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I am a student and this year we have to create a small video game in C ++. We decided to use some libraries to facilitate our work because we are beginner in C ++.
So, your librairy is very interesting but we didn't find the documentation and we have some basic questions (sorry if they are stupid :) ).
How to insert the player in map between two layers to have a z-depth effect ? I tried to use a ImageLayer and modify its tile but it didn't work.
When the player is inserted in the map, how to change its texture ?
Thank you and sorry for my bad english.
The text was updated successfully, but these errors were encountered:
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Insert players in map and change its texture
[Question] Insert players in map and change its texture
Nov 24, 2015
I think, we will create a sprite for player and add its collision points in the tmxmap for collision with objects on the map as you say in your article and in the programme a collision box for projectiles. Is it a good idea ?
Hi,
I am a student and this year we have to create a small video game in C ++. We decided to use some libraries to facilitate our work because we are beginner in C ++.
So, your librairy is very interesting but we didn't find the documentation and we have some basic questions (sorry if they are stupid :) ).
Thank you and sorry for my bad english.
The text was updated successfully, but these errors were encountered: