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NineTileBox Sprite Opacity #3430
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Should be easy to fix, we just have to add the |
Thanks! In the meantime I was able to mix in HasPaint to an extended NineTilesBoxComponent and extend its NineTileBox, overriding drawRect to apply the component's opacity value to drawRect's paint object. |
If you want to you can put up a PR with the implementation on the real classes. :) |
I'm a bit of a beginner. I wouldn't trust myself not to mess something up. 😅 I'll look into giving it a try though! |
If you want guidance and learn how to PR towards our repo, I can tell you how to do it. Are you on our discord? |
I am now. I can post when I have some availability and help would certainly be appreciated. |
Problem to solve
It looks like the NineTileBoxComponent does not have an opacity provider to be able to apply opacity effects like fadeIn fadeOut transitions, etc.
Proposal
Adding OpacityProvider to NineTileBoxComponent for use with opacity effects.
More information
Is there a known workaround that I'm missing or otherwise would this be a possible feature to add?
Other
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