.length) ] + " "
+ SurnamesSpecies[ Math.floor(Math.random() * SurnamesSpecies.length) ] ;
if ((SpeciesN == 1) && (CareerName == "Noble")) {
NameTxt = NameTxt.replace(" "," von ") + SurnameSuffixHumanNoble[Math.floor(Math.random() * SurnameSuffixHumanNoble.length)];
};
StatsBase = StatsAll [ SpeciesN - 1 ];
for (i in StatsR) {
StatsR[i] = roll1d10()+5;
}
/* No random M nor W*/
StatsR[StatsR.length-1] = 0;
StatsR[StatsR.length-2] = 0;
TraitNames = TraitStartAll[SpeciesN - 1];
if ((Math.random()> 0.5) && ( TraitsOptional[SpeciesN - 1].length > 0)) {
var randTrait = Math.floor(Math.random() * TraitsOptional[SpeciesN - 1].length );
TraitNames.push( TraitsOptional[SpeciesN - 1].splice(randTrait,1));
};
/*Zero, 1 or 2 extra Traits*/
if (Math.random()> 0.5) {
var randTrait = Math.floor(Math.random() * CareerTraits[CareerN].length );
TraitNames.push( CareerTraits[CareerN].splice(randTrait,1));
if (Math.random()> 0.5) {
var randTrait = Math.floor(Math.random() * CareerTraits[CareerN].length );
TraitNames.push( CareerTraits[CareerN].splice(randTrait,1));
}
}
StatsTraits = parseTrait2Stats(TraitNames);
SkillNames.push(CareerSkill[CareerN].splice(0,1));
SkillValues.push(Math.floor(Math.random()*3+1)*5 + StatsR[CareerSkilStats[CareerN][0]] + StatsBase[CareerSkilStats[CareerN][0]] + StatsTraits[CareerSkilStats[CareerN][0]] );
if (Math.random()> 0.5) {
var randSkill = Math.floor(Math.random() * CareerSkill[CareerN].length );
SkillNames.push( CareerSkill[CareerN].splice(randSkill,1));
SkillValues.push(Math.floor(Math.random()*3+1)*5 + StatsR[CareerSkilStats[CareerN][randSkill]] + StatsBase[CareerSkilStats[CareerN][randSkill]] + StatsTraits[CareerSkilStats[CareerN][randSkill]]);
if (Math.random()> 0.5) {
var randSkill = Math.floor(Math.random() * CareerSkill[CareerN].length );
SkillNames.push( CareerSkill[CareerN].splice(randSkill,1));
SkillValues.push(Math.floor(Math.random()*2+1)*5 + StatsR[CareerSkilStats[CareerN][randSkill]] + StatsBase[CareerSkilStats[CareerN][randSkill]] + StatsTraits[CareerSkilStats[CareerN][randSkill]]);
};
};
SkillNames = parseSkillAny(SkillNames).slice(0);
/* StatsR[CareerSkilStats[CareerN][0]] + StatsBase[CareerSkilStats[CareerN][0]] + StatsTraits[CareerSkilStats[CareerN][0]];*/
/*Parse Wounds*/
if (StatsTraits[11]>0) {
StatsTraits[11] = Math.floor((StatsR[3] + StatsBase[3] + StatsTraits[3])/10);
};
StatsBase[11] = Math.floor((StatsR[3] + StatsBase[3] + StatsTraits[3])/10) * 2 +
Math.floor((StatsR[2] + StatsBase[2] + StatsTraits[2])/10)+
Math.floor((StatsR[8] + StatsBase[8] + StatsTraits[8])/10);
for (i in TraitNames) {
if (TraitNames[i]=="Size (Small)") {
StatsTraits[11] -= Math.floor((StatsR[2] + StatsBase[2] + StatsTraits[2])/10);
};
if (TraitNames[i]=="Size (Large)") {
StatsTraits[11] += Math.floor((StatsR[3] + StatsBase[3] + StatsTraits[3])/10) * 2 +
Math.floor((StatsR[2] + StatsBase[2] + StatsTraits[2])/10)+
Math.floor((StatsR[8] + StatsBase[8] + StatsTraits[8])/10);
};
if (TraitNames[i]=="Size (Enormous)") {
StatsTraits[11] += 3 * (Math.floor((StatsR[3] + StatsBase[3] + StatsTraits[3])/10) * 2 +
Math.floor((StatsR[2] + StatsBase[2] + StatsTraits[2])/10)+
Math.floor((StatsR[8] + StatsBase[8] + StatsTraits[8])/10));
};
};
if (SpecieWeapon[SpeciesN-1] != "" ) {
CareerWeapon[CareerN].push(SpecieWeapon[SpeciesN-1][0]);
};
var WeaponPick = Math.floor(Math.random() * CareerWeapon[CareerN].length );
var Trappings = [ CareerWeapon[CareerN][ WeaponPick ][0] ];
if (CareerWeapon[CareerN][ WeaponPick ][1] != "" ) {
for (i in SkillNames) {
if (SkillNames[i]=="Melee (Basic)") { SkillNames[i] = CareerWeapon[CareerN][ WeaponPick ][1]; };
if (SkillNames[i]=="Melee (Parrying)") {
SkillNames.push("Melee (Basic)");
SkillValues.push(SkillValues[i]);
}
}
};
var hasRanged = 0;
for (i in SkillNames) {
if (SkillNames[i]=="Ranged") {hasRanged=1;};
};
if (SpecieRanged[SpeciesN-1] != [""] ) {
CareerRanged[CareerN].push(SpecieRanged[SpeciesN-1][0]);
};
var RangedPick;
if (hasRanged || Math.random() < .1) {
RangedPick = Math.floor(Math.random() * CareerRanged[CareerN].length );
Trappings.push(CareerRanged[CareerN][ RangedPick ][0]);
};
Trappings.push(CareerArmour[CareerN][Math.floor(Math.random() * CareerArmour[CareerN].length )]);
Trappings = Trappings.filter(function(value){return value != ""});
Trappings = parseSBDamage (Trappings, Math.floor((StatsR[ST_S] + StatsBase[ST_S] + StatsTraits[ST_S])/10));
var Money = rollMoney(CareerSocial [ CareerN ]);
StatsTxt = "<table><tr>";
for (i in StatsName) {
StatsTxt += "<th><B>" + StatsName[i] +"</B></th>";
}
StatsTxt += "</tr><tr style='text-align: right'>";
for (i in StatsAdvance) {
var star = "";
if (StatsTraits[i]) { star = "*";}
StatsTxt += "<td>" + ( StatsR[i] + StatsBase[i] + StatsTraits[i] ) + star + "</td>";
}
StatsTxt += "</tr></table>";
for (i = 0; i < TraitNames.length ; i += 1) {
var MouseOverTxt = ""; /*getMouseOverText (TraitNames[i],mouseoverTraits);*/
TraitTxt += "<span title = '" + MouseOverTxt + "'>" + TraitNames[i] + "</span>; ";
}
for (i = 0; i < SkillNames.length ; i += 1) {
var MouseOverTxt = ""; /*getMouseOverText (SkillNames[i],mouseoverSkills);*/
SkillTxt += "<span title = '" + MouseOverTxt + "'>" + SkillNames[i] + ":" + SkillValues[i] + "</span>; ";
}
TrappingTxt = Trappings.join("<br>")+ "<br>"+ Money;
DescriptionTxt += (Sex?"She":"He")+" is "+rollHeight(SpeciesBaseHeight[SpeciesN-1])+" tall.<br>";
DescriptionTxt += (Sex?"Her":"His")+" most distinguising feature is " + (Sex?"her":"his") + " " + DistinguisingMarks[Math.floor(Math.random()*DistinguisingMarks.length)]+".";
refreshCharacterDisplay ();
return 1;
};
//]]>
</script>
</head>
<body>
<h1>Generate NPCs</h1>
<h2>WFRP 4th Edition Random Simple NPCs</h2>
<p>This is a simple NPC generator, it creates the kind on people you might meet in a <a href="https://pacomiscelaneousstuff.blogspot.com/2020/03/wfrp-inn-generator.html">tavern</a> of the Old World or belonging to <a href="https://pacomiscelaneousstuff.blogspot.com/2020/09/wfrp-4th-edition-npc-cults.html">a cult</a>. It uses the Traits mechanism and add a few relevant skills and trappings.<br>
If you need a more dangerous set you might check my <a href="https://pacomiscelaneousstuff.blogspot.com/2019/08/monster-generator.html">Monster Generator</a> to create Mutants, Orcs, Goblins or worse.<br>
To have a more detailed Old Worlders you can use the list of my <a href="https://pacomiscelaneousstuff.blogspot.com/2018/09/generic-npc-stats-for-4th-edition.html">Generic NPCs stats for 4th edition</a>.<br>
You can also create the loot carried by them using my <a href="https://pacomiscelaneousstuff.blogspot.com/2019/08/treasure-generator.html">Random Treasure Generator</a>.
</p>
<button type="button" onclick="generateNPC(-1)">Generate Now!</button><br>
<button type="button" onclick="generateNPC(1)">Generate Human!</button>
<button type="button" onclick="generateNPC(2)">Generate Dwarf!</button>
<button type="button" onclick="generateNPC(3)">Generate Halfling!</button>
<button type="button" onclick="generateNPC(4)">Generate Elf!</button><br>
<button type="button" onclick="generateNPC(5)">Generate Gnome!</button>
<br>
<form name="CareerSelection">
<input type="radio" name="Career" id="Career" value="0"> Merchant
<input type="radio" name="Career" id="Career" value="1"> Soldier
<input type="radio" name="Career" id="Career" value="2"> Guard
<input type="radio" name="Career" id="Career" value="3"> Scholar
<input type="radio" name="Career" id="Career" value="4"> Charlatan
<input type="radio" name="Career" id="Career" value="5"> Commoner
<input type="radio" name="Career" id="Career" value="6"> Noble
<input type="radio" name="Career" id="Career" value="7"> Bandit
<input type="radio" name="Career" id="Career" value="-1" checked="checked" > Random
</form>
<h3><p id="nameB">.</p></h3>
<h4><p id="speciessexcarredB"></p></h4>
<h3>Characteristics</h3>
<p id="statsB"></p>
<h3>Skills</h3>
<p id="skillsB"></p>
<h3>Traits</h3>
<p id="traitsB"></p>
<h3>Trappings</h3>
<p id="trappingsB"></p>
<h3>Description</h3>
<p id="descriptionB"></p>
<p id="Acknowledgements"><a href="https://github.com/fmunoz-geo/WebGenWFRP4Ed">Code: Francisco Muñoz 2019-2020.</a>
<br>Inspiration: <a href="http://www.windsofchaos.com/wp-content/uploads/encroachment/html/generator-random-treasure-01.html">Encroatchment of Chaos, Treasure Generator by Dave Graffam</a>.
<br>Inspiration: <a href="http://orteil.dashnet.org/randomgen/?gen=https://pastebin.com/raw/JcxC8pMx">WFRP 4e Equipment Generator</a>.
<br>Inspiration: <a href="http://www.grimnirstavern.com">Grimnir's Tavern, Random NPC Generator for WFRP 4e</a>.
<br>Game: Games Worshop and Cubicle 7
<br>Other random generators: <a href="https://randroll.com/archive/warhammer-fantasy-roleplay-generators-guide/">https://randroll.com/archive/warhammer-fantasy-roleplay-generators-guide/</a>
<br>Core WFRP 4th edition book: <a href="https://www.drivethrurpg.com/product/248284/Warhammer-Fantasy-Roleplay-Fourth-Edition-Rulebook">Warhammer Fantasy Roleplay Fourth Edition Rulebook</a>
</p>
</body>
</html>