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changelog-3.0.md

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Manual

Changes in 3.0

General

  • Major overhaul of backend code - now using SDL2 library for all three platforms. Linux & OSX versions in particular are now much improved.
  • Now use 4:3 /fov value and ezQuake will adjust for your resolution
  • Added /ruleset thunderdome, a less restrictive version of smackdown
    • Advanced particle effects are allowed in-game
    • /cl_rollalpha is enabled, allowing cl_rollangle to tilt opponents in the direction they are moving, but not the current player
  • Added /ruleset qcon, a more restrictive version of smackdown for tournament play
    • /play & /playvol commands are disabled
    • MP3 player is disabled
    • /gl_outline is disabled
    • /gl_brush_polygonoffset is disabled
    • A hard limit of 10 sequential wait commands
    • Hud images cannot be changed during the game
  • Added AFK status on scoreboard (see /scr_scoreboard_afk and /scr_scoreboard_afk_style)
  • Added support for 'new' player model by CapnBub (passes f_modified)
  • Added /gender to control gender of player in messages. Requires server support for streak messages to be correct
  • Added /con_fragmessages 2 option to show frag messages in the console, but not in the notification area
  • Added /con_mm2_only option to hide all messages which are not mm2 (/say_team) from the notification area during game
  • Added /lg_color command & /gl_custom_lg_color_enabled to allow lg bolt color to be set without replacing texture
  • Added ability for all mm2 codes to have fixed widths and alignments set. For example /say_team %<10r>l will print the player location, but fixed-width 10 characters, aligned right. Defaults can be set by (e.g.) /set tp_length_l 10; /set tp_align_l r
  • Added /tp_tooktimeout & /tp_pointtimeout to customise time before last taken/pointed item is blanked
  • Added /cl_textencoding to control outgoing formatting of unicode characters. FTE's ^U encoding now supported
  • Added /hud_score_bar options to allow player/team names to stay in the same order, regardless of current tracked player
  • Bugfix: server browser should be more stable
  • Bugfix: scoreboard would not appear in auto-screenshot if console was down at match end
  • Bugfix: /cl_delay_packet could cause packet loss
  • Bugfix: extended uptime led to jerky player prediction
  • Bugfix: starting client direct from qw:// url could lead to viewsize, fakeshaft having incorrect settings
  • Bugfix: where chat icons & player identifications were shown during intermission
  • Bugfix-ish: /setinfo rsnd 0 causing item pickups to not be detected... not fixed, but should happen less often
  • Removed /vid_wideaspect

Input

  • Added /in_raw to enable raw input (enabled by default). Replaces /in_mouse input selection method.
  • Added /sys_inactivesound 2, will play sounds when out of focus but not minimised
  • Added /in_release_mouse_modes, controls when the mouse cursor is released by the application when in windowed mode
  • Added /m_accel_power, /m_accel_senscap, /m_accel_offset - mouse acceleration now uses povohat's method
  • /sys_disableWinKeys now releases its lock on alt-tab, and re-establishes when switching back.
  • Now uses operating system keyboard layout by default. /in_builtinkeymap 1 switches back to Quake/American default
  • Removed /m_showrate

Audio

  • Lower latency audio - audio is now mixed in its own thread
  • Added /s_desired_samples to suggest a buffersize to audio thread
  • Added /s_listdrivers to print supported sound drivers (SDL information)
  • Added /s_audiodevice to choose which audio device to use (/s_audiodevicelist gives list)
  • Removed /s_mixahead

Video settings

  • Added /vid_usedesktopres to tell client to run at desktop resolution (enabled by default).
  • Added /sys_disable_alt_enter to block alt-enter toggling fullscreen (disabled by default)
  • Added /vid_conscale to scale screen resolution by constant if /vid_conwidth or /vid_conheight are zero
  • Added /vid_displaynumber to set which display to run on when fullscreen
  • Added /vid_win_displaynumber, /vid_win_width, /vid_win_height - windowed equivalents of fullscreen settings
  • Added /vid_win_save_pos, /vid_win_save_size to set cvars when window moved/resized by operating system events
  • Added /vid_24bit_depth toggles using 24-bit z-buffer (enabled by default)
  • Removed /vid_mode, /vid_customwidth, /vid_customheight

QTV

  • Added /qtv: /qtv <server> will spectate <server> via QTV (requires that server is listed on QTV website)
  • Added /find: /find <name> will return all players matching <name> (requires that server is listed on QTV website)
  • Added /qtv_fixuser to allows corrupt player userinfo strings from older versions of QTV to be corrected
  • When spectating via QTV, /join command will connect you to the server
  • Bugfix: muzzle flashes no longer appear in incorrect positions
  • Bugfix: stop /cl_demospeed from causing frozen explosion effects (can re-enable with /qtv_allow_pause)

Demo playback

  • New hud element 'static_text'. Enabled only when spectating, allows custom, multi-line text area on screen
  • Added support for playback of .qwd demos from QW 2.1 and up (protocol versions 24/25)
  • Added /cl_demoteamplay to let you view standard QW +showteamscores when watching NQ (.dem) demos. Players with -99 frags will appear as spectators
  • Bugfix: /demo_jump - works on .dem files, doesn't break prediction of players in .qwd files
  • Bugfix: /playdemo x.mvd will not attempt to play x.qwd then x.mvd
  • Bugfix: /demo_capture_max_vid_len allows splitting of .avi into multiple files, rather than producing corrupt .avi file due to limits of the format
  • Bugfix: /cam_pos now stops tracking player.
  • Bugfix: /demo_jump doesn't lose free-floating camera position during a rewind
  • Bugfix: .dem playback - player colors, particle trails, textures, third-person cameras and .lit files should work as normal.
  • Bugfix: .qwd playback - player prediction enabled, should be much smoother
  • Bugfix: scoreboard now obeys /teamlock (current player can have enemy color)

Other

  • Console variables can have "auto" values supplied, so the user can see the value being used by the engine rather than just the default values & currently set
  • Added /con_bindphysical to toggle /bind <key> interpretting <key> as based on operating system or Quake layout. Defaults to 1 at start of every configuration file and is reset at end.
  • Added /f_focusgained trigger
  • Added /batteryinfo command
  • Upper limit of 10 seconds on console notification times.
  • When searching for textures, precedence given to individual files over those found in .pak or .pk3 files
  • Can associate client directly with URLs in browser (i.e. ezquake-gl.exe qw://<serverip>)
  • Command and variable documentation is now compiled into the executable
  • Single makefile to make all platforms
  • Scripts to build using Travis CI and Docker
  • Removed: plugin system, software renderer, assembly code, security module, TCL scripting, FTE2 voice chat