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The cause is that a lamberts term with a zero-vector (= Normal here) is: 0.0 * x + 0.0 * y + 0.0 * z = 0.0.
So there is no light contribution in the scene. No light means that everything is not lit / black.
Current revision is 1d968aa
Caused by / See #46 (comment)
Objects which used to look fine are black now.
I've looked a bit into the Smashing Drive issue:
glVertexAttrib4fv(index = 2, v = [0, 0, 0, 0])
).I did not verify if NHL Hitz 2002 runs into the exact same issue / situation. However, it still worked prior to #46 and doesn't work anymore now.
Affected games:
(Thanks to @JohnGodgames for testing + reporting the issue with NHL Hitz 2002; the Smashing Drive report is mine)
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