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Working with three.js and shaders, we often have normalized color codes that represent rgb where rgb(1, 1, 1) is white, rgb(0, 0, 0) is black.
When making colors using this format, the extension reads the values as x/255 and everything is represented as a deep black highlight, making it impossible to read the actual color code underneath, and not representing the true value.
The text was updated successfully, but these errors were encountered:
Working with three.js and shaders, we often have normalized color codes that represent rgb where rgb(1, 1, 1) is white, rgb(0, 0, 0) is black.
When making colors using this format, the extension reads the values as x/255 and everything is represented as a deep black highlight, making it impossible to read the actual color code underneath, and not representing the true value.
The text was updated successfully, but these errors were encountered: