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经过测试,将 \Share\Share.SourceGenerator\Generator\ETEntitySerializeFormatterGenerator.cs 文件的 70 行替换成以下内容:
public override void Serialize<TBufferWriter>{{genericTypeParam}}(ref MemoryPackWriter<TBufferWriter>{{genericTypeParam}} writer,{{scopedCode}} ref global::{{Definition.EntityType}}? value)
再生成新的 Share.SourceGenerator.dll 替换掉 Unity 的 Plugins 目录下的旧文件就能让编译通过。
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经过测试,将 \Share\Share.SourceGenerator\Generator\ETEntitySerializeFormatterGenerator.cs 文件的 70 行替换成以下内容:
public override void Serialize<TBufferWriter>{{genericTypeParam}}(ref MemoryPackWriter<TBufferWriter>{{genericTypeParam}} writer,{{scopedCode}} ref global::{{Definition.EntityType}}? value)
再生成新的 Share.SourceGenerator.dll 替换掉 Unity 的 Plugins 目录下的旧文件就能让编译通过。
The text was updated successfully, but these errors were encountered: