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The idea is to figure some way to run an AGS game from the agstoolbox
The main use would be to pass a game project to atbx and then have it figure the game name and run an exe it finds. This would simplify running in a pipeline as it would abstract the game executable name.
Other use that is possible is to also give a webserver so it could run locally a game that is built for web. I don't know yet how hard that would be, so this can maybe be splitted to it's own issue if needed.
The design for this in agstoolbox graphical interface is yet to be defined, maybe through some right click menu. Not sure what to do if the game isn't built, if either giving an error or preemptively disabling the option - I think giving an error may be clearer to understand.
The text was updated successfully, but these errors were encountered:
The idea is to figure some way to run an AGS game from the agstoolbox
The main use would be to pass a game project to atbx and then have it figure the game name and run an exe it finds. This would simplify running in a pipeline as it would abstract the game executable name.
Other use that is possible is to also give a webserver so it could run locally a game that is built for web. I don't know yet how hard that would be, so this can maybe be splitted to it's own issue if needed.
The design for this in agstoolbox graphical interface is yet to be defined, maybe through some right click menu. Not sure what to do if the game isn't built, if either giving an error or preemptively disabling the option - I think giving an error may be clearer to understand.
The text was updated successfully, but these errors were encountered: