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Interesting. The example file I have doesn't have this problem. Can you test the example isometric map for me and see if you have the same prolem? Thanks.
I'm sorry, but it's too late. A couple of minutes ago I have started writing map classes using tmxparser, so I deleted my last work). But I think that the issue is in parser, because I have tested different isometric maps and there was the same bug.
The half of isometric map is always invisible (x direction). And culling by x is also not working.
Ingame view: http://i.imgur.com/QEzffBC.png
This map in Tiled: http://i.imgur.com/S7vfCE3.png
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