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sdlthread.inc
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sdlthread.inc
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//from "sdl_thread.h"
{* The SDL thread structure, defined in SDL_thread.c *}
//todo!
type
{* The SDL thread priority
*
* Note: On many systems you require special privileges to set high priority.
*}
TSDL_ThreadPriority = (SDL_THREAD_PRIORITY_LOW,
SDL_THREAD_PRIORITY_NORMAL,
SDL_THREAD_PRIORITY_HIGH);
{* The function passed to SDL_CreateThread()
It is passed a void* user context parameter and returns an int.
*}
PSDL_ThreadFunction = ^TSDL_ThreadFunction;
TSDL_ThreadFunction = function(data: Pointer): Integer; cdecl;
{* The SDL thread ID *}
TSDL_ThreadID = LongWord;
{
PSDL_Thread = Pointer;
}
PSDL_Thread = ^TSDL_Thread;
TSDL_Thread = record
threadid: TSDL_ThreadID;
handle: THandle;
status: SInt32;
errbuf: TSDL_Error;
name: PAnsiChar;
data: Pointer;
end;
TSDL_TLSID = Cardinal;
{$IFDEF WINDOWS}
{**
* SDL_thread.h
*
* We compile SDL into a DLL. This means, that it's the DLL which
* creates a new thread for the calling process with the SDL_CreateThread()
* API. There is a problem with this, that only the RTL of the SDL.DLL will
* be initialized for those threads, and not the RTL of the calling
* application!
*
* To solve this, we make a little hack here.
*
* We'll always use the caller's _beginthread() and _endthread() APIs to
* start a new thread. This way, if it's the SDL.DLL which uses this API,
* then the RTL of SDL.DLL will be used to create the new thread, and if it's
* the application, then the RTL of the application will be used.
*
* So, in short:
* Always use the _beginthread() and _endthread() of the calling runtime
* library!
*}
{$DEFINE SDL_PASSED_BEGINTHREAD_ENDTHREAD}
type
{$IFNDEF DELPHI16UP}
TThreadID = Cardinal;
{$ENDIF}
TpfnSDL_CurrentBeginThread = function(SecurityAttributes: Pointer; StackSize: LongWord; ThreadFunc: TThreadFunc; Parameter: Pointer; CreationFlags: LongWord; var ThreadId: TThreadID): Integer;
TpfnSDL_CurrentEndThread = procedure(ExitCode: Integer);
{**
* Create a thread.
*}
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer; pfnBeginThread: TpfnSDL_CurrentBeginThread; pfnEndThread: TpfnSDL_CurrentEndThread): PSDL_Thread; cdecl; overload; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
{**
* Create a thread.
*}
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread; overload;
{$ELSE}
{**
* Create a thread.
*
* Thread naming is a little complicated: Most systems have very small
* limits for the string length (BeOS has 32 bytes, Linux currently has 16,
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
* have to see what happens with your system's debugger. The name should be
* UTF-8 (but using the naming limits of C identifiers is a better bet).
* There are no requirements for thread naming conventions, so long as the
* string is null-terminated UTF-8, but these guidelines are helpful in
* choosing a name:
*
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
*
* If a system imposes requirements, SDL will try to munge the string for
* it (truncate, etc), but the original string contents will be available
* from SDL_GetThreadName().
*}
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread; cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
{$ENDIF}
{**
* Get the thread name, as it was specified in SDL_CreateThread().
* This function returns a pointer to a UTF-8 string that names the
* specified thread, or NULL if it doesn't have a name. This is internal
* memory, not to be free()'d by the caller, and remains valid until the
* specified thread is cleaned up by SDL_WaitThread().
*}
function SDL_GetThreadName(thread: PSDL_Thread): PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetThreadName' {$ENDIF}{$ENDIF};
{**
* Get the thread identifier for the current thread.
*}
function SDL_ThreadID: TSDL_ThreadID cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ThreadID' {$ENDIF}{$ENDIF};
{**
* Get the thread identifier for the specified thread.
*
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
*}
function SDL_GetThreadID(thread: PSDL_Thread): TSDL_ThreadID cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetThreadID' {$ENDIF}{$ENDIF};
{**
* Set the priority for the current thread
*}
function SDL_SetThreadPriority(priority: TSDL_ThreadPriority): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetThreadPriority' {$ENDIF}{$ENDIF};
{**
* Wait for a thread to finish.
*
* The return code for the thread function is placed in the area
* pointed to by status, if status is not NULL.
*}
procedure SDL_WaitThread(thread: PSDL_Thread; status: PInt) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WaitThread' {$ENDIF}{$ENDIF};
{**
* A thread may be "detached" to signify that it should not remain until
* another thread has called SDL_WaitThread() on it. Detaching a thread
* is useful for long-running threads that nothing needs to synchronize
* with or further manage. When a detached thread is done, it simply
* goes away.
*
* There is no way to recover the return code of a detached thread. If you
* need this, don't detach the thread and instead use SDL_WaitThread().
*
* Once a thread is detached, you should usually assume the SDL_Thread isn't
* safe to reference again, as it will become invalid immediately upon
* the detached thread's exit, instead of remaining until someone has called
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
* thread more than once.
*
* If a thread has already exited when passed to SDL_DetachThread(), it will
* stop waiting for a call to SDL_WaitThread() and clean up immediately.
* It is not safe to detach a thread that might be used with SDL_WaitThread().
*
* You may not call SDL_WaitThread() on a thread that has been detached.
* Use either that function or this one, but not both, or behavior is
* undefined.
*
* It is safe to pass NIL to this function; it is a no-op.
*}
procedure SDL_DetachThread(thread:TSDL_Thread); cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_DetachThread' {$ENDIF}{$ENDIF};
{**
* Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
*
* The newly created thread local storage identifier, or 0 on error
*
* var tls_lock: TSDL_SpinLock;
* thread_local_storage: TSDL_TLSID;
*
* procedure SetMyThreadData(value: Pointer)
*
* if not (thread_local_storage) then
* begin
* SDL_AtomicLock(@tls_lock);
* if (!thread_local_storage)
* thread_local_storage = SDL_TLSCreate();
*
* SDL_AtomicUnLock(@tls_lock);
*
* SDL_TLSSet(thread_local_storage, value);
* end;
*
* function GetMyThreadData(): Pointer;
* begin
* Result := SDL_TLSGet(thread_local_storage);
* end;
*
* SDL_TLSGet()
* SDL_TLSSet()
*}
function SDL_TLSCreate: TSDL_TLSID cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSCreate' {$ENDIF} {$ENDIF};
{**
* Get the value associated with a thread local storage ID for the current thread.
*
* id The thread local storage ID
*
* The value associated with the ID for the current thread, or NULL if no value has been set.
*
* SDL_TLSCreate()
* SDL_TLSSet()
*}
function SDL_TLSGet(id: TSDL_TLSID): Pointer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSGet' {$ENDIF} {$ENDIF};
{**
* Set the value associated with a thread local storage ID for the current thread.
*
* id The thread local storage ID
* value The value to associate with the ID for the current thread
* destructor_ A function called when the thread exits, to free the value.
*
* 0 on success, -1 on error
*
* SDL_TLSCreate()
* SDL_TLSGet()
*}
function SDL_TLSSet(id: TSDL_TLSID; value: Pointer; destructor_: Pointer): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSSet' {$ENDIF} {$ENDIF};