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shared_buffer.go
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shared_buffer.go
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package channels
import (
"reflect"
"github.com/eapache/queue"
)
//sharedBufferChannel implements SimpleChannel and is created by the public
//SharedBuffer type below
type sharedBufferChannel struct {
in chan interface{}
out chan interface{}
buf *queue.Queue
closed bool
}
func (sch *sharedBufferChannel) In() chan<- interface{} {
return sch.in
}
func (sch *sharedBufferChannel) Out() <-chan interface{} {
return sch.out
}
func (sch *sharedBufferChannel) Close() {
close(sch.in)
}
//SharedBuffer implements the Buffer interface, and permits multiple SimpleChannel instances to "share" a single buffer.
//Each channel spawned by NewChannel has its own internal queue (so values flowing through do not get mixed up with
//other channels) but the total number of elements buffered by all spawned channels is limited to a single capacity. This
//means *all* such channels block and unblock for writing together. The primary use case is for implementing pipeline-style
//parallelism with goroutines, limiting the total number of elements in the pipeline without limiting the number of elements
//at any particular step.
// Warning: this type has an unavoidable deadlock as implemented (see https://github.com/eapache/channels/issues/28).
type SharedBuffer struct {
cases []reflect.SelectCase // 2n+1 of these; [0] is for control, [1,3,5...] for recv, [2,4,6...] for send
chans []*sharedBufferChannel // n of these
count int
size BufferCap
in chan *sharedBufferChannel
}
func NewSharedBuffer(size BufferCap) *SharedBuffer {
if size < 0 && size != Infinity {
panic("channels: invalid negative size in NewSharedBuffer")
} else if size == None {
panic("channels: SharedBuffer does not support unbuffered behaviour")
}
buf := &SharedBuffer{
size: size,
in: make(chan *sharedBufferChannel),
}
buf.cases = append(buf.cases, reflect.SelectCase{
Dir: reflect.SelectRecv,
Chan: reflect.ValueOf(buf.in),
})
go buf.mainLoop()
return buf
}
//NewChannel spawns and returns a new channel sharing the underlying buffer.
func (buf *SharedBuffer) NewChannel() SimpleChannel {
ch := &sharedBufferChannel{
in: make(chan interface{}),
out: make(chan interface{}),
buf: queue.New(),
}
buf.in <- ch
return ch
}
//Close shuts down the SharedBuffer. It is an error to call Close while channels are still using
//the buffer (I'm not really sure what would happen if you do so).
func (buf *SharedBuffer) Close() {
// TODO: what if there are still active channels using this buffer?
close(buf.in)
}
func (buf *SharedBuffer) mainLoop() {
for {
i, val, ok := reflect.Select(buf.cases)
if i == 0 {
if !ok {
//Close was called on the SharedBuffer itself
return
}
//NewChannel was called on the SharedBuffer
ch := val.Interface().(*sharedBufferChannel)
buf.chans = append(buf.chans, ch)
buf.cases = append(buf.cases,
reflect.SelectCase{Dir: reflect.SelectRecv},
reflect.SelectCase{Dir: reflect.SelectSend},
)
if buf.size == Infinity || buf.count < int(buf.size) {
buf.cases[len(buf.cases)-2].Chan = reflect.ValueOf(ch.in)
}
} else if i%2 == 0 {
//Send
if buf.count == int(buf.size) {
//room in the buffer again, re-enable all recv cases
for j := range buf.chans {
if !buf.chans[j].closed {
buf.cases[(j*2)+1].Chan = reflect.ValueOf(buf.chans[j].in)
}
}
}
buf.count--
ch := buf.chans[(i-1)/2]
if ch.buf.Length() > 0 {
buf.cases[i].Send = reflect.ValueOf(ch.buf.Peek())
ch.buf.Remove()
} else {
//nothing left for this channel to send, disable sending
buf.cases[i].Chan = reflect.Value{}
buf.cases[i].Send = reflect.Value{}
if ch.closed {
// and it was closed, so close the output channel
//TODO: shrink slice
close(ch.out)
}
}
} else {
ch := buf.chans[i/2]
if ok {
//Receive
buf.count++
if ch.buf.Length() == 0 && !buf.cases[i+1].Chan.IsValid() {
//this channel now has something to send
buf.cases[i+1].Chan = reflect.ValueOf(ch.out)
buf.cases[i+1].Send = val
} else {
ch.buf.Add(val.Interface())
}
if buf.count == int(buf.size) {
//buffer full, disable recv cases
for j := range buf.chans {
buf.cases[(j*2)+1].Chan = reflect.Value{}
}
}
} else {
//Close
buf.cases[i].Chan = reflect.Value{}
ch.closed = true
if ch.buf.Length() == 0 && !buf.cases[i+1].Chan.IsValid() {
//nothing pending, close the out channel right away
//TODO: shrink slice
close(ch.out)
}
}
}
}
}
func (buf *SharedBuffer) Len() int {
return buf.count
}
func (buf *SharedBuffer) Cap() BufferCap {
return buf.size
}