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Grid orientation effect in volume rendering of HRRPUV #1831

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rmcdermo opened this issue Mar 11, 2024 · 4 comments
Open

Grid orientation effect in volume rendering of HRRPUV #1831

rmcdermo opened this issue Mar 11, 2024 · 4 comments
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@rmcdermo
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Something seems not quite right with HRRPUV. There is a noticeable grid effect where it looks like I am viewing slices instead of volume rendering. This seems to happen with or without smoke. The case in question is in this test director on burn.

/home4/rmcdermo/Issues/Eric_M/

Screenshot 2024-03-11 at 12 07 34 PM
Screenshot 2024-03-11 at 12 07 39 PM
Screenshot 2024-03-11 at 12 09 24 PM

@rmcdermo
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This is with SMV-6.8.0-2080-gd3d300ce6-test

@gforney
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gforney commented Mar 12, 2024

3D HRRPUV is drawn as multiple slices with the orientation determined by your view direction. the actual slices in this case are more noticeable because the 50% opacity depth is set at 0.3 m and the grid size (distance between slices) is 1 m so each HRRPUV slice is essentially opaque - alpha = (1 - .5^(1/0.3)) ~ 0.9 . To make this grid orientation effect less noticeable increase the 50% opacity depth to say something like 1.0 m
3d smoke dialog

@rmcdermo
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Sorry. I don't think this makes the problem less noticeable... just seems to make the slices fainter.

If you think this looks ok, then feel free to close. But I think we should think about how to improve this for large domains with coarse grids.

@gforney
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gforney commented Mar 12, 2024 via email

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