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Currently only the GM saves all in-game username/socket pairs ( to allow simultaneous PC sheet editing), while players only store the GM's socketID.
This would basically use the GM's model of dealing with sockets for players as well and would allow for both private messaging (#106) and in-game active player list (#107).
The text was updated successfully, but these errors were encountered:
Currently only the GM saves all in-game username/socket pairs ( to allow simultaneous PC sheet editing), while players only store the GM's socketID.
This would basically use the GM's model of dealing with sockets for players as well and would allow for both private messaging (#106) and in-game active player list (#107).
The text was updated successfully, but these errors were encountered: