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[Bug] how edit package name when i have multiple build? #1165

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hdev72 opened this issue Dec 21, 2024 · 1 comment
Open

[Bug] how edit package name when i have multiple build? #1165

hdev72 opened this issue Dec 21, 2024 · 1 comment

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@hdev72
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hdev72 commented Dec 21, 2024

Description

hello every body,
im using super unity build and i have multiple android build with different package names, my problem is i cant edit package when firebase plugin merging manifest in build. problem is here:

<permission android:name="MY_PACKAGE_NAME.permission.C2D_MESSAGE" android:protectionLevel="signature"/>
<uses-permission android:name="MY_PACKAGE_NAME.permission.C2D_MESSAGE"/>

    <provider android:authorities="MY_PACKAGE_NAME.firebaseinitprovider" android:directBootAware="true" android:exported="false" android:initOrder="100" android:name="com.google.firebase.provider.FirebaseInitProvider"/>

Reproducing the issue

No response

Firebase Unity SDK Version

8.0.0

Unity editor version

2021.3.15f1

Installation Method

.unitypackage

Problematic Firebase Component(s)

Messaging

Other Firebase Component(s) in use

No response

Additional SDKs you are using

No response

Targeted Platform(s)

Android

Unity editor platform

Windows

Scripting Runtime

IL2CPP

Release Distribution Type

Open-source from this repo

Relevant Log Output

If using CocoaPods for Apple platforms, the project's Podfile.lock

Expand Podfile.lock snippet
👀 Replace this line with the contents of your Podfile.lock!
@hdev72 hdev72 added new New issue. type: bug labels Dec 21, 2024
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I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight.

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