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Question on importing FX made in Unity to Effekseer // Unityで作成したFXをEffekseerにインポートする場合の質問 #968
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Would you please upload your FBX file? |
The fbx file doesn't contain a mesh |
I am really sorry. It seems that we are having trouble exporting .fbx to begin with. Thanks. |
(1) I don't know. Please ask about it in Unity Community. |
Please open from Load |
so assuming that we correctly export fbx file from unity, effekseer can load it, even its particle systems? |
Yes |
Hello, kind developer of this awesome program.
We are trying to import an FX file created via Unity
and exported via FBX Exporter (from Unity Package Manager).
I have read your response on this:
#65
But unfortunately, I could not quite understand how to follow through.
Can you give me a step-by-step guide on how to do this:
fbxToEffekseerModelConverter xxx.fbx -o xxx.efkmdl (with any options.)
I... know very little about programming and computers in general.
You can respond in Japanese, I will run it through translator.
Thank you in advance.
こんにちは、この素晴らしいプログラムの親切な開発者です。
Unityで作成したFXファイルをインポートしようとしています
FBX Exporter (Unity Package Manager から) 経由でエクスポートされます。
これに関するあなたの返答を読みました。
#65
しかし残念ながら、どのように進めていけばよいのかよく分かりませんでした。
これを行う方法についての段階的なガイドを教えていただけますか:
fbxToEffekseerModelConverter xxx.fbx -o xxx.efkmdl (任意のオプション付き)
私はプログラミングやコンピューター全般についてはほとんど知りません。
日本語で返信していただければ、翻訳者を通して対応させていただきます。
よろしくお願いします。
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