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Ideally we want to be able not only install AGS Editors, but also any dependency from it like either .NET or vc redistributables, but we need to figure how to check for them.
In the end, it would be amazing to do something like
atbx build --getdependencies -y MyGame/Game.agf
And have it magically fetch and build everything on the CI, without needing to worry about which is the correct Editor to use for this.
The text was updated successfully, but these errors were encountered:
A lot of advances happened in the command line front, but we aren't yet at this point.
allow command line building using AGS Editor
figuring some approach with vc redistributables
figuring some approach with .NET
I think for the vc redist it can be used the installer we have or some other way to figure it out or simply hardcoding a table inside of agstoolbox since it doesn't change much, and for .NET it's best to leave out as we have wine tricks for Linux and on Windows it's not needed.
Ideally we want to be able not only install AGS Editors, but also any dependency from it like either .NET or vc redistributables, but we need to figure how to check for them.
In the end, it would be amazing to do something like
And have it magically fetch and build everything on the CI, without needing to worry about which is the correct Editor to use for this.
The text was updated successfully, but these errors were encountered: