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Benatux.ino
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#include <Servo.h> // servo library
//Mario main theme melody
////////
//
int speakerPin = 12;
//
Servo myservo[9];
int armazenaGrau[9];
int grau;
int servo;
String grauString = "";
String servoString = "";
/////
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
int melody[] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
//Underworld melody
int underworld_melody[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_CS4, NOTE_D4,
NOTE_CS4, NOTE_DS4,
NOTE_DS4, NOTE_GS3,
NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3,
NOTE_AS3, NOTE_A3, NOTE_GS3,
0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
6, 18, 18, 18,
6, 6,
6, 6,
6, 6,
18, 18, 18, 18, 18, 18,
10, 10, 10,
10, 10, 10,
3, 3, 3
};
//////
/////
//
#define cd 261
#define dc 294
#define e 329
#define f 349
#define g 391
#define gS 415
#define a 440
#define aS 455
#define b 466
#define cH 523
#define cSH 554
#define dH 587
#define dSH 622
#define eH 659
#define fH 698
#define fSH 740
#define gH 784
#define gSH 830
#define aH 880
//
void setup() {
pinMode(speakerPin, OUTPUT);
int attachVar = 4;
for(int i = 1; i <=8; ++i){
myservo[i].attach(attachVar);
armazenaGrau[i]=90;
mexeServo(i,90);
attachVar++;
}
Serial.begin(9600);
}
void loop() {
while (servoString == "" && grauString == ""){
while(Serial.available()){ // the code here is for bluetooth
delay(3);
char d = Serial.read();
servoString += d;
}
if(servoString =="10"|| servoString =="12" || servoString =="20" || servoString == "21" || servoString == "22" || servoString == "23" ||servoString =="42" || servoString == "99"){
grauString = "0";
}
Serial.println(grauString);
if(servoString.length() > 0){
while(grauString == ""){
while(Serial.available()){
// the code here is for bluetooth
delay(3);
char c = Serial.read();
grauString += c;
}
}
}
}
Serial.println("Grau: " + grauString);
Serial.println("Servo: " + servoString);
servo = servoString.toInt();
grau = grauString.toInt();
if(servo==10){
inicial();
}
else if(servo==12){
cumprimento();
}
else if(servo==20){
andar();
}
else if(servo == 22){
mexeServo(1,130);
mexeServo(3,50);
mexeServo(4,20);
mexeServo(7,90);
march();
inicial();
}
else if(servo == 21){
agachar();
}
else if(servo == 23){
mexeServo(1,130);
mexeServo(3,50);
mexeServo(2,160);
mexeServo(6,90);
marioBros();
inicial();
}
else if(servo == 42){
for(int i=1;i<9;i++){
Serial.print(i);
Serial.print("-");
Serial.println(armazenaGrau[i]);
}
delay(2000);
}
else if(servo == 99){
descansar();
}
else{
mexeServo(servo,grau);
}
servoString = "";
grauString = "";
}
void mexeServo(int servo,int grau){
int pos;
if(armazenaGrau[servo] <= grau){
for(pos=armazenaGrau[servo];pos<=grau;pos++){
myservo[servo].write(pos);
delay(10);
}
}else{
for(pos=armazenaGrau[servo];pos>=grau;pos--){
myservo[servo].write(pos);
delay(10);
}
}
armazenaGrau[servo]=grau;
}
void cumprimento(){
mexeServo(1,130);
mexeServo(3,50);
mexeServo(4,10);
mexeServo(7,60);
mexeServo(7,120);
mexeServo(7,60);
mexeServo(7,120);
mexeServo(7,60);
mexeServo(7,120);
mexeServo(4,60);
mexeServo(7,120);
mexeServo(1,120);
mexeServo(3,60);
}
void descansar(){
mexeServo(1, 0);
mexeServo(2, 0);
mexeServo(3, 180);
mexeServo(4, 180);
mexeServo(6, 0);
mexeServo(8, 180);
mexeServo(5, 0);
mexeServo(7, 180);
}
void andar(){
int attachVar = 4;
for(int i = 1; i <=4; ++i){
mexeServo(i,90);
attachVar++;
}
mexeServo(5,40);
mexeServo(1, 130);
//mexeServo(7, 150);
//mexeServo(4, 60);
//mexeServo(7, 120);
mexeServo(8, 130);
mexeServo(3, 50);
//mexeServo(8, 120);
mexeServo(5, 70);
mexeServo(2, 120);
inicial();
}
void agachar(){
mexeServo(1, 120);
mexeServo(5, 60);
mexeServo(3, 60);
mexeServo(8, 120);
mexeServo(4, 60);
mexeServo(7, 120);
mexeServo(2, 120);
mexeServo(6, 60);
mexeServo(1, 140);
mexeServo(5, 40);
mexeServo(3, 40);
mexeServo(8, 140);
mexeServo(4, 40);
mexeServo(7, 140);
mexeServo(2, 140);
mexeServo(6, 40);
}
void inicial(){
mexeServo(4,60);
mexeServo(2,120);
mexeServo(1,120);
mexeServo(3,60);
mexeServo(5,50);
mexeServo(6,60);
mexeServo(7,120);
mexeServo(8,120);
}
//
void beep (unsigned char speakerPin, int frequencyInHertz, long timeInMilliseconds)
{
//digitalWrite(ledPin, HIGH);
myservo[7].write(120);
int x;
long delayAmount = (long)(1000000/frequencyInHertz);
long loopTime = (long)((timeInMilliseconds*1000)/(delayAmount*2));
for (x=0;x<loopTime;x++)
{
digitalWrite(speakerPin,HIGH);
delayMicroseconds(delayAmount);
digitalWrite(speakerPin,LOW);
delayMicroseconds(delayAmount);
}
//digitalWrite(ledPin, LOW);
myservo[7].write(60);
//set led back to low
delay(20);
//a little delay to make all notes sound separate
}
void march()
{
//for the sheet music see:
//http://www.musicnotes.com/sheetmusic/mtd.asp?ppn=MN0016254
//this is just a translation of said sheet music to frequencies / time in ms
//used 500 ms for a quart note
beep(speakerPin, a, 500);
beep(speakerPin, a, 500);
beep(speakerPin, a, 500);
beep(speakerPin, f, 350);
beep(speakerPin, cH, 150);
beep(speakerPin, a, 500);
beep(speakerPin, f, 350);
beep(speakerPin, cH, 150);
beep(speakerPin, a, 1000);
//first bit
beep(speakerPin, eH, 500);
beep(speakerPin, eH, 500);
beep(speakerPin, eH, 500);
beep(speakerPin, fH, 350);
beep(speakerPin, cH, 150);
beep(speakerPin, gS, 500);
beep(speakerPin, f, 350);
beep(speakerPin, cH, 150);
beep(speakerPin, a, 1000);
//second bit...
beep(speakerPin, aH, 500);
beep(speakerPin, a, 350);
beep(speakerPin, a, 150);
beep(speakerPin, aH, 500);
beep(speakerPin, gSH, 250);
beep(speakerPin, gH, 250);
beep(speakerPin, fSH, 125);
beep(speakerPin, fH, 125);
beep(speakerPin, fSH, 250);
delay(250);
beep(speakerPin, aS, 250);
beep(speakerPin, dSH, 500);
beep(speakerPin, dH, 250);
beep(speakerPin, cSH, 250);
//start of the interesting bit
beep(speakerPin, cH, 125);
beep(speakerPin, b, 125);
beep(speakerPin, cH, 250);
delay(250);
beep(speakerPin, f, 125);
beep(speakerPin, gS, 500);
beep(speakerPin, f, 375);
beep(speakerPin, a, 125);
beep(speakerPin, cH, 500);
beep(speakerPin, a, 375);
beep(speakerPin, cH, 125);
beep(speakerPin, eH, 1000);
//more interesting stuff (this doesn't quite get it right somehow)
beep(speakerPin, aH, 500);
beep(speakerPin, a, 350);
beep(speakerPin, a, 150);
beep(speakerPin, aH, 500);
beep(speakerPin, gSH, 250);
beep(speakerPin, gH, 250);
beep(speakerPin, fSH, 125);
beep(speakerPin, fH, 125);
beep(speakerPin, fSH, 250);
delay(250);
beep(speakerPin, aS, 250);
beep(speakerPin, dSH, 500);
beep(speakerPin, dH, 250);
beep(speakerPin, cSH, 250);
//repeat... repeat
beep(speakerPin, cH, 125);
beep(speakerPin, b, 125);
beep(speakerPin, cH, 250);
delay(250);
beep(speakerPin, f, 250);
beep(speakerPin, gS, 500);
beep(speakerPin, f, 375);
beep(speakerPin, cH, 125);
beep(speakerPin, a, 500);
beep(speakerPin, f, 375);
beep(speakerPin, cd, 125);
beep(speakerPin, a, 1000);
//and we're done \ó/
}
/////
void marioBros(){
//sing the tunes
sing(1);
sing(1);
sing(2);
}
int song = 0;
void sing(int s) {
// iterate over the notes of the melody:
song = s;
if (song == 2) {
Serial.println(" 'Underworld Theme'");
int size = sizeof(underworld_melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / underworld_tempo[thisNote];
buzz(underworld_melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(0, noteDuration);
}
} else {
Serial.println(" 'Mario Theme'");
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / tempo[thisNote];
buzz(melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(0, noteDuration);
}
}
}
void buzz(long frequency, long length) {
myservo[6].write(60);
long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
//// 1 second's worth of microseconds, divided by the frequency, then split in half since
//// there are two phases to each cycle
long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
//// multiply frequency, which is really cycles per second, by the number of seconds to
//// get the total number of cycles to produce
for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
digitalWrite(speakerPin, HIGH); // write the buzzer pin high to push out the diaphram
delayMicroseconds(delayValue); // wait for the calculated delay value
digitalWrite(speakerPin, LOW); // write the buzzer pin low to pull back the diaphram
delayMicroseconds(delayValue); // wait again or the calculated delay value
}
myservo[6].write(120);
}