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RemoveAreaEffects.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<DebugType>Full</DebugType>
</PropertyGroup>
<ItemGroup>
<Content Include="Info.json" />
<Content Include="Helpers.cs" />
<Content Include="Main.cs" />
<Content Include="Repository.json" />
<Content Include="RemoveAreaEffects.cs" />
<Content Include="CHANGELOG.md" />
</ItemGroup>
<PropertyGroup>
<PostBuildEvent>
xcopy /y "$(SolutionDir)\bin\$(Configuration)\$(TargetFramework)\RemoveAreaEffects.dll" "C:\Program Files\Epic Games\PathfinderKingmaker\Mods\RemoveAreaEffects\"
xcopy /y "$(SolutionDir)\Info.json" "C:\Program Files\Epic Games\PathfinderKingmaker\Mods\RemoveAreaEffects\"
</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony12">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\UnityModManager\0Harmony12.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityModManager">
<HintPath>C:\Program Files\Epic Games\PathfinderKingmaker\Kingmaker_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
</Project>