From 5b11b1b98006f50da53bea01505539bbc03d3ba2 Mon Sep 17 00:00:00 2001 From: Gitspammed <81396170+Gitspammed@users.noreply.github.com> Date: Wed, 28 Feb 2024 22:30:18 -0500 Subject: [PATCH] Update instructions.md The character is never an eagle; the character only touches them. And dies. How morbid. --- exercises/concept/wings-quest/.docs/instructions.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/exercises/concept/wings-quest/.docs/instructions.md b/exercises/concept/wings-quest/.docs/instructions.md index 41b429c86..61b3253ce 100644 --- a/exercises/concept/wings-quest/.docs/instructions.md +++ b/exercises/concept/wings-quest/.docs/instructions.md @@ -35,7 +35,7 @@ score(touchingPowerUp: true, touchingSeed: true) ## 3. Define if bird loses Define the function `lose(powerUpActive:touchingEagle:)` that takes two arguments `powerUpActive`, which holds if the bird has an active power-up, and the argument `touchingEagle` which holds if the bird is touching an eagle. -The function should return `true` if the character is an eagle and does not have a power-up active, and return `false` otherwise. +The function should return `true` if the character is touching an eagle and does not have a power-up active, and return `false` otherwise. ```Swift lose(powerUpActive: false, touchingEagle: true)