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config.lua
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Config = {}
-- Make sure to change the modifier on weapons, every weapon is set to 0
Config.Weapons = {
[`WEAPON_UNARMED`] = {model = `WEAPON_UNARMED`, modifier = 0.2, disableCritical = true},
[`WEAPON_NIGHTSTICK`] = {model = `WEAPON_NIGHTSTICK`, modifier = 0.1, disableCritical = true},
[`WEAPON_FLASHLIGHT`] = {model = `WEAPON_NIGHTSTICK`, modifier = 0.1, disableCritical = true},
[`WEAPON_KNIFE`] = {model = `WEAPON_KNIFE`, modifier = 0.1, disableCritical = true},
[`WEAPON_KNUCKLE`] = {model = `WEAPON_KNUCKLE`, modifier = 0.1, disableCritical = true},
[`WEAPON_NIGHTSTICK`] = {model = `WEAPON_NIGHTSTICK`, modifier = 0.1, disableCritical = true},
[`WEAPON_HAMMER`] = {model = `WEAPON_HAMMER`, modifier = 0.1, disableCritical = true},
[`WEAPON_BAT`] = {model = `WEAPON_BAT`, modifier = 0.1, disableCritical = true},
[`WEAPON_GOLFCLUB`] = {model = `WEAPON_GOLFCLUB`, modifier = 0.1, disableCritical = true},
[`WEAPON_CROWBAR`] = {model = `WEAPON_CROWBAR`, modifier = 0.1, disableCritical = true},
[`WEAPON_BOTTLE`] = {model = `WEAPON_BOTTLE`, modifier = 0.1, disableCritical = true},
[`WEAPON_DAGGER`] = {model = `WEAPON_DAGGER`, modifier = 0.1, disableCritical = true},
[`WEAPON_HATCHET`] = {model = `WEAPON_HATCHET`, modifier = 0.1, disableCritical = true},
[`WEAPON_MACHETE`] = {model = `WEAPON_MACHETE`, modifier = 0.1, disableCritical = true},
[`WEAPON_SWITCHBLADE`] = {model = `WEAPON_SWITCHBLADE`, modifier = 0.1, disableCritical = true},
[`WEAPON_PROXMINE`] = {model = `WEAPON_PROXMINE`, modifier = 0.1, disableCritical = true},
[`WEAPON_BZGAS`] = {model = `WEAPON_BZGAS`, modifier = 0.1, disableCritical = true},
[`WEAPON_SMOKEGRENADE`] = {model = `WEAPON_SMOKEGRENADE`, modifier = 0.1, disableCritical = true},
[`WEAPON_MOLOTOV`] = {model = `WEAPON_MOLOTOV`, modifier = 0.1, disableCritical = true},
[`WEAPON_REVOLVER`] = {model = `WEAPON_REVOLVER`, modifier = 0.1, disableCritical = true},
[`WEAPON_POOLCUE`] = {model = `WEAPON_POOLCUE`, modifier = 0.1, disableCritical = true},
[`WEAPON_PIPEWRENCH`] = {model = `WEAPON_PIPEWRENCH`, modifier = 0.1, disableCritical = true},
[`WEAPON_PISTOL`] = {model = `WEAPON_PISTOL`, modifier = 0.1, disableCritical = true},
[`WEAPON_PISTOL_MK2`] = {model = `WEAPON_PISTOL_MK2`, modifier = 0.1, disableCritical = true},
[`WEAPON_COMBATPISTOL`] = {model = `WEAPON_COMBATPISTOL`, modifier = 0.1, disableCritical = true},
[`WEAPON_APPISTOL`] = {model = `WEAPON_APPISTOL`, modifier = 0.1, disableCritical = true},
[`WEAPON_PISTOL50`] = {model = `WEAPON_PISTOL50`, modifier = 0.1, disableCritical = true},
[`WEAPON_SNSPISTOL`] = {model = `WEAPON_SNSPISTOL`, modifier = 0.1, disableCritical = true},
[`WEAPON_HEAVYPISTOL`] = {model = `WEAPON_HEAVYPISTOL`, modifier = 0.1, disableCritical = true},
[`WEAPON_VINTAGEPISTOL`] = {model = `WEAPON_VINTAGEPISTOL`, modifier = 0.1, disableCritical = true},
[`WEAPON_FLAREGUN`] = {model = `WEAPON_FLAREGUN`, modifier = 0.1, disableCritical = true},
[`WEAPON_MARKSMANPISTOL`] = {model = `WEAPON_MARKSMANPISTOL`, modifier = 0.1, disableCritical = true},
[`WEAPON_MICROSMG`] = {model = `WEAPON_MICROSMG`, modifier = 0.1, disableCritical = true},
[`WEAPON_MINISMG`] = {model = `WEAPON_MINISMG`, modifier = 0.1, disableCritical = true},
[`WEAPON_SMG`] = {model = `WEAPON_SMG`, modifier = 0.1, disableCritical = true},
[`WEAPON_SMG_MK2`] = {model = `WEAPON_SMG_MK2`, modifier = 0.1, disableCritical = true},
[`WEAPON_ASSAULTSMG`] = {model = `WEAPON_ASSAULTSMG`, modifier = 0.1, disableCritical = true},
[`WEAPON_MG`] = {model = `WEAPON_MG`, modifier = 0.1, disableCritical = true},
[`WEAPON_COMBATMG`] = {model = `WEAPON_COMBATMG`, modifier = 0.1, disableCritical = true},
[`WEAPON_COMBATMG_MK2`] = {model = `WEAPON_COMBATMG_MK2`, modifier = 0.1, disableCritical = true},
[`WEAPON_COMBATPDW`] = {model = `WEAPON_COMBATPDW`, modifier = 0.1, disableCritical = true},
}