-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsimple-game-demo.html
143 lines (127 loc) · 4.15 KB
/
simple-game-demo.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>autostereogram renderer - minimal demo</title>
<style>
body {
margin: 0;
}
canvas {
display: block;
}
</style>
</head>
<body>
<script type="module">
// import three.js and autostereogram renderer
import * as THREE from "https://threejsfundamentals.org/threejs/resources/threejs/r115/build/three.module.js";
import * as STEREO from "https://flo-bit.github.io/autostereogram-renderer/autostereogram.js";
var stereo, camera, renderer, scene, obstacles;
var platformDistance = 1.5;
var player, playerYSpeed;
var clock = new THREE.Clock();
var keys = {},
jump = true;
function setup() {
window.addEventListener("resize", resize, false);
window.addEventListener("keydown", keydown, false);
window.addEventListener("keyup", keyup, false);
// create your own three.js renderer, scene and camera and add some objects
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.5,
4
);
// create a new autostereogram renderer, pass the three.js renderer, scene and camera
stereo = new STEREO.AutostereogramRenderer(renderer, camera, scene);
//stereo.show("depth");
createPlatforms();
player = new THREE.Mesh(
new THREE.BoxGeometry(0.2, 0.2, 0.2),
new THREE.MeshStandardMaterial()
);
player.position.z = -1.5;
scene.add(player);
playerYSpeed = 0;
}
function createPlatforms() {
obstacles = [];
for (let i = 1; i < 5; i++) {
let mesh = new THREE.Mesh(
new THREE.BoxGeometry(1, 0.1, 1),
new THREE.MeshStandardMaterial()
);
mesh.position.y = -0.5 - Math.random() * 0.5;
mesh.position.z = i * -platformDistance;
mesh.position.x = (Math.random() - 0.5) * 2;
scene.add(mesh);
obstacles.push(mesh);
}
}
function resize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
stereo.setup();
}
// render the autostereogram
function render() {
requestAnimationFrame(render);
for (let i = 0; i < obstacles.length; i++) {
obstacles[i].position.z += 0.01;
if (obstacles[i].position.z > 0.5) {
obstacles[i].position.z =
(i > 0
? obstacles[i - 1].position.z
: obstacles[obstacles.length - 1].position.z) -
platformDistance;
obstacles[i].position.x = (Math.random() - 0.5) * 2;
obstacles[i].position.y = -0.5 - Math.random() * 0.5;
}
if (
Math.abs(obstacles[i].position.z - player.position.z) < 0.6 &&
Math.abs(obstacles[i].position.x - player.position.x) < 0.6 &&
Math.abs(obstacles[i].position.y - player.position.y) < 0.2
) {
playerYSpeed = 0.1;
jump = true;
}
}
playerYSpeed -= 0.005;
player.position.y += playerYSpeed;
if (keys[87] && jump) {
playerYSpeed = 0.1;
jump = false;
}
if (keys[65]) {
player.position.x -= 0.05;
}
if (keys[68]) {
player.position.x += 0.05;
}
if (player.position.y < -10) {
player.position.y = 0;
player.position.x = 0;
playerYSpeed = 0;
jump = true;
}
stereo.render();
}
function keydown(evt) {
keys[evt.keyCode] = true;
}
function keyup(evt) {
keys[evt.keyCode] = false;
}
setup();
render();
</script>
</body>
</html>