How to to integrate Bevy Engine? #20
Replies: 5 comments 4 replies
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I'm not really familiar with Bevy. However, it should be enough to just grab references to the wgpu::Device and a wgpu::Queue and pass them to Terra. It looks those two objects are stored inside the WgpuRenderer struct. |
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Please see above topic. |
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Update: I did some more experimenting with this. Using bevyengine/bevy#2240 and https://github.com/fintelia/terra/tree/bevy it is possible to patch something together. However, it seems that bevy is planning to transition to a new renderer that would break any more work here. I plan to keep an eye on bevy development and see whether it is feasible to release a terra plugin for it in the future. |
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Hi, any update on this one, bevy 0.6 looks few months away, any hopes for a plugin for bevy? |
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Hello, any update, now that 0.6 (and 0.7 in a few days) is out? |
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How to to integrate Bevy Engine? both projects support webgpu.
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