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I am trying to make a program that can use a wii mote to imitate human hand movement and convert them over to tcp points on a robot.
I am currently using the wiiuse lib but i have troubling in calculating the quaternion, and the ones i do calculate are not precise and they tend to drift. I have tryied implementing a kalmanfilter and that was promising but not good ennogh. I can see that you have used it in the implementation, and looks very precise in the DSU Controller test, can you possible guide me towards a solution to get a prober rotation out of the wii controller.
thank you very much in advance
Rasmus
The text was updated successfully, but these errors were encountered:
Hey
I hope you would bother to help me on the way.
I am trying to make a program that can use a wii mote to imitate human hand movement and convert them over to tcp points on a robot.
I am currently using the wiiuse lib but i have troubling in calculating the quaternion, and the ones i do calculate are not precise and they tend to drift. I have tryied implementing a kalmanfilter and that was promising but not good ennogh. I can see that you have used it in the implementation, and looks very precise in the DSU Controller test, can you possible guide me towards a solution to get a prober rotation out of the wii controller.
thank you very much in advance
Rasmus
The text was updated successfully, but these errors were encountered: