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Testing #3
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enhancement
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lucasstarsz
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Issues Fixed: - Fixed issue with incorrect floating point 'equality' calculations -- floating point equality is now considered to be at least under `Maths.FloatPrecision`, or `0.000001f`. Other Changes: - Changed `Polygon2D#modifyPoints` to set translation, rotation, and scale to, if requested, the default game object translation, rotation, and scale.
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New Additions: - Added `toString()` overrides for `Polygon2D` and `Model2D` Other Changes: - Renamed `Model2D#getObjects()` to `Model2D#getPolygons()`
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Other Changes: - Simplified the `FastJEngine#error(...)` method - The method no longer closes the JVM instance. Instead, it closes the game and throws the provided exception with the provided error message.
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That rounds out all the tests planned for graphics!
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New Additions: - Added `equals`, `hashCode`, and `toString` implementations for Camera class Bug Fixes: - Added checks to `Camera#getTransformation()` to ensure rotation/translation doesn't happen when the camera hasn't been moved. - Fixed issue in default `Camera` constructor where the translation would be set to a reference to the default Camera translation, causing checks to fail in `getTransformation`
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Merged
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Removing a few classes which can't easily be tested (or which may be redundant to test). |
Didn't mean to close that, sorry! |
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Considering just how much there is to this game engine, and the amount of times bugs go untested, a bit of testing for the various functions in the game engine would be much appreciated.
This is our coverage of tests so far:
engine
engine.config
graphics
graphics.dialog
graphics.display
graphics.game
graphics.ui.elements
graphics.util
graphics.gradients
input
input.keyboard
input.mouse
logging
math
resources
resources.files
resources.images
resources.models
systems.audio
systems.audio.state
systems.behaviors
systems.collections
systems.control
systems.tags
As the engine develops, more tests will be written.
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