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Refactor client sockets so players store username/socketId pairs #108

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fjallnari opened this issue Feb 8, 2023 · 0 comments
Open

Refactor client sockets so players store username/socketId pairs #108

fjallnari opened this issue Feb 8, 2023 · 0 comments
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@fjallnari
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Currently only the GM saves all in-game username/socket pairs ( to allow simultaneous PC sheet editing), while players only store the GM's socketID.

This would basically use the GM's model of dealing with sockets for players as well and would allow for both private messaging (#106) and in-game active player list (#107).

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